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Fred Delventhal

Take a scuba Lesson. PADI offers scuba lessons and scuba diving certifications to scuba... - 0 views

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    They're teaching how to dive virutally for real life.
Teachers Without Borders

Gaming helps students hone 21st-century skills - 0 views

  • Online gaming can help students develop many of the skills they'll be required to use upon leaving school, such as critical thinking, problem solving, and creativity, agreed educators who spoke during an April 16 webinar on gaming in education.
  • gaming and simulations are highly interactive, allow for instant feedback, immerse students in collaborative environments, and allow for rapid decision-making
  • repeated exposure to video games reinforces the ability to create mental maps, inductive discovery such as formulating hypotheses, and the ability to focus on several things at once and respond faster to unexpected stimuli.
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  • "I call Second Life an engine for creativity," she said.
  • L'Amoreaux cited a team of students in an internship program studying museum creatorship, who partnered with others for a Second Life activity that involved a recreation of the Night of Broken Glass (Kristallnacht), an anti-Jewish pogrom in 1938 Nazi Germany.  As participants, the students assumed the roles of reporters, exploring the events for themselves. 
  • Still, Trevena cautioned that teachers, administrators, and technology staff must work together and be prepared to support a Second Life program.  Identifying sustainable funding sources, upgrading computers and investing in hardware, and having a backup plan if the Second Life platform is down are all necessary.
  • A 2006 NCES and University of Michigan study found that by age 21, the average youth has watched 20,000 hours of television and played 10,000 hours of video games, said Ntiedo Etuk, the CEO Tabula Digita, which offers games centered on pre-algebra and algebra. 
  • "The reason that [gaming] is successful is obviously that it's relevant to students--it allows for the notion of competition, which gets students going, there's an opportunity for socialization, and there is instant feedback on what they're doing right or wrong," Etuk said. Video games also foster collaboration, because instead of a teacher standing in front of a classroom, students begin to help one another and become teachers themselves, he added.
  • Teachers can set difficulty levels and receive reports on student data, including the last time a student played their game, what their score was, right and wrong answers, and the topics they covered.
  • "We found that students in our project have improved their self-efficacy in science,"
  • Video games engage students and help foster some of the 21st-century skills, such as problem-solving, which may be more difficult to acquire in a traditional classroom with a textbook.
  • "When you think about the skills that students need when they leave school, like creativity and curiosity...identifying problems and solving them--these are skills that [can be] hard to teach in the traditional face-to-face classroom," Clarke said.  "And a lot of these technologies are being used in the corporate world--IBM is now using games to train its employees, so you see simulations and games emerging outside of K-12 education."
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    Gaming helps students hone 21st-century skills Environments such as Second Life can both stimulate and educate, experts say
Ole C  Brudvik

Top 20 Educational Locations in Second Life - SimTeach - 1 views

  • Second Life features hundreds of fascinating locations for learning and teaching. This is the list of "top" locations as decided by Wiki consensus. Feel free to add and subtract from the list but let's keep this to 20 places - this format ensures the most up-to-date list. Click the "history" tab at top to see previous versions.
Melissa Seifman

Virtual Code of Conduct - 32 views

I thought it was an interesting idea for IBM to develop a virtual code of conduct. When I first piloted building and scripting with my students, I asked them to develop a school virtual code of co...

started by Melissa Seifman on 14 Nov 08 no follow-up yet
Eloise Pasteur

Autoplay System upgraded - Eloise's thoughts and fancies - 0 views

  • The autoplay system that I produce has just been upgraded in the light of some feedback. To the existing system I have added two features: Access control - determine who can touch the player and start it running. It defaults to all, but can be set to group only or owner only Pause controls - you can either pause indefinitely or for a fixed time. Either pause can be overridden by an authorised person touching the display
  • Because the old system is copy, no transfer I can only upgrade if you catch me online at a convenient time (i.e. not when I'm teaching or otherwise occupied) and I can come and see your system. Once I've seen that, I will happily replace it with the new system. If you want to buy this new, it is for sale in all the usual places (in my picks), and via XStreetSL and Apez - you can find links at my products index page.
Nergiz Kern

Teaching in Second Life » Blog Archive » Slide Presentations with the new ... - 6 views

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    Slide Presentations with the new SL Viewer
Nergiz Kern

Teaching in Second Life » Blog Archive » New SL viewer opens new possibili... - 2 views

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    New SL viewer opens new possibilities
hansel molly

Great Remote Computer Support Services - 3 views

Computer Support Professional offers unrivaled online computer support services that gave me the assurance that my computer is in good hands. Every time I needed the help of their computer support ...

computer support

started by hansel molly on 06 Jun 11 no follow-up yet
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