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Shamblesguru Smith

WW/SL Conference in London 30 June09 - 8 views

3D Virtual Worlds: from Inset to classroom, a learning environment for all (Second Life and Virtual Worlds) 30 June 2009 London Designed for Educators Full details on the Google Doc at http://t...

vw #vwnaace vwnaace london 30June09 shamblesguru

started by Shamblesguru Smith on 30 May 09 no follow-up yet
Nergiz Kern

Learning and Teaching in the Virtual World of Second Life | Tapir Akademisk Forlag - Ne... - 0 views

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    by Mats Deutschmann, Judith Molka-Danielsen and others.
Fred Delventhal

Give Your Professional Development a Second Life Technology & Learning - February 2009 ... - 0 views

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    using Second Life for Professional Development
Eloise Pasteur

SL Bloggers Mix and Match - Making 'em stay - 0 views

  • this post is her detailed look at keeping new male residents engaged in SL
  • Right, where was I? Oh yeah, the learning curve. I’m supposed to be telling you about “The lack of encouragement for new male residents to stay in Second Life”, but since I’m, err, female — does a quick check, right, okay, definitely female — I decided to conduct an Extremely Unscientific Survey among male residents to see what they had to say. 16 male residents responded, and the general consensus is that… [drum roll] … friends are generally the greatest form of encouragement for new male residents to stay in SL. “I came and went my first year. I hung around when I finally started making some friends and started going places and doing things with them,” says Dyami Jameson.
  • “I think men in Second Life are more motivated by ‘goals’ and scoring systems, which makes SL less attractive to them than women, who are more attracted to the social aspect of the metaverse,” comments Prad Prathivi. “Guys are naturally competitive and aim to lead the pack, which is harder and less obvious to achieve in SL.”
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  • Peter Stindberg explains it this way: “Males want challenges, tasks and goals — all this is not apparent in SL. You need to find your own purpose in SL, make your own goals, find your own tasks. This makes SL less attractive compared to a kill-all-enemies-grab-all-gold type of game.” He suggests converting orientation stations into games which might offer a reward, perhaps a small amount of L$ or some sort of avatar clothing or equipment. “It’s a stereotype, but give each new male resident a fishing rod and a shotgun, fill the Linden seas with fish and the forests with deer, reward each trophy with L$1 or status points or gadgets, and the crucial first days and weeks will pass more easily,” adds Peter.
  • Male fashion blogs have blossomed, among them Winter Jefferson’s blog, In Cold Blood; Lawless McBride’s blog, Half Arsed; Takeshi Ugajin’s blog, Shop with Takeshi; Lustinian Tomsen’s blog, Second Life Male Style and Fashion; Monta Horan’s blog, Monta; and Oscar Page’s blog, Oscaresque. Of course, one can’t leave out the collaborative blogs Men’s Second Style and SL Men, and now there are even two blogs covering male-related freebies: Free Finds for Men and Free for Men.
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    Thoughts on keeping men in SL
Eloise Pasteur

Letter to Second Life Residents « Official Second Life Blog - 0 views

  • Second Life continues to expand each and every day. New Residents are joining, artists are creating amazing content, new businesses are springing up, big companies are entering for the first time, educational institutions are building virtual universities… and the list goes on. Everyday I learn of something new, something bold, something you’ve created.
  • Second Life offers something no ones else does - an astoundingly rich array of user-created content and a large, diverse and ever-expanding virtual economy.
  • The content and economy reflect the diversity of the Resident population. Your creativity covers 1.5 billion meters of space that’s taken more than 500 million hours over the past five years to assemble. It’s a mammoth undertaking.
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  • Our growth has come at a cost which you felt, and still feel - platform stability, viewer performance, lag, inventory management, etc. It’s important for you to know that we are ALL OVER these problems and that we’re making progress.
  • Our next viewer, when it comes in full release, will offer a much better inworld experience. With more than 50 crash fixes, you’ll have fewer viewer failures and we’ve fixed some irritating elements in the interface.
  • m top to bottom – recognizing that new users don’t need such a dizzying array of features, and experienced users, land and business owners and content creators need better tools that are more thoughtfully designed and organized for their needs. Everyone needs better inventory management and search is due for an overhaul. We hear you. We’re on it.
  • We have redesigned and rebuilt the registration process to make it easier for new members to join. Although it is still in testing, we’ve seen a significant improvement in registration levels. Significant. That, plus press attention outside the US have allowed us to hit some new registration records for the year. Very exciting. In addition, we are reworking the first-hour experience for new Residents to help them become more quickly acclimated and connected to Second Life and able to enjoy the richness and experience earlier.
  • In addition, Torley Linden has produced a library of 150 video tutorials designed to make it easier to do everything from teaching new Residents basic skills to putting media on their parcel. The videos are currently displayed on the blog and organized by category for easier consumption.
  • Support continues to expand its services to the Residents; in the last quarter we have redesigned the Support Portal interface in response to your feedback, to bring key components of our service front and center so they are more accessible.
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    M Linden's address to the world on the blog. It's a well written piece, unlike some of the Lab's previous effort, and although it's not as formal as a plan with timelines, it's got some nice indication of recent successes and imminent improvements in the pipeline. It's a confidence inspiring piece that maybe they've got management for their current size and maturity
Dr. Fridemar Pache

designed 2 learn - 0 views

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    designed cck08 blog Cck08Blog SecondLife SecondLifeForEducators
Fred Delventhal

Take a scuba Lesson. PADI offers scuba lessons and scuba diving certifications to scuba... - 0 views

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    They're teaching how to dive virutally for real life.
Benjamin Jörissen

Online worlds to be AI incubators - 0 views

  • "The virtual world provides the body," said Dr Ben Goertzel, founder and head of Novamente.
  • "We have a pretty fully functioning animal brain right now and we are hooking it up to the different virtual worlds,"
  • On the research side, said Dr Goertzel, virtual worlds also solved the problem of giving an AI a relatively unsophisticated environment in which it could live and learn.
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  • "I'd really like to do virtual talking parrots," he said, "and then virtual babies.
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    Virtuelle Aibos quasi

    Materie als Information / Materie ist Information

Benjamin Jörissen

Virtual Worlds News: Blogging the SLCC: Second Life in Europe - 0 views

  • we think 60% of our business in the next year will be in the collaboration space
  • we learned that there’s a 90% dropout rate at the welcome island
James OReilly

Streaming into/within/from 3D Virtual Worlds (Converging Webcasting/WiZiQ/Moodle/SLoodl... - 0 views

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    Converging Webcasting/WiZiQ/Moodle/SLoodle into Second Life/Project Wonderland
Ole C  Brudvik

NMC Campus Observer - 0 views

  • One of my challenges with talking about SL to colleagues is in explaining its value in terms of the traditional work environment - it seems like most of the online meetings and conferences I attend in SL are “about SL” - do you know what I mean - it can be elusive. smoke and mirror stuff. One interesting thing about people’s conceptions of what is possible in sl - is that sl can be used as some magic pill that will transform the structure of community/learning/teaching…. I think that’s interesting as my experience of SL so far is that it can accentuate RL experiences and emotions. Most students I kow are stressed about school - so why add more stress in a virtual environ! This is our challenge - how to make the experiences new…
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