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JavaScript: Measuring Performance, Games, and Distributed Testing (by John Resig) - 1 views

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    John Resig touches three JavaScript issues: performance measuring - calling getTime() or using a browser extension like Firebug, plus performing complexity analysis -, creating games - should be multiplayer, hard to cheat, available on all devices, and addictive -, and performing distributed testing to evaluate how a program or game works in a real set.
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