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Annalisa Riccardi

Smartphones, Tablets Help Researchers Improve Storm Forecasts - 0 views

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    The next advance in weather forecasting may not come from a new satellite or supercomputer, but from a device in your pocket. University of Washington atmospheric scientists are using pressure sensors included in the newest smartphones to develop better weather forecasting techniques.
LeopoldS

Schumpeter: More than just a game | The Economist - 3 views

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    remember the discussion I tried to trigger in the team a few weeks ago ...
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    main quote I take from the article: "gamification is really a cover for cynically exploiting human psychology for profit"
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    I would say that it applies to management in general :-)
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    which is exactly why it will never work .... and surprisingly "managers" fail to understand this very simple fact.
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    ... "gamification is really a cover for cynically exploiting human psychology for profit" --> "Why Are Half a Million People Poking This Giant Cube?" http://www.wired.com/gamelife/2012/11/curiosity/
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    I think the "essence" of the game is its uselessness... workers need exactly the inverse, to find a meaning in what they do !
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    I love the linked article provided by Johannes! It expresses very elegantly why I still fail to understand even extremely smart and busy people in my view apparently waiting their time in playing computer games - but I recognise that there is something in games that we apparently need / gives us something we cherish .... "In fact, half a million players so far have registered to help destroy the 64 billion tiny blocks that compose that one gigantic cube, all working in tandem toward a singular goal: discovering the secret that Curiosity's creator says awaits one lucky player inside. That's right: After millions of man-hours of work, only one player will ever see the center of the cube. Curiosity is the first release from 22Cans, an independent game studio founded earlier this year by Peter Molyneux, a longtime game designer known for ambitious projects like Populous, Black & White and Fable. Players can carve important messages (or shameless self-promotion) onto the face of the cube as they whittle it to nothing. Image: Wired Molyneux is equally famous for his tendency to overpromise and under-deliver on his games. In 2008, he said that his upcoming game would be "such a significant scientific achievement that it will be on the cover of Wired." That game turned out to be Milo & Kate, a Kinect tech demo that went nowhere and was canceled. Following this, Molyneux left Microsoft to go indie and form 22Cans. Not held back by the past, the Molyneux hype train is going full speed ahead with Curiosity, which the studio grandiosely promises will be merely the first of 22 similar "experiments." Somehow, it is wildly popular. The biggest challenge facing players of Curiosity isn't how to blast through the 2,000 layers of the cube, but rather successfully connecting to 22Cans' servers. So many players are attempting to log in that the server cannot handle it. Some players go for utter efficiency, tapping rapidly to rack up combo multipliers and get more
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    why are video games so much different than collecting stamps or spotting birds or planes ? One could say they are all just hobbies
jcunha

Clothes that receive and transmit digital information are closer to reality - 1 views

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    Hard work in functional materials is driving the development of new wearable electronics that could be advantageous for communications and sensing is being pursued in the Advanced Functional Fabrics of America Institute. Through embroidering circuits into fabric with 0.1 mm precision full integration of electronic components such as sensors and computer memory devices into clothing is now possible.
Dario Izzo

Bold title ..... - 3 views

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    I got a fever. And the only prescription is more cat faces! ...../\_/\ ...(=^_^) ..\\(___) The article sounds quite interesting, though. I think the idea of a "fake" agent that tries to trick the classifier while both co-evolve is nice as it allows the classifier to first cope with the lower order complexity of the problem. As the fake agent mimics the real agent better and better the classifier has time to add complexity to itself instead of trying to do it all at once. It would be interesting if this is later reflected in the neural nets structure, i.e. having core regions that deal with lower order approximation / classification and peripheral regions (added at a later stage) that deal with nuances as they become apparent. Also this approach will develop not just a classifier for agent behavior but at the same time a model of the same. The later may be useful in itself and might in same cases be the actual goal of the "researcher". I suspect, however, that the problem of producing / evolving the "fake agent" model might in most case be at least as hard as producing a working classifier...
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    This paper from 2014 seems discribe something pretty similar (except for not using physical robots, etc...): https://papers.nips.cc/paper/5423-generative-adversarial-nets.pdf
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    Yes, this IS basically adversarial learning. Except the generator part instead of being a neural net is some kind of swarm parametrization. I just love how they rebranded it, though. :))
jcunha

Advanced Research Projects from DARPA's Pentagon Demo Day - 2 views

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    Yesterday [11th May], the Defense Advanced Research Projects Agency (DARPA) held a Demo Day for the Department of Defense in the courtyard at the center of the Pentagon to give the defense community "an up-close look at the Agency's diverse portfolio of innovative technologies and military systems at various stages of development and readiness."
jcunha

Engineered 'sand' may help cool electronic devices - 0 views

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    Baratunde Cola would like to put sand into your computer. Not beach sand, but silicon dioxide nanoparticles coated with a high dielectric constant polymer to inexpensively provide improved cooling for increasingly power-hungry electronic devices. The silicon dioxide doesn't do the cooling itself.
Alexander Wittig

Wearable Robot Transforms Musicians into Three-Armed Drummers - 2 views

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    Now this would be really cool if it had a brain computer interface and could be controlled by a trained drummer's mind! Science and Technology Society and Culture Georgia Institute of Technology researchers have built a wearable robotic limb that allows drummers to play with three arms. The two-foot long "smart arm" can be attached to a musician's shoulder. It responds to human gestures and the music it hears.
Alexander Wittig

Self-Destructing Gadgets Made Not So Mission Impossible - 1 views

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    Self-destruct options from the Mission: Impossible movies could become a reality for even the most common smartphones and laptops used by government officials or corporate employees. A new self-destruct mechanism can destroy electronics within 10 seconds through wireless commands or the triggering of certain sensors. Just don't leave your computer sitting in the sun for long...
Luís F. Simões

Our approach to replication in computational science - 2 views

  • So what did we do to make this paper extra super replicable? If you go to the paper Web site, you'll find:
  • p.s. I think I have to refer to this cancer results not reproducible paper somewhere. Done.
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    good discussion on the replicability/reproducibility of scientific results (also a nice example of how to do it right... in bioinformatics at least)
dejanpetkow

Gesture recognition via Doppler effect (article in German) - 1 views

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    How microphone and speaker of a laptop are used to recognize movement in front of the computer. The article is in German but the video is in English.
Luís F. Simões

Emergent Criticality through Adaptive Information Processing in Boolean Networks -- Phy... - 0 views

Luís F. Simões

Google Begins Testing Its Augmented-Reality Glasses - NYTimes.com - 4 views

  • On Wednesday, Google gave people a clearer picture of its secret initiative called Project Glass. The glasses are the company’s first venture into wearable computing.
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    this will be big! check the video. according to one of the related posts, they'll be on sale already by the end of 2012! Surprising that it's Google and not Apple to come up with this
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    > Surprising that it's Google and not Apple to come up with this It's sort of hard to think when your brain's gone.
Luís F. Simões

Alice and Bob in Cipherspace » American Scientist - 1 views

  • A new form of encryption allows you to compute with data you cannot read
  • The technique that makes this magic trick possible is called fully homomorphic encryption, or FHE. It’s not exactly a new idea, but for many years it was viewed as a fantasy that would never come true. That changed in 2009, with a breakthrough discovery by Craig Gentry, who was then a graduate student at Stanford University. (He is now at IBM Research.) Since then, further refinements and more new ideas have been coming at a rapid pace.
LeopoldS

Erdős-Bacon number - Wikipedia, the free encyclopedia - 2 views

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    ever heard of the Erdős-Bacon number? :-)
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    There is a tool (http://www.ams.org/mathscinet/collaborationDistance.html) which computes your Erdös number. But who cares about Kevin Bacon?
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    and actors probably ask who cares about Erdős :) The network of actors who co-star in movies is a famous one among networks people. Kevin Bacon became famous in that network because of fans of his who could from memory trace the paths of a large number of actors back to him :) see: http://en.wikipedia.org/wiki/Six_Degrees_of_Kevin_Bacon#History If you have you publications in http://academic.research.microsoft.com/, it gives you a nice tool to visualize your graph up to Erdős. Apparently I have a path of length 4, and several of length 5: http://academic.research.microsoft.com/VisualExplorer#36695545&1112639
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    and for the actors http://oracleofbacon.org/
pacome delva

[1107.5728] The network of global corporate control - 1 views

  • Abstract: The structure of the control network of transnational corporations affects global market competition and financial stability. So far, only small national samples were studied and there was no appropriate methodology to assess control globally. We present the first investigation of the architecture of the international ownership network, along with the computation of the control held by each global player. We find that transnational corporations form a giant bow-tie structure and that a large portion of control flows to a small tightly-knit core of financial institutions. This core can be seen as an economic "super-entity" that raises new important issues both for researchers and policy makers.
Kevin de Groote

Physics or Fashion? What Science Lovers Link to Most [Interactive]: Scientific American - 1 views

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    Science aficionados have odd and surprising interests By Mark Fischetti | November 16, 2011 | People who are intrigued with physics are somewhat intrigued with computer science, too, but they are crazy about fashion. Who knew? Hilary Mason did.
Lionel Jacques

DARPA's Shredder Challenge is solved ahead of schedule - 3 views

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    The San Francisco-based team, which beat out approximately 9,000 competitors, used "custom-coded, computer-vision algorithms to suggest fragment pairings to human assemblers for verification."
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    amusing team name
santecarloni

Liquid metal capsules used to make self-healing electronics | ExtremeTech - 0 views

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    A crack team of engineers at the University of Illinois has developed an electronic circuit that autonomously self-heals when its metal wires are broken.
Tobias Seidl

Frontiers | Alternatives to Peer Review: Novel Approaches for Research Evaluation | Fro... - 6 views

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    Some new field of game for the ACT?
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    Very interesting paper!
pacome delva

A Brain Wave Worth a Thousand Words - ScienceNOW - 0 views

  • In a new study, neuroscientists connected a network of electrodes to the hearing centers of 15 patients' brains (image above) and recorded the brain activity while they listened to words like "jazz" or "Waldo." They saw that each word generated its own unique pattern in the brain. So they developed two different computer programs that could reconstruct the words a patient heard just by analyzing his or her brain activity.
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    wow impressive. Could be super useful for astronauts !
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