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Contents contributed and discussions participated by Yuval Yeret

Yuval Yeret

Multi-Voting / Dot Voting - 0 views

  • A good guide to follow is 20% of the total number of items. So, in the case of 30 risks being prioritized, each voting team member would receive 6 votes to assign across the population of risks.
Yuval Yeret

James Shore: Value Velocity: A Better Productivity Metric? - 0 views

  • *Please note that I'm specifically talking about productivity. Velocity is a great tool for estimating and planning and I'm not trying to change that. It's just not a good measure of productivity.
  • rather than asking your business experts to measure business value after delivery (difficult!), have them estimate it beforehand. Every story (or feature--keep reading) gets an estimate before it's scheduled. At the end of each iteration, add up the value estimates for the stories you completed in that iteration. This is your "value velocity."
  • And rather than reflecting the hours programmers work, as cost velocity does, value velocity actually reflects productivity. Remember, productivity equals output/time. Value estimates are a much better indication of output than cost estimates are.
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  • It's like traditional velocity, except it's based on your customers' estimates of value rather than your programmers' estimates of cost.
  • Although value velocity isn't perfect, a team with consistent value estimates would be able to graph their value velocity over time and see how their productivity changes. This would allow them to experiment with new techniques ("Let's switch pairs every 90 minutes! Now once a week!") and see how they affect productivity. If balanced with actual measures of value and some sort of defect counting, this could be a powerful tool.
  • stories don't always have value on their own.
  • just estimate and score features rather than stories.
  • Another option would be to pro-rate each feature's estimate across all of the stories required to deliver it.
  • some types of stories don't provide value in the traditional way. What's the value of fixing a nasty crash bug?
  • Third, value velocity is just as vulnerable to gaming as cost velocity is... perhaps more so. I'm not sure how to prevent this.
Yuval Yeret

Social, Agile, and Transformation: The ScrumMaster - A role or responsibility? - 0 views

  • So if they needed the ScrumMaster role filled, then this was something they were prepared to train and assign to either a project manager or possibly a technical lead. The consensus of this team was, if you found a project manager skilled enough to have a real technical dialog with the development team, then this person could be trained and perform the ScrumMaster role.
  • The Scrum Alliance published a survey that has some supporting evidence. Over 60% of the 1100 people that responded to the survey had nine or more years of industry experience, 15% of them had twenty or more years of experience, and 35% had Masters degrees. Also, of the people who responded, 22% were project managers and another 21% were either Managers or Directors. So my simple translation is that practicing ScrumMasters are managers (project or other) with significant (10+) years of proven experience. Training and assigning this role to experienced project managers or software development managers seems like a viable approach to have the responsibility filled and having a dedicated ScrumMaster separate from these roles may not be necessary.
Yuval Yeret

Dr. Dobb's | Experiences with Kanban | June 17, 2009 - 0 views

  • Experiences with Kanban Somewhere between the structure afforded by Scrum and the fluidity of Extreme Programming, Kanban is a very lean Agile development technique
Yuval Yeret

ez0501NetObj_TrimTabsPickupSticks.pdf (application/pdf Object) - 0 views

  •  
    a coaching approach - focus on teaching/explaining in terms as close as possible to terms/ideas the coachee/student is already familiar with
Yuval Yeret

Alistair.Cockburn.us | Are iterations hazardous to your project? - 0 views

  • Simply using iterations, user stories and velocity doesn’t mean your project is agile – or on the way to success.
  • why “iterations” may be hazardous to your project: ‘’Danger grows when the results of the iteration are not directly linked to delivering the product to the end user.’’ Without that linkage, iteration results hang in the air
  • What gets in the way is that the project is set up as a pipeline, with programming put somewhere in the middle of the pipeline. In this project setup, there is really nothing the programmers can do to show how their work connects to deliveries, because there are work stations before and after theirs. All they can report is that “some new code is integrated into the code base.” They are doing incremental development but not agile development.
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  • magine a project team of between fifteen and four hundred people. There are user representatives, analysts, programmers, database designers, and testers, arranged in a pipeline. The user analysts talk to the users, and then to the analysts, who write down user stories. The analysts write lots of notes on each user story, since it will be a full iteration or two before any programmer will pick up the user story. The notes are between one and ten pages long. Eventually, a programmer picks up a user story along with the supplemental details, code them up in an iteration, integrate them into the growing code base, and mark their velocity. In the same or a later iteration the database designers do the same. Eventually the integration test team comes along, runs tests on the whole thing, and feeds bug reports back into the programmers’ work queues. The users or project sponsors may see the outcome every few months if they are lucky.
  • The repair is simple: connect every activity to a release or delivery to real users (delivering to even one real user makes a difference). Evaluate the team’s work based on how often they deliver to real users and how long it takes a new requirement to reach the users. Replace the fuss around iterations with fuss around deliveries.
  • Break the pipeline, lengthen the iterations, lose the machismo, deliver the project.
  • here is no mechanism in the standard agile language that warns about this loss of touch. The currently standard language consists of ‘’iterations, user stories, ‘’and’’ velocity’’. By a perverse relationship between them, it is possible to equally shrink iteration length and story size, with velocity scaling accordingly. Thus, a team can feel as though it is become more agile, when in reality it is simply becoming more cut off from its user base and the feedback it needs to succeed.
  • Collocate the requirements gatherer, the database designer, the programmer, the tester. Lengthen the iteration period to one month. Give the requirements gatherer a week’s head start on the features coming up, but otherwise arrange that all of them are working on the same feature set in the same month.
  • As an afterthought, if your new iteration length is a month, you can still run one-week planning windows to make sure you don’t get off track during the month.
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