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How Long Till Human-Level AI? | h+ Magazine - 2 views

  • When will human-level AIs finally arrive? We don’t mean the narrow-AI software that already runs our trading systems, video games, battlebots and fraud detection systems. Those are great as far as they go, but when will we have really intelligent systems like C3PO, R2D2 and even beyond? When will we have Artificial General Intelligences (AGIs) we can talk to? Ones as smart as we are, or smarter? Well, as Yogi Berra said, “it’s tough to predict, especially about the future.” But what do experts working on human-level AI think? To find out, we surveyed a number of leading specialists at the Artificial General Intelligence conference (AGI-09) in Washington DC in March 2009. These are the experts most involved in working toward the advanced AIs we’re talking about. Of course, on matters like these, even expert judgments are highly uncertain and must be taken with multiple grains of salt — nevertheless, expert opinion is one of the best sources of guidance we have. Their predictions about AGI might not come true, but they have so much relevant expertise that we should give their predictions careful consideration.
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Singularity: Nanotech or AI? | h+ Magazine - 1 views

  • The question of the relative roles of nanotechnology and AI in forging the shape of the future has been argued in techno-futurist circles for decades. Eric Drexler mentioned AI as a potentially disruptive technology in his seminal 1986 book Engines of Creation, and it was discussed at the very first Foresight conference 20 years ago
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The Ultimate Connection Machine | h+ Magazine - 1 views

  • Tilikum the killer whale (Orcinus orca) made news recently in the tragic death of his Sea World trainer, Dawn Brancheau. Tilikum pulled Brancheau into the water when he grabbed her floating ponytail — much like a cat might grab yarn attached to a stick. Complex play behavior is a sign of intelligence, but unfortunately little is known of the circuitry of even a cat’s brain, much less the massive brain of an orca — roughly four times the size of a human brain. See Also The Race to Reverse Engineer the Human Brain Ray Kurzweil Interview Brain on a Chip MIT neuroscientists are developing computerized techniques to map the millions of miles of neuronal circuits in the brain that may one day shed some light on the differences between Homo sapiens sapiens and other species, and will likely clarify how those neurons give rise to intelligence, personality, and memory. Developing connectomes (maps of neurons and synapses) may have just as much impact as sequencing the human genome. Here’s a video showing 3D rotating nodes and edges in a small connectome:
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D-Wave Systems' Quantum Computing Aims at Human Level AI | h+ Magazine - 0 views

  • At first glance, D-Wave Systems looks like any other well-appointed office, with an open reception area and conventional cubicles. But one glance at the wall beside the receptionist and you know the average IQ here is intimidatingly high — it’s literally covered in plaques from the U.S. patent office featuring 19th century lettering and incongruously describing patents for superconducting qubit-based microchips.
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IEEE Spectrum: RoboCup Kicks Off in Singapore This Week - 1 views

  • Humans aren't the only ones playing soccer right now. In just two days, robots from world-renowned universities will compete in Singapore for RoboCup 2010. This is the other World Cup, where players range from 15-centimeter tall Wall-E-like bots to adult-sized advanced humanoids. The RoboCup, now in its 14th edition, is the world’s largest robotics and artificial intelligence competition with more than 400 teams from dozens of countries. The idea is to use the soccer bots to advance research in machine vision, multi-agent collaboration, real-time reasoning, sensor-fusion, and other areas of robotics and AI. But its participants also aim to develop autonomous soccer playing robots that will one day be able to play against humans. The RoboCup's mission statement:
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Hitachi's Lovable EMIEW 2 Gets Upgraded! - 0 views

  • Remember Hitachi’s little helper robot, EMIEW 2 (Excellent Mobility and Interactive Existence as Work-mate)?  It’s been a couple of years since we heard anything regarding the project and we feared the worst.  Hitachi has put those fears to rest by holding a news conference to show off its new enhanced voice recognition and driving performance! Known primarily for its unique legs which have wheels for feet, EMIEW 2 can drive at up to 6km/h to keep pace with people.  If it needs to carry something it can kneel down (for added stability) and scoot around, and thanks to its bipedal legs it can step over obstacles that are too high to drive over.  Now it has been given adaptive suspension control technology which increases its stability when driving over bumpy terrain such as elevator doors.  During the press demonstration, EMIEW 2′s springy legs bobbed independently as it drove over cables and uneven flooring.
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IEEE Spectrum: Humanoid Robot Justin Learning To Fix Satellites - 1 views

  • Justin is a dexterous humanoid robot that can make coffee. Now it's learning to fix satellites. Justin was developed at the Institute of Robotics and Mechatronics, part of the German Aerospace Center (DLR), in Wessling, Germany. The robot has different configurations, including one with wheels. The space version has a head, torso, and arms, but no wheels or legs, because it will be mounted on a spacecraft or satellite. The goal is to use Justin to repair or refuel satellites that need to be serviced. Its creators say that ideally the robot would work autonomously. To replace a module or refuel, for example, you'd just press a button and the robot would do the rest. But that's a long-term goal. For now, the researchers are relying on another approach: robotic telepresence. A human operator controls the robot from Earth, using a head-mounted display and a kind of arm exoskeleton. That way the operator can see what the robot sees and also feel the forces the robot is experiencing.
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robots.net - Physics-based Planning - 0 views

  • Later this month, Carnegie Mellon's CMDragons small-size robotic soccer team will be competing again at RoboCup, to be held in Singapore. CMDragons has tended to find their edge in their software as opposed to their hardware. Their latest software advantage will be their new "physics-based planning", using physics to decide how to move and turn with the ball in order to maintain control. Previous control strategies simply planned where the robot should move to and shoot from, assuming a ball placed at the front center of the dribbler bar would stay there. The goal of Robocup is to create a humanoid robotic soccer team to compete against human players in 2050. Manuela Veloso, the professor who leads the Carnegie Mellon robotic soccer lab, "believe[s] that the physics-based planning algorithm is a particularly noteworthy accomplishment" that will take the effort one step closer to the collective goal.
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IEEE Spectrum: Engineers Turn Robot Arm into Formula 1 Simulator - 0 views

  • As Paolo Robuffo Giordano and colleagues at the Max Planck Institute for Biological Cybernetics, in Tübingen, Germany, would have it, scientific research means riding the business end of a giant industrial robot arm while playing video games. But hey -- they produced some serious research on it, which was presented at ICRA 2010.  The CyberMotion Simulator is basically a full motion simulator adapted to a racing car game. Players (or subjects, the researchers prefer to call them) sit in a cabin on a robot arm some 2 meters off the ground and drive a Ferrari F2007 car around a projected track with force-feedback steering wheel and pedals. The aim is to make the experience as realistic as possible without having to buy a real F2007, and to test the simulator with an environment that requires sudden, massive acceleration.
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IEEE Spectrum: Defending the RoboCup Title - 0 views

  • The "kid-size" humanoid league at the RoboCup features standardized humanoid robots that teams write software for. The reigning 2009 champs, from Technische Universitat Darmstadt, worked on making shots and passes quicker in this year's matches. Watch the video highlights and see if their strategy paid off.
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robots.net - New Model Mimics Human Vision Tasks - 1 views

  • Researchers at MIT’s McGovern Institute for Brain Research are working on a new mathematical model to mimic the human brain's ability to identify objects. The model can predict human performance on certain visual-perception tasks suggesting it’s a good indication of what's actually happening in the brain. Researchers are hoping the new findings will make their way into future object-recognition systems for automation, mobile robotics, and other applications.
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Seaswarm Brings Swarm Robotics To Oil Spill Cleanup | BotJunkie - 1 views

  • Getting oil out of water isn’t that hard, on principle. What is hard is getting a huge amount of oil out of an even huger amount of water. If you think about it, this is really a perfect task for a swarm of robots, since it’s simple and repeatable and just needs to be done over and over (and over and over and over) again. With this in mind, MIT’s Senseable City Lab has created Seaswarm, a swarm of networked oil spill cleanup robots:
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Robots Preparing to Defeat Humans in Soccer - 0 views

  • Can a team of soccer-playing robots beat the human World Cup champions by 2050? That's the ultimate goal of RoboCup, an international tournament where teams of soccer robots compete in various categories, from small wheeled boxes to adult-size humanoids. IEEE Spectrum's Harry Goldstein traveled to Singapore to attend RoboCup 2010 -- and check out how the man vs. machine future of soccer is playing out.
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Add-ons for the RDS Simulator - Microsoft Robotics Blog - Site Home - MSDN Blogs - 0 views

  • The Robotics Developer Studio (RDS) Simulator is a key feature of the package that allows you to get started without buying expensive robots. It is a great tool for use in education. The add-ons outlined below help you to create your own simulation environments and get started on learning about robotics.
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IEEE Spectrum: Robots Podcast: Distributed Flight Array - 0 views

  • You can think of the Distributed Flight Array as a combination between vertical take-off and landing vehicles, and modular reconfigurable robots. It is a flying platform consisting of multiple, autonomous, single-propeller vehicles, and these single propeller vehicles - or modules - are able to generate enough thrust to lift themselves into the air, but are completely unstable in flight, kind of like a helicopter without a tail rotor.
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Flobi: The Bielefeld Anthropomorphic Robot Head - 1 views

  • Scientists from Bielefeld University have come up with a plastic-head robot called Flobi that can express a number of different emotions, and can have it’s appearance reassembled from male to female (or vice-versa) in a couple of minutes.
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Honda Conducts European Public Research to Perfect Human-Robot | ASIMO News - 0 views

  • A research project will be conducted this week in Linz, Austria, to discover what the ideal interaction between people and humanoid robots ought to be in the future, Honda R&D and Ars Electronica Futurelab announced today. The research, the first of its kind in Europe, will involve members of the public directly interacting with ASIMO, Honda's humanoid robot.
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robots.net - Robots: Distributed Flight Array - 0 views

  • In its latest episode, the Robots Podcast interviews the lead researcher of the Distributed Flight Array and one of my colleagues at the ETH Zurich's IDSC, Raymond Oung. The Distributed Flight Array (DFA) is an aerial modular robot. Each individual module has a single, large propellor and a set of omniwheels to move around. Since a single propellor does not allow stable flight, modules move around to connect to each other. As shown in this video of the DFA, the resulting random shape then takes flight. After a few minutes of hovering the structure breaks up and modules fall back to the ground, restarting the cycle. As most projects at the IDSC, the DFA is grounded in rigorous mathematics and design principles and combines multiple goals: It serves as a real-world testbed for research in distributed estimation and control, it abstracts many of the real-world issues of the next generation of distributed multi-agent systems, and it provides an illustration for otherwise abstract concepts like distributed sensing and control to a general public. For more information on current work, future plans and real-world applications, read on or tune in!
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