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Peter Beens

Powers of Ten - 0 views

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    A good overview of the basic terminology used in computer storage.
Doug Peterson

iPhone and iPad Design Templates and How to Use Them - 1 views

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    There is a lot of "process" that goes into designing for mobile devices, but sometimes you just wanna jump in and get your hands dirty! This post is designed to give you the tools you'll need and the basic design and technical requirements to get you up and running quickly.
Peter Beens

Guido van Robot - 1 views

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    Guido van Robot, or GvR for short, is a programming language and free software application designed to introduce beginners to the fundamentals of programming. GvR runs on Windows, Macintosh, and GNU/Linux, in a variety of languages! It's great in both the classroom and the home as a way of introducing people to the basic concepts of programming.
Peter Beens

Open-source Microcontroller in Education by Steve Dickie - Kickstarter - 0 views

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    The open source hardware platform Arduino has been the central platform of my electronics class since the beginning of 2008 and I've learned a lot in that time. I use the Arduino to teach some basic programming and introductory electronics concepts. This course led me to create a website (http://electronics.flosscience.com/) to help support my students as well as others who might want to use this platform in education. Now I'm ready for the next step.
Peter McAsh

Java Basics: GUI: Lesson 1 - Introduction - 0 views

  • Giving up control - Event-driven programming. The GUI programming style is referred to as event-driven programming. In this style of programming you set up the graphical user interface and initialize things. It appears that the program just stops and sits there doing nothing! There is no input loop; your program isn't trying to read from the user. You, the programmer, have to learn to give up control in two ways. Your program gives control to the GUI system, and you only get control back to when your listeners are called. At an even higher level, your program has given control to the user. It's the user who selects which of your methods to call by their choice of buttons to click on, menu items to select, etc. Listeners. When the user clicks a button (or uses another GUI component), an event is sent to listener method. Your job as a programmer is to write a listener method for each component. It's the user, not the programmer, who has control, indirectly choosing methods in your program to execute by interacting with graphical user interface components.
Doug Peterson

CodeLesson - Introduction to JavaScript - 1 views

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    Introduction to JavaScript A basic introduction to coding the JavaScript language
Doug Peterson

Your Web Rankings on Google, Delicious, Alexa, Delicious, Compete and more - Ohsopopula... - 0 views

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    Ohsopopular is a service to see how popular a URL is on the web. We check a bunch of different services and give you a number like Google Pangerank, Alexa Rank, Number of bookmarks on Delicious and so on. It's basically a perfect tool for webmasters to check how your site is ranked across the web.
Peter Beens

An Arduino Project To Make Flashy Christmas Lights Ornaments - 1 views

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    A great beginners project for learning about the Arduino.
Peter Beens

ICS2O - Understanding Your Computer - Google Docs - 0 views

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    An activity created by Peter McAsh for the ICS2O class. Thanks Peter! 
tech vedic

Top 5 enterprise security threats - 0 views

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    Nowadays, the list of security concerns is getting bigger and bigger. All enterprises have five types of security threats. Here in this tutorial, let's uncover these top five security threats of enterprises.
Doug Peterson

HowStuffWorks "How does the Internet work?" - 0 views

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    Even though the Internet is still a young technology, it's hard to imagine life without it now. Every year, engineers create more devices to integrate with the Internet. This network of networks crisscrosses the globe and even extends into space. But what makes it work?
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