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Wicked Innovations

Helpful Tips on Optimizing a Web Site - 0 views

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    To be able to get higher traffic, continuous optimization of your pages is necessary. It is done to have high search engine rankings and to have high pr. Here are some suggestions on optimizing a website.
Eloise Pasteur

Second Life interface redesign - Eloise's thoughts and fancies - 0 views

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    My thoughts on redesigning the SL interface. Just for fun really.
Benjamin Jörissen

Virtual Worlds News: Forterra's OLIVE Selected by Serious Games Institute - 0 views

  • for virtual worlds as serious games
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    Institute Director David Wortley mentioned a developing relationship with Forterra a few days ago in an interview with the Guardian where he mentioned that "The main criticism [Not saved yet. To save the highlight
Benjamin Jörissen

Project Good Luck: Flesh for Fantasy: learning from your avatar - 0 views

  • a story about a Second Life player who had gone from fat to thin. The player had told Philip that after seeing himself manipulate the image of his avatar, he reckoned that he could also manipulate his actual physical being. This is a strange story of simulated world impacting real life on a most basic flesh level.
James OReilly

Second Life English Blog - 0 views

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    Free classroom space on the Second Life English (Virtlantis) SIM is now available!
Benjamin Jörissen

"Long Road Behind, Long Road Ahead" - Ph. Rosedale updates SL Mission Statement - 0 views

  • But now we seem to have reached a point where the rapid addition of capabilities is no longer the key challenge, and indeed can be counterproductive.
  • talked about how all too often Linden Lab is now simply ‘in the way’
  • a company of almost 250 people
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  • one new platform feature that still seems really important to deploy given the rising use of SL for education and collaboration, and that is being able to browse the web easily from in-world
  • We aren’t there yet in terms of the interface for virtual worlds. There is now a small new internal team doing nothing else
  • keep opening SL up
  • Virtual worlds, in their broadest form, will be more pervasive that the web, and that means that their systems will need to be open: extended and operated by many people and companies, not just us.
Eloise Pasteur

Eloise's thoughts and fancies - 0 views

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    Lively has died. What might this mean for Second Life?
Dr. Fridemar Pache

Trailfire Frequently Asked Questions - 0 views

  • How do I add a mark to a trail? Create a new mark and give it the name of an existing trail, and it will automatically be added to the end of the trail.
  • How do I create a trail? Create two marks with the same trail name, and they'll automatically be linked together.
  • Who can see my trails? When you first get install the browser extension trails you create will be visible to all users.
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  • and you can add them to groups or give them the ability to edit some of your trails.
  • To get the URL for a trail
  • You can also find trail and mark URLs on the Trail Summary page
  • trail-or-mark-URL
  • URL-of-the-trackback-blog
  • MySpace just use the trail or mark URL as the link value
  • "My Stuff" page
  • source mode of the WYSIWYG editor
  • Why use
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    Let's test, how Diigo and TrailFire can work together. This is a test, wether a highligted sticky note with marks from Trailfire shows the mark, i.e. the Trailfire annotation too. Before that, I tested the converse.


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    The correct link is probably this one.
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    This phrase is ambivalent to me. Are there really mark URLs, in addition to trail URLs?


Alexis Krysten

The Story of My "Second Life" - 0 views

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    sl secondlife avatar beauty

    On the search for the nicest (most beautiful female) avatar, I found this one. :-)




Ako Z°om

3pointD.com - 0 views

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    a very pearl_news hidden in this site ... to be explored...
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    useful links about metaverse ...
Shamblesguru Smith

Math(s) for k-12 Educators - 39 views

I'm indexing SL for Educators in SL itself ... in three towers on an estate called International Schools Island. Int.Schs.Island SLurl is = http://tinyurl.com/2o44dw In the curriculum Tower (3rd...

math maths sl

started by Shamblesguru Smith on 09 Aug 08 no follow-up yet
Eloise Pasteur

Serendipitous Sex - Eloise's thoughts and fancies - 0 views

  • My contention is simple - when we're in Second Life to work, we can use the same techniques we use in first life to focus on the task at hand rather than that gorgeous avatar. If we want, later, to consensually jump that avatar's virtual bones (to be deliberately somewhat crude) and they are interested too, then just like flirting in the office, we can run off together and do this. However, if we're in a space that forbids this - Lively I'm remembering you here, but not only you - there is that allure of the forbidden, the censored, the naughty. People can, and will, work around the limitations in some quite amazingly inventive ways. Knowing it's not forbidden lets us (as a group) apply that energy and creativity to the task at hand when we're working, and apply it to the avatar at hand when we're not - in much the same way we learn how to do as adults.
  • The obvious corollary to this: if we ban sex from Second Life (which isn't the same as the current proposals about the adult continent) we switch back to a situation more like Lively where the allure of the forbidden becomes stronger. Creativity, learning and the like go down, and how long would it be until Second Life follows Lively into closure?
  • There are a range of other things too. The sex market in Second Life contains a huge amount of innovation - if people want to do sex, people will find ways to let them and support them. Whilst not every tool to support avatar sex turns into a tool to support education or business in Second Life, quite a lot (not all, but quite a lot) of the tools that you find used in education and business settings in Second Life, have their origins in the sex industry. Even when they're duplicating tools that are used in RL education/business settings, the code in Second Life is often explored and refined in the sex industry in Second Life first.
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  • So, there you have it. Second Life, in my opinion, gains from the fact that it lets the adults play as they choose as well as work as they choose. The fact there's a market for sex toys drives innovation in Second Life, and supports the business and education communities too. Although the press would, at least sometimes, have you believe it's a playground for perverts, so is the atomic world. But I do rather suspect if you remove the sex play entirely, you remove one of the things that, whilst it draws unwelcome attention, drives Second Life to be a success.
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