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Nergiz Kern

cubistscarborough - 0 views

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    The Manual is a collection of micro-projects created by lecturers from the School of Contemporary Art & Graphic Design at Leeds Metropolitan University. This version was adapted for Second Life by Ian Truelove as part of the JISC funded Open Habitat project
Fred Delventhal

Murku(TM) SL Comics Creator / FrontPage - 0 views

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    Murku is designed to facilitate the construction of comics based on content in a Second Life TM, ie SL, environment. Murku will be of interest to those who have always dreamt of creating their own comics but who find the drawing of comics either too challenging or too laborious
Fred Delventhal

A 'Second Life' For Educators : January 2009 : THE Journal - 0 views

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    Lauded as a learning tool, the popular virtual world is now being used by teachers for their own enrichment, providing them with a wealth of opportunities for collaboration, peer interaction, and sharing of resources.
Nergiz Kern

11 Virtual Worlds Technologies That Will Change the Way we Work | Clever Zebra - 0 views

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    11 Virtual Worlds Technologies That Will Change the Way we Work
Nergiz Kern

imohax.com on blip.tv - 0 views

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    Tips, tutorials and general stuff about life and contributing as an avatar in Second Life, OpenSim, and other virtual worlds.
Nergiz Kern

Learning and Teaching in the Virtual World of Second Life | Tapir Akademisk Forlag - Ne... - 0 views

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    by Mats Deutschmann, Judith Molka-Danielsen and others.
Kerry J

Presentation - Second Life Wiki - 0 views

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    Torley's tips for Second Life presentation awesomeness...
Kerry J

Jokaydia road trip debrief - 0 views

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    A combo -- reviewing methods of producing Second Life videos when the focus is on recording an event and not storytelling -- and a video of a discussion that took place on jokaydia today about the best ways to share Second Life resources.
Kerry J

VWBPE_Conference_Realism_Non-Realism_Transcript(pdf and doc) - Folder Shared from Box.n... - 0 views

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    It was in April 2008 when our Head of the Department asked us to develop specifications of our department's presence in Second Life. We searched for literature sources but the key papers or pointers came from our very generous colleagues on the SLED List. The papers, particularly, Jennings and Collins, 2007, offered useful insights in terms of how the learning spaces in Second Life are designed but there weren't any papers or reports that captured experiences of students, educators and designers Or any guidelines - eg do's and dont's of how learning spaces should be designed… So the question that we started with in our research is: How should 3D learning spaces be designed for learner engagement?
Kerry J

Instructor Career Course Outline - 0 views

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    Catherine Dutton, Instructional Coordinator, Instructional Support Services, Texas Woman's University This was a fantastic session that covered a topic near and dear to my heart - how to arm educators with the skills they need to get started in virtual worlds. Catherine shared what she learned from a course she helped to develop for her university. Developed October 2007 - Last session completed November 2008
Kerry J

Multi-buffered (double buffer) Slide Presentation Script for Second Life | eBremer - 0 views

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    I've been to a few presentations in Second Life and most displays seem to be the same --- PowerPoint presentations that have been converted to images and then uploaded to SL, loaded into a prim, and then a script that loads image by image (slide by slide) onto one of the faces of the "screen" prim. However, as each slide is loaded, it is obvious that the textures takes a moment to download to a client.I've written a script that eliminates this "flicker/lag" issue by implementing a "double buffering" technique.
Kerry J

Discover the Spencer's Second Life Island | Exhibitions | Spencer Museum of Art - 0 views

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    The Spencer's island (search "Spencer Museum of Art" in-world) is a changing exhibition in itself. Drawing on topics explored in the real-life museum's exhibitions, international trans-disciplinary artist Stacey Fox designs and builds the island to expand upon the current exhibition.
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