Group items matching
in title, tags, annotations or urlVersatile, Immersive, Creative and Dynamic Virtual 3-D Healthcare Learning Environments: A Review of the Literature | Hansen | Journal of Medical Internet Research - 0 views
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Virtual 3-D Healthcare Learning Environments
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The author provides a critical overview of three-dimensional (3-D) virtual worlds and “serious gaming” that are currently being developed and used in healthcare professional education and medicine.
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Roger’s Diffusion of Innovations Theory
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Look Lively! - Massively - 0 views
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The Massively crew has spent a little more time hammering away at Google's new virtual artifice, Lively. By now, you've probably seen all sorts of news reports calling it a rival and competitor to Linden Lab's virtual world, Second Life. Technically, that's what we call bollocks
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Describing Lively as a rival to Second Life is like calling a conference center a rival to a library. They're just not servicing the same needs, and the comparison is fundamentally nonsensical. Lively is tightly focused, and fails to intrude on the bulk of virtual worlds space.
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Movement is accomplished by double-clicking on a spot to teleport your avatar there, or clicking and dragging the avatar with the left mouse button to walk your avatar. Don't try to drag your avatar past the border of the camera view without repositioning your camera first, or you will get unsettling jumps and find your avatar in strange places.
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Kim MacKenzie hits back on negative media coverage of Second Life : The Metaverse Journal - Australia's Virtual World News Service - 0 views
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What is it with the Australian media? Why are they focused on slandering Second Life as a failure? I have recently discussed my research findings of commercial activity within Second Life with several journalists, where only minimal quotes have been used out of their original context; in order it seems, to support an obvious negative bias.
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This is extremely disappointing as it is not an accurate reflection of the important invaluable opportunity that Second Life has provided pioneering commercial exploration of VR capabilities.
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Vital 3D avatar immersion lessons have been learnt, modeling and building skills developed, use of digital agents, telepresence, interactive, navigational and communication applications explored, and platform and cultural limitations realised. This is all invaluable experience for commercial frontrunners preparing to invest in a virtual future.
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Holistic Health Alternative Medicine Support for Journalists - 0 views
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The Center for Healing Arts is a world wide community of healing arts practitioners and those interested in healing and wellness. Members receive six DVDs a year, one every two months, that features a personalized Now, thanks to The Center for Healing Arts you can experience personal encounters with expert holistic health and alternative health practitioners six times a`year`on DVD - all from the comfort and privacy of your home.
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The Center for Healing Arts is a world wide community of healing arts practitioners and those interested in healing and wellness. Members receive six DVDs a year, one every two months, that features a personalized Now, thanks to The Center for Healing Arts you can experience personal encounters with expert holistic health and alternative health practitioners six times a`year`on DVD - all from the comfort and privacy of your home.
Social annotations and bookmarking for the SLED archive and beyond. - education,secondlife,sl,sled,socialannotation,socialbookmarking - Second Life | Diigo Group Forum - 0 views
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Social annotations and bookmarking for the SLED archive and beyond.
(Tags:Socialannotation Socialbookmarking SL Secondlife Education SLED)
Dear SLEDizens, dear Diigos:
the amount of information in the highly appreciated SLED mailing list archive is formidable.
So social bookmarking (and hyperlinkable, rich text formatted) annotations might be helpful as additional tools to keep the overview by social biidirectional interlinking the SLED archive within itself and the rest of the Web.
This way we can easily "weave the web" (and our memory :-) by setting links from
older contributions to newer ones (and of course vice-versa).an abitrary externally annotated <<blog/ forum/ wikipage/ static webpage>> to an archive-posting (and vice versa) an annotation via SLURL-links to special SL locations (and v.v.)
I opened a tag-supported group forum Second Life Social Annotations where technical questions concerning this social bookmarking/annotation tool, applied to SL / SLED, can be addressed by SLED / Diigo peers and beyond.
Dr. Fridemar Pache
( My profile as an admin of the newly created Second Life Social Annotations can be found at return
Gaming helps students hone 21st-century skills - 0 views
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Online gaming can help students develop many of the skills they'll be required to use upon leaving school, such as critical thinking, problem solving, and creativity, agreed educators who spoke during an April 16 webinar on gaming in education.
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gaming and simulations are highly interactive, allow for instant feedback, immerse students in collaborative environments, and allow for rapid decision-making
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repeated exposure to video games reinforces the ability to create mental maps, inductive discovery such as formulating hypotheses, and the ability to focus on several things at once and respond faster to unexpected stimuli.
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NMC Announces Parcel Leases in Three New Educational Communities in Second Life | nmc - 0 views
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Are you or someone you know looking for a low-cost way to get started in virtual worlds — or Second Life in particular? As of today, the New Media Consortium (NMC) is offering land parcels in Second Life that are part of three unique custom-designed educational communities. These parcels are available now for lease exclusively to bona fide faculty, educational departments, or learning-focused institutions. The new sim NMC Campus, “Teaching”
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The land is full-permissions, and can be used for almost any purpose consistent with research or teaching in Second Life. The parcels come in sizes from 1024 sq m to 8192 sq m. Costs are roughly 10 US cents per sq meter per year. This works out to $100 US per year for the smallest plot (32 x 32; 1024 sq m; 235 prims) and $800 per year for the largest (64 x 128; 8192 sq m; 1875 prims). There are no hidden or additional costs. Common area on the new sim NMC Campus, “Teaching 2″
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Each educational community has a beautiful central area which has a number of spaces that all the residents on the island can share — these include a multi-media amphitheater, a conference room, a large classroom or other meeting space, a gallery suitable for exhibiting student work, and a resource center that has been stocked by the folks who run the highly regarded ICT Library in Second Life. Scene on NMC new sim available for lease, “Teaching 3″
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Math(s) for k-12 Educators - 39 views
I'm indexing SL for Educators in SL itself ... in three towers on an estate called International Schools Island. Int.Schs.Island SLurl is = http://tinyurl.com/2o44dw In the curriculum Tower (3rd...
Social annotations and bookmarking for the SLED archive and beyond. - 75 views
Social annotations and bookmarking for the SLED archive and beyond. ------------------------------------------------------------------- (Tags:Socialannotation Socialbookmarking SL Secondlife Educat...
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