Virtual Worlds News: Blogging the SLCC: Second Life in Europe - 0 views
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we think 60% of our business in the next year will be in the collaboration space
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we learned that there’s a 90% dropout rate at the welcome island
Second Life is a VR 3D realtime integration platform, bringing together graphics, musics, communication, learning and earning, entertainment and business. The client is opensource and the serversoftware could possibly be opensource too (OpenSim).