"Web 2.0 Tools for Math Educators"
This is a continuing series on Web2.0 and other web-based tools for educators. This information is specific to math educators, but there is some crossover into ccience. Math educators will find a large number of useable interactive companion web sites for the teaching of math concepts and skills."
Admongo.gov teaches kids to apply critical thinking skills through a series of fun and challenging interactive games. The site is the foundation of the entire program. As a result, have your students explore it before you use the lesson plans in your classroom or for a quick overview of the site, visit the text version here. Want to get a sense of the gaming experience but don't have time to master each level? Teachers can vist an "unlocked" version of the game here
Good links for google info, spreadsheet info, google earth info
"20 Technology Skills that Every Educator Should Have
In 2005 I wrote a similar article and have had requests to write an update. Technology has changed a great deal in the last 5-6 years. Although, realistically, you would not use all of these technologies, you should be knowledgeable in what each of the following technology is and how it could be/might be used in a classroom.(\
1. Google Tools Knowledge
2. Google Earth Knowledge
3. Wiki Knowledge
4. Blogging Knowledge
5. Spreadsheets Skills
6. Database Skills
7. Social Bookmarking Knowledge
8. Social Networking Knowledge
9. Web Resources in content area
10. Web Searching skills
11. Web2.0 Tools
12. Interactive White Board skills (SmartBoard and Promethium)
13. Website design and management skills
14. Presentation Tools
15. IM knowledge
16. Video and Podcasting
17. RSS feeds
18. Mobile and Handheld Computing
19. Virtual Worlds
20. Collaboration & Communication Tools "
"Common Sense Media is pleased to announce that the free CyberSmart! curriculum is now part of Common Sense Media's education programs. Over the next year, Common Sense will be updating the CyberSmart! lesson plans and adding video, interactive components, and a rich complement of parent resources to create an integrated K-12 Digital Literacy and Citizenship curriculum."
"Who is HIP2B²?
Life after school can be challenging - that's why HIP2B² wants to equip school learners with vital life skills, such as analytical thinking, problem-solving, a love of learning and a curious mindset. Launched after Mark Shuttleworth's pioneering trip into space in 2002, HIP2B² is a unique initiative that aims to spur curiosity in the science and maths in everyday life. In this way it promotes the subject selection of maths and science for grade 10 to grade 12 among learners.
HIP2B² is all about edutainment - showing learners that subjects traditionally seen as "difficult" or "hard" can be loads of fun, while being important to their future success. We connect with learners on various immediate platforms, which are both easily accessible and informative. The HIP2B² website, magazine and TV show are engaging and fun, while the HIP2B² Brand Ambassador Programme, the iThink Challenge and roadshows get learners involved, interacting - and thinking."
"Conduct a class survey from your interactive whiteboard. Demonstrate the use of tallies and frequency charts. Immediately generate a pie chart and bar chart from your results and compare how useful they are in presenting data. Random data can also be generated."
"My Favorite Math 'SMART' Activities
Wednesday October 27, 2010
If you happen to teach math and are lucky enough to have a SMART board in your classroom, you may want to check out some of these links:
* The Talking Calculator
* Math Mayhem
* What's My Angle?
* Pre-Algebra"