Now fully operational, the NMC Campus has been carefully constructed to provide researchers and students dozens of prebuilt settings for experiments in social interaction in 3-D space. Expressly designed to encourage explorations both formal and informal, traditional and nontraditional, real and surreal, and serious and playlike, the spaces are flexible and will lend themselves to additional uses, yet to be defined.
The campus has a variety of places for these interactions, from the serious to the fanciful, each designed to support an optimal group size; these range from 2 to more than 75. The campus also supports a wide variety of traditional media, including posters, PowerPoint slides, photographs, charts/graphs, videos, and weblinks, and these resources continue to be added on a regular basis as a core component of the project. All of these resources are available to NMC members who may wish to bring classes to the campus for a visit, as part of a research project, or for a full term. Complete details on using the campus are available on the NMC Campus wiki.
Also available is the complete Second Life toolset of sophisticated building tools and the LSL scripting language, with which all of the NMC Campus and Second Life has been created. These allow the creation of virtually any simulated situation, process, or environment, and the incorporation of sophisticated interactivity.
For the latest information on the project, see the main pages in this blog,
Recommended best practice is to start use SL to build, build, build (avatar also).
One example could be to build collaboratively a giant 3D cell (science). Build the elements of a cell (nucleus, etc). The problem for them could be how to represent the 3D cell and the functions of the elements in SL which can be done in multiple ways.
Before they can build or during building they need to learn about cells and the functions of the elements and how the elements is presented visually by others (often this is in 2D). They can use Diigo Group to collaboratively research this and clip visual and text pieces on websites and tag them according to the elements of the cell and other pieces that they find relevant to solve the problem and understand how the cell functions (e.g., illustrations for reference while building the cell)...which they further could refer to/use in the 3D representation depending on how they collaboratively build it. And further to introduce the students to scripting in the objects (the cell) they could make for a element of the cell a "touch" on it and url opens in the browser with information about that particular element/function which they have prepared with tags in Diigo e.g.
http://www.diigo.com/tag/nucleus
Comments and suggestions on this is very welcome.
Ole
SL: Abbath Heron