The Real Second-Life Killer … » VTOR - Virtual TO Reality - 0 views
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However, I predict it will be a game that can do shoes better than Second Life, because if they can do shoes well, then everything else will have to be fabulous, too.
International Edubloggers Directory: Edublogger Directory Cafe - 0 views
Avatars As Communicators Of Emotions - 0 views
Second Life offers healing, therapeutic options for users - 0 views
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poured out my heart from a place of loneliness and grief. Click click went the computer keys, like the staccato beat of my heart. Clack clack went their replies, their empathy and their own tales of triumph and woe. Via my avatar - the persona I'd created to engage here - I was participating in an "anxiety support group" in the free, virtual world of Second Life.
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As I write those words, I can hear the scoffing. Pathetic! Escapist! Are you addicted to computer games? Do you have no friends? Second Life? That place is just about weird sex fantasies!
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No wonder analysts at Gartner, a leading technology research company, predict that three years from now 8 in 10 Internet users will work or play in virtual spaces.
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Personal anecdote of seeking support in Second Life. It is written by a journalist and addresses a lot of the issues from several sides - including advice from various mental health practitioners and comments from volunteers as well as some real insight into the world of SL and relating it to the public.
Finding health information, community online - 0 views
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On finding support groups in Second Life: The SLHealthy wiki (slhealthy.wetpaint.com) is probably your best and most comprehensive resource for Second Life health support groups, organizations and locations.
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On "official" Second Life health support groups like those operated by the American Cancer Society versus groups begun by individuals who have suffered from a particular ailment: We have not reviewed the information provided by groups, though in several instances, we've decided not to list information about a group because it's clearly unethical. One example is a pro-ana (or pro-anorexia) group, and another was a for-profit "organization."
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If you're thinking about joining a group, I suggest you use the same radar you might in the real world: Do you feel comfortable? You should feel perfectly OK about asking questions you have.
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Second Stindberg: One year Babel Translations - growing of a virtual business - 0 views
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By that time I was primarily offering English/German at a price of 2 L$ / word, but soon requests for other languages came. I recruited French and Italian translators, soon Danish and Swedish followed. I charged 3 L$ for those languages, but kept English/German for a long time at the lower level as I was making these translations myself. In August 2007 I acquired my first reference customer. Blaze Columbia of Blaze Fashions not only insisted on paying the double rate, she also gave me some valuable business tips, like implementing a minimum fee for jobs. Back then I was in awe of what I considered "large" amounts of money, so I did not follow her advice of establishing 500 L$ as minimum fee, but instead chose 250 L$. I was reluctant to mention this limit to the first clients, but none of them objected. So up to date 250 L$ stayed the minimum amount for translation jobs.
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In January I took my associate Tina Lynch aboard. Not only did she work on French translations, but she also replaced my notecard-based bookkeeping with a sophisticated spreadsheet based on Google docs. Under her lead we refined the spreadsheet over the next month, and now it is an invaluable tool of keeping track of jobs, degree of completion, distribution of jobs among translators and calculating revenues and fees.
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In May, Babel Translation took over the competing agency "2nd Tongue Translation". For a couple of months we have silently cooperated already, granting 2nd Tongue a bulk buying rate for the languages they did not offer themselves. As 2nd Tongue's manager had to reduce her SL involvement, Babel Translations stepped in and integrated 2nd Tongue's business into our own.
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Letter to Second Life Residents « Official Second Life Blog - 0 views
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Second Life continues to expand each and every day. New Residents are joining, artists are creating amazing content, new businesses are springing up, big companies are entering for the first time, educational institutions are building virtual universities… and the list goes on. Everyday I learn of something new, something bold, something you’ve created.
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Second Life offers something no ones else does - an astoundingly rich array of user-created content and a large, diverse and ever-expanding virtual economy.
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The content and economy reflect the diversity of the Resident population. Your creativity covers 1.5 billion meters of space that’s taken more than 500 million hours over the past five years to assemble. It’s a mammoth undertaking.
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M Linden's address to the world on the blog. It's a well written piece, unlike some of the Lab's previous effort, and although it's not as formal as a plan with timelines, it's got some nice indication of recent successes and imminent improvements in the pipeline. It's a confidence inspiring piece that maybe they've got management for their current size and maturity
It's Lively in the virtual sea » VTOR - Virtual TO Reality - 0 views
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Update 11:11am PST: Lestat figured this out and shared. You just double-click on the seat cushion to sit in the chairs
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In its current state, Lively is like IRC in 3D. You can meet your friends in a room and chat with bubbles over your head. I’ve seen many attempts to do this type of thing over the years but the only one that comes to mind as being a big success is Habbo Hotel.
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When there is an ability to actually create something original objects (can’t do yet), stream audio and video (can’t do yet), interact with objects (how can you do this?),
Look Lively! - Massively - 0 views
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The Massively crew has spent a little more time hammering away at Google's new virtual artifice, Lively. By now, you've probably seen all sorts of news reports calling it a rival and competitor to Linden Lab's virtual world, Second Life. Technically, that's what we call bollocks
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Describing Lively as a rival to Second Life is like calling a conference center a rival to a library. They're just not servicing the same needs, and the comparison is fundamentally nonsensical. Lively is tightly focused, and fails to intrude on the bulk of virtual worlds space.
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Movement is accomplished by double-clicking on a spot to teleport your avatar there, or clicking and dragging the avatar with the left mouse button to walk your avatar. Don't try to drag your avatar past the border of the camera view without repositioning your camera first, or you will get unsettling jumps and find your avatar in strange places.
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Reuters/Second Life » Google launches virtual experience web-site - 0 views
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Google on Tuesday launched a three-dimensional virtual experience website, similar to the popular virtual world Second Life.
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“If you enter a Lively room embedded on your favorite blog or website, you can immediately get a sense of the room creator’s interests, just by looking at the furniture and environment they chose,” Niniane Wang, engineering manager, who oversaw Lively’s creation, said on Google’s official blog. Lively also allows for playing YouTube videos in virtual TVs and showing photos in virtual picture frames inside the rooms, Wang said.
Reuters/Second Life » OpenSim charts path away from Second Life - 0 views
Reuters/Second Life » Linden launches instant messaging client - 0 views
ArtsPlace SL: Where are the new approaches? - 0 views
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Speaking only for myself, I have as little imagination as the next bloke, probably less. I broadly agree with where Stephen is coming from - I am crap at thinking up different ways of presenting stuff to audiences in-world - but I also think that there are times when simply replicating a RL activity is perfectly OK.
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Over to you... how would you use SL to share and discuss 4 positions on a topic without it simply looking like a re-creation of a traditional RL panel session?
EDUCAUSE Review Magazine, Volume 43, Number 5, September/October 2008 | EDUCAUSE CONNECT - 0 views
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Virtual Worlds? "Outlook Good" AJ Kelton ("AJ Brooks") Whether it is Second Life or another virtual world, this foundational movement is not going away. The question to be addressed in the coming months and years is how higher education and, subsequently, individual institutions will determine the best way to continue to move forward with virtual worlds. Higher Education as Virtual Conversation Sarah Robbins-Bell ("Intellagirl Tully") Virtual worlds can become an important tool in an educator's arsenal. But using this tool requires a shift in thinking and an adjustment in pedagogical methods that will embrace the community, the fluid identity, and the participation-indeed, the increased conversation-that virtual spaces can provide. Educational Frontiers: Learning in a Virtual World Cynthia M. Calongne ("Lyr Lobo") The use of virtual worlds expands on the campus-based and online classrooms, enhancing learning experiences. Classes in virtual worlds offer opportunities for visualization, simulation, enhanced social networks, and shared learning experiences. Looking to the Future: Higher Education in the Metaverse Chris Collins ("Fleep Tuque") Beyond the capabilities that virtual worlds offer us at the moment, it is the possibilities that we can imagine for the future that may be the most compelling. Virtual worlds technology, like the Internet in general, is changing the way we access and experience information and the way we can access and connect with each other. Drawing a Roadmap: Barriers and Challenges to Designing the Ideal Virtual World for Higher Education Chris Johnson ("ScubaChris Wollongong") When using a roadmap, one can take many different paths to reach a desired destination. Similarly, institutions can take many different turns along the road to implementing an ideal virtual world for higher education.
DMCA notices in Second Life: A practical example - Massively - 0 views
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The basic lessons here seem to be: The regulations governing DMCA notices are heavily in favor of the issuer. That's a matter of US law, and if that bothers you, you should speak with your United States federal representative. Act quickly, if a DMCA notice is filed against you and you wish to contest it. You have no time to dither. If someone files a notice against you, you have only two days to have a complete, correct and satisfactory counter-notification faxed to Linden Lab. Someone may file a DMCA notice against you with complete anonymity as far as you're concerned. While they have to give an identity to Linden Lab, that information is never available to you, unless they chose to pursue additional legal actions above and beyond DMCA notices. Once a DMCA notice has been filed, your identity is held hostage to whatever content has been nominated in the notice. You must divulge your identity to the person who filed the notice, via Linden Lab, in order to have your content returned to you. If your content should be returned to you by Linden Lab, the odds are that not all of it will be returned, and that some of it will be returned in an unusable form, or in a state that requires additional time and cost from you to restore it to original condition. The people utilizing the CopyrightAgent Linden account apparently need some training (or retraining) in the mechanics of the Second Life permissions system. While the Lab may be exempt from liability, it seems improper to carelessly damage or destroy a user's content in the act of restoring it.
Online Learning Update - 0 views
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