Parts that stood out for me:
"Over the last year, we've started explaining design as "the rendering of intent." The designer imagines an outcome and puts forth activities to make that outcome real."
"It seems pretty clear to us that the Global Entry team had a typical intention of many government (and non-government) design teams: get the service up and running...
In contrast, the We The People team wanted to showcase that a government design team can produce designs on par with the best non-government commercial teams."
"Well, everyone who participates in the rendering of their intention is a designer, using this definition."
"Many of our design deliverables, such as wireframes, prototypes, and style guides, are as much about getting agreement on what we intend as they are to move our intentions closer to done."
Atomic is a browser based design application allows graphic/UI designers to create work that can be viewed and manipulated from within the browser.
designers can quickly share their ideas with a link and collaborators can give feedback right inside the product.
(link sent by Aaron)
Although purposefully-deceptive design is more likely to occur on for-profit sites, I thought this was an interesting article about the subtle ways design can hamper usability.
Interestingly, Scribd.com got called out for Baiting and Switching on a grassroots wiki that documents dark patterns: http://wiki.darkpatterns.org/Bait_and_Switch
This is an example of a beautifully designed, built and IA'd website. They intend for this website to be a "journey website" in which you spend time exploring the site.
The designer must be very happy becase his/her vision was allowed to be shown. The details of the website are too consistent to be a site designed by committee.
I'm not commenting on it's compliance or browser capabilities, just the design. Sigh.
Some interesting tips such as:
1) start design with mobile and expand out for larger screens
2) even numbers of columns provide easier wrapping options than odd numbers
(I'd like to bridge the gap between UX design/IA and graphic design by getting us thinking more about the usability of images)
Images are used for navigation, content, or ornamentation. Navigation and content image offer clear value...ornamentation less so.
(I'd like to bridge the gap between UX design/IA and graphic design by getting us thinking more about the usability of images)
Images are used for navigation, content, or ornamentation. Navigation and content image offer clear value...ornamentation less so.
You have to view this in iTunes or a mobile device. It's an interesting collection of iconic images/designs that this museum feel are classic in the sense of their longevity.
The include a short video with each entry and talk a bit about their selection. They even include the Kalashnikov rifle as on of their iconic designs.
Adobe's Project Mighty and Project Napoleon are cloud enabled hardware. They enable a designer to carry his style anywhere he can access Adobe's cloud.
Mighty is the stylus. Napoleon is the "shape tool".
The stylus, among other things, can create a Kuler color profile from your iPhone, then paste that profile onto your iPad. You can cut & paste across multiple devices.
The future of design is giving designers the ability to create at the same professional quality while on the road as they do when there at their desks.