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John Evans

The Epic Guide to Student Ownership - A.J. Juliani - Medium - 2 views

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    "Take a look at the definition of student-centered learning, and let me know what you think: Student-centered learning (SCL), or learner-centeredness, is a learning model that places the student (learner) in the center of the learning process. In student-centered learning, students are active participants in their learning; they learn at their own pace and use their own strategies; they are more intrinsically than extrinsically motivated; learning is more individualized than standardized. Student-centered learning develops learning-how-to-learn skills such as problem solving, critical thinking, and reflective thinking. Student-centered learning accounts for and adapts to different learning styles of students (National Center for Research on Teacher Learning, 1999)."
John Evans

Thinking and Learning in the Maker-Centered Classroom - 0 views

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    "Over the past decade, maker-centered classrooms and making-centered learning have become increasingly popular - young people (and teachers and parents alike) have greater opportunities to build, hack, redesign, and tinker with a variety of materials, in school- or community-based spaces, design thinking and engineering programs, and Maker Faires. Maker-centered learning not only offers opportunities to learn about new tools and technologies, it requires certain thinking skills - such as navigating uncertainty, adaptability, collaborative thinking, risk-taking, and multiple-perspective taking - that are critical to engaging and thriving in a complex world. Drawing on research from Project Zero's Agency by Design project, this course offers classroom teachers, maker educators, administrators, and parents an opportunity to explore firsthand maker-centered learning practices and the opportunities they afford. Discover what kinds of tools might best support this kind of teaching and learning, and examine the benefits (to both young people and facilitators) of engaging in this work. Through hands-on, collaborative activities, consider how maker-centered experiences might fit into your own contexts."
John Evans

6 Ready To Go iPad Centers ~ Mrs. Wideen's Blog - 3 views

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    "A few of the following iPad Centers/Stations I have posted before, however I thought it might be useful to post them again, at the beginning of the year so you know they are here if you want to try something new during your literacy or math block. All of the centers can be done using one or two iPads at the center and are actual centers that my students used last year. I hope you find them useful or they spark new ideas to try with your students."
John Evans

Learning Centers in the Secondary Classroom | Edutopia - 1 views

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    "he sound of activity echoes throughout the classroom. I find myself engaged in a small-group conversation around the igneous rocks that the students in this group are holding. Remembering that shortly before that conversation I'd been about to redirect some students, I quickly scan the room searching for off-task behavior. To my delight, I find that a wide array of learning is taking place. In one corner, I see students watching a video and typing online reflections. In the other corner, I see students comparing their drawings on the rock cycle. This is what a good day built on learning centers looks like. As teachers strive to find ways of promoting key success skills while making use of limited resources, learning centers can be an invaluable tool in the secondary classroom. In addition, learning centers provide time-strapped teachers with opportunities for meaningful formative assessment that helps drive the classroom instruction. What are some strategies that secondary teachers can use to successfully launch learning centers in their classrooms?"
John Evans

Spruce Up Your Centers with Technology - Learning in Hand - 1 views

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    "Learning in Hand Show #31 is about giving your learning centers or stations a makeover. The collection of activities teachers provide their students at a center can be enhanced with technology, even if there's only one computer or tablet available. Watch the video to learn about some of the websites and apps that can help you set the course of the center, provide content, support creativity, and capture responses. "
John Evans

10 New Ideas for Creating Literacy Centers - Daily Genius - 4 views

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    "Several summers ago, I wrote 10 Ideas for Creating Literacy Centers in response to a request from a Summer Workshop participant. Over the past few weeks, this post has been re-circulated on Social Media, so I decided that it needed an update. My original post was inspired by Suzy Brooks' use of her SMART Board as a learning center. For this update, I would like to credit the fantastic work of Kristen Wideen and Meghan Zigmond. While many of the concepts from the original post are certainly still applicable, here are 10 new ideas for creating learning centers."
John Evans

Tech Tools for Teachers | Integrating Technology in the Primary Classroom - 11 views

  • Tech Tools for Teachers WEEKLY EMAIL NEWSLETTER I am currently collaborating with a fellow teacher, Simon Collier on a free weekly e-mail that we will distribute throughout the year. Each week the email features a useful online tool or website for teachers to use in their classroom. The purpose of this email is to publicise and promote the use of ICT tools and web links to teachers who are not regularly sourcing the available information on the net.  This in turn, hopefully increasing the use of the wonderful education tools available online. The email is suitable for both primary and secondary teachers and we provide practical examples of how the tool or website could be integrated into the classroom curriculum.
John Evans

Joan Ganz Cooney Center - Busting Barriers Or Just Dabbling?: How Teachers Are Using Digital Games In K-8 Classrooms - 2 views

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    "This recent example aside, the idea that games can be fun and educational is starting to take hold in the educational community.  That these fun learning games can come in the form of games like Minecraft, rather than "skill and drill" games is icing on the cake for students and teachers.  The number of recent popular press articles heralding a rising trend of digital game use in the classroom has made the team at the Joan Ganz Cooney Center wonder: just how common is this practice?  And further, which teachers are choosing to use digital games in their teaching, what particular goals do they have for that game use, and what kinds of outcomes are they observing among their students? With these questions in mind the Joan Ganz Cooney Center surveyed nearly 700 K-8 teachers about their use of digital games in their teaching (a follow-up to a similar survey we conducted in 2012 with BrainPop). I wanted to share a few of the highlights from our full set of findings."
John Evans

ExCITe Center releases first national study of K-12 education makerspaces - 1 views

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    "Drexel University's ExCITe Center released Making Culture, the first in-depth examination of K-12 education makerspaces nationwide, revealing the significance of cultural aspects of making that enable learning. The research highlights how makerspaces foster a range of positive student learning outcomes, but also reflect some of the gaps in inclusion common in the STEM fields. Credit: ExCITe Center, Drexel University"
John Evans

3D Printing Enhances Student-Centered Learning | Getting Smart - 0 views

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    "We are in an exciting time in education, where innovative topics like Design Thinking, Rapid Prototyping, Entrepreneurism, Engineering Design, High Quality Project-Based Learning, and The Future of Work are at the center of discussion. How can we give our students the chance to master content knowledge while integrating these student-centered approaches to education in the classroom? For the last five years, 3D printing has been an important part of my classroom because it encourages an innovation mindset, exposes students to elements of design thinking, and fosters self-directed learning."
John Evans

iDevice in the Mountains: Podcasting Centers - 0 views

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    "While walking through a school in our region, I walked right past a couple of students working on a project. The task was for them to create a video using Educreations explaining a certain math concept. What intrigued me was they were in the hallway using a very creative low cost podcasting center. "
John Evans

Brainy Approaches to Learning | Students at the Center - 4 views

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    "We know that each student is unique, but what about each student's brain? This new Students at the Center infographic draws on the research from Mind, Brain, and Education to depict the brain science behind student-centered approaches to learning."
John Evans

Makerspaces in the Media Center | Edudemic - 2 views

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    "For most people when they hear the words location, location, location they think real estate.  I think of school library media centers.  In almost all schools the media center occupies the largest amount of real estate on the campus.  And just like a piece of real estate, there should be flexibility in the staging, products, services, and use of the space. This place, above all others, should be a dynamic space that allows for self expression, exploration, discovery, curiosity, creativity, inquiry, critical thinking, and problem solving."
John Evans

What We Learn from Making | Harvard Graduate School of Education - 2 views

  • Empowerment is a key goal of maker-centered learning — helping young people feel that they can build and shape their worlds. That sense of “maker empowerment” arises when students learn to notice and engage with their physical and conceptual environments, the report states. To encourage that heightened sensitivity, educators should provide opportunities for students to: look closely and reflect on the design of objects and systems; explore the complexity of design; and understand themselves as designers of their worlds.
  • But as a new report from Project Zero’s Agency by Design concludes, the real value of maker education has more to do with building character than with building the next industrial revolution.  
  • In a white paper [PDF] marking the end of its second year, Agency by Design (AbD) finds that among the benefits that may accrue along the maker ed path, the most striking is the sense of inspiration that students take away — a budding understanding of themselves as actors in their community, empowered “to engage with and shape the designed dimensions of their worlds.”
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    "What are the real benefits of a maker-centered approach to learning? It's often described as a way to incubate STEM skills or drive technical innovation - and it is probably both of these. But as a new report from Project Zero's Agency by Design concludes, the real value of maker education has more to do with building character than with building the next industrial revolution.  "
John Evans

Report: Schools are Wasting Education Technology's Potential - 5 views

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    "A report released by the Center for American Progress states that schools are not using technology in a way that benefits students. The United States is spending billions of dollars on technology in schools across the country, yet students are using the equipment for "lower-order skills" like practice and drill programs. "Our findings suggest that many schools have yet to take full advantage of technology's ability to improve the art of teaching and the process of learning," said Ulrich Boser, author of the report and Senior Fellow at the Center for American Progress. "In classrooms across the nation, many students are not using technology in very sophisticated ways. Students are too often using computers to do drill and practice instead of more intellectually engaging activities such as using statistical programs or spreadsheets.""
Nigel Coutts

Process vs Product in Maker-centered Learning - The Learner's Way - 5 views

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    The maker movement and with it maker-centered learning brings new possibilities and challenges into the classroom. It has spawned makerspaces and students are busy designing and making products. The danger with all this frenzied making is that it is very easy to miss the point, to focus on the product and not the journey.  
John Evans

10 Ideas for Creating Literacy Centers With Technology | Edudemic - 8 views

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    "Combine Jenn responding that she has iPads, iPods, laptops, and SMART Boards, with a 2-hour layover in the Dulles airport followed by a two hour flight, and you have a recipe for 10 ways to create literacy centers with technology."
John Evans

Reach for the APPS Brings iPads to Children With Autism - 2 views

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    " Apple has long touted its device's assistive technology as a powerful tool for the educational development of physically and mentally disabled children. The iPad's touch screen makes it easier to manipulate than more traditional educational tools. For children with autism, "the iPad is not a toy, but a tool that works best when there is a 'team effort' between parents and therapists encouraging its proper use," said Marc Reisner, co-founder of Reach for the APPs. "Our goal is to provide schools with iPads so they can reach every child on the autistic spectrum." Reach for the APPs built their site with an initial donation from Managed Digital. Now, they're seeking out donations of money and/or iPads from both individuals and corporations to propel the program forward. According to reports from the Center for Disease Control and Prevention, 1-in-88 children have some form of autism, up 78 percent from just a decade ago. The demand for augmentative communications devices is growing. But the schools can't meet the demand, so the children are losing valuable time during critical developmental years. Lois Brady, a speech language pathologist and assistive technology specialist, said apps can help develop fine-motor skills, which will in turn make functions like writing and manipulating small objects easier for the students. "I have spent years working with the most challenging students that are considered profoundly disabled," she said. "And I have seen some small miracles when I introduce the iPad into our therapy, as the children have made huge gains in attention, focus, communication, language and literacy skills." Some experts also say that the iPad can lessen symptoms of autistic disorders, helping children deal with life's sensory overload. Brady will be contributing content to the Reach for the APPs website to inform therapists about the latest-and-greatest apps for children all over the autistim spectrum. Apps must be tailor
John Evans

Free Technology for Teachers: JST Virtual Science Center - Excellent Online Science Lessons - 4 views

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    "The Japanese Science and Technology Center offers nine outstanding science lessons. The list of lessons and activities covers topics in physics, biology, psychology, geography, and space science. The general format of each virtual lesson is to present a manageable chunk of information followed by activities in which students try to use that information. I hesitate to generalize the activities as games because not all of them are games and those that are games are not "drill" games. Each lesson has multiple parts (some have 20+ parts) and multiple activities."
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