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John Evans

Teach Like Minecraft: 5 Strategies To Craft Creative Students - 1 views

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    "At this point, some of you are probably sick of hearing about Minecraft. It has gone from game to phenomenon, selling bajillions of copies and crowding the mindscape of 6th graders everywhere for what seems like centuries. But before you go, there may be some lessons you can takeaway for your classroom-lessons that can help promote the creativity in students you've been looking for."
John Evans

Twitter Illiterate? Mastering the @BC's - NYTimes.com - 0 views

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    " Using Twitter sounds so simple. Type out no more than 140 characters - the maximum allowed in a single tweet - and hit send. That's all, right? Not quite. Twitter's interface may look simple, but it is not, and its complexity has turned off many people who tried the service. This is a problem because one of the big questions facing Twitter before it starts trading as a public company, perhaps as early as next month, is whether it can attract enough users to become a robust outlet for advertising dollars. Although Twitter brings in money from advertising, it does not yet sell enough ads to make a profit. "
Phil Taylor

The Bedley Bros Ep 44: Dan Pink - YouTube - 1 views

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    "Streamed live on Jan 9, 2014 Interview with best-selling author Daniel Pink as we talk about how his ideas can positivetly impact classroom practice."
John Evans

Kindergarten Diva: Instagram-Inspired Project-Based Learning - 0 views

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    "If you've read my previous post about how we've been using Instagram in kindergarten, you'd know that we've been avid Instagrammers for the last couple of months. #mathphotoaday and #eduphotoaday have provided the basis for many terrific mini-lessons, and captioning photographs has provided authentic early writing practice. I've been amazed at how successfully my students have used Instagram and supporting apps such as Pic Collage, InstaCollage, and Color Splash. Last week, we were viewing our Instagram pictures on our SMART Board, and the kids were commenting on how beautiful a lot of them were. One little boy put up his hand and said, "Mrs. Caldwell, our Instagram pictures are so beautiful. I think that we should print them out and sell them and make money for our new playground." And just like that, a new project was born! Why does this always happen at the end of the school year when we have a million and one other things to do? But their enthusiasm was contagious and I agreed that it was a fantastic idea! And when a 6 year-old shows entrepreneurial spirit like that, who am I to stand in his way?"
John Evans

Looking For Real-World Math Problems? Try Google Earth! | MindShift - 9 views

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    "ne of the most common questions math teachers hear from their students is, "why does this matter?" They are constantly trying to convince students that math is useful and could help them in their everyday lives. But it can be a tough sell. Word problems alone often feel contrived and students see right through them. Thomas Petra has taught math at every level for more than 20 years and encountered dubious students at every grade level. That's why he developed Real World Math, a free website with lessons based on Google Earth aimed at grades 5 - 10. "I was trying to show them actual applications of the math ideas that they see in the textbook," Petra said."
John Evans

4 Ways Makers Are Changing the World | Tae Yoo - 3 views

  • In its simplest form, making is learning by doing. From elementary schools to universities, educational institutions are embracing making as a practice to foster critical thinking skills and creativity, and engage students in learning.
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    "Hackathons, tech shops, makerspaces: These terms are increasingly prevalent in today's vernacular, and for good reason. They represent a burgeoning global movement with people of all ages developing, designing, and often marketing their creations. In the age of the maker, anyone can be an inventor. Their potential impact on the world is enormous. Innovations and discoveries are no longer produced exclusively by scientists in white lab coats or research and development departments of major corporations. Thanks to affordable technologies and online environments, individual makers can launch small companies to manufacture and market their goods. This shift in industry is influencing the way we learn, shop, sell, and interact. Here are four ways this movement is changing our world. "
John Evans

3 Ways to Cultivate a Growth Mindset - Brilliant or Insane - 8 views

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    "Stanford University psychologist Carol Dweck's best-selling book, Mindset: The New Psychology of Success, started a revolution in most of the schools that I work in this year, and for good reason: her findings are inspiring teachers and students and parents alike to rethink what it means to be a successful learner and what dispositions we must cultivate in order to make that vision a reality. This a complex study, and reflecting as we read brings interesting considerations to the surface. For instance, how can we stop perseverating on performance in order to cultivate a growth mindset?"
John Evans

Funding School Makerspaces | Make: DIY Projects, How-Tos, Electronics, Crafts and Ideas for Makers - 2 views

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    "As part of our Back-to-School series, we are sharing chapters and excerpts from the Makerspace Playbook: School Edition. Today, an excerpt from Chapter 9, Startup: tips for funding your Makerspace. One idea not shared in the playbook that has come up time and again is having a Make Sale, where you sell some of the items made in the Makerspace. Hillel Posner's students make cutting boards and necklaces in their woodworking class. Casey Shea at Analy High School recoups some of the high cost of buying and maintaining the school's laser cutter with an annual yearbook-engraving fundraiser. What have you done in your school to raise money to Make? On to our excerpt: Your Makerspace may not need much of a budget to operate, if you have a space you can use for free, tools to borrow, and materials found or donated. For some Makerspaces, the ones with lots of parental involvement, many of the projects are self-funded. But if your Makerspace takes place at a school without as much family support, or if you simply do not have this all in place, you may need to research community or family foundation grants to fill in the gap. It's possible there could be city or other government agency grants available to get your Makerspace what it needs. Sometimes you can find the funding with a "planning grant." If you are partnering with a non-profit, get advice from the fundraising staff who may be able to suggest the right foundations to approach. Ask around. Online tools like Kickstarter and Indiegogo might help you conduct pointed fundraising campaigns towards a specific goal. There are many sites like this - search on "crowdfunding" for more suggestions. While it's not a Makerspace, we know that the Rhode Island Mini Maker Faire used this tactic to launch a Maker Faire. Maybe it could work for a Makerspace too."
John Evans

Please Just Don't | Venspired - 1 views

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    "Don't try to put making in a box. Don't make it a kit, standardize it, and water it down.  Don't develop a canned-for-sale-program out of it.   Don't make it a packet to sell on website. Don't reduce it to a moment in a day, a day in a week, or a kit from the shelves. Don't make it into a program that a school has to pay billions to be a part of. Don't reduce making to that "thing" that happens in a certain room or a certain space or once a month.  Please just don't reserve making for gadgety electronics or robotics.  Don't just call it STEAM. Making is connecting, interpreting, and building a relationship with the world. Let's make school more about making. The mathematics and patterns in sewing, the joy in colorful art, the visual beauty in cooking, painting, the science of mixing colors, the music of sculpture in the wind, the flow in writing from the imagination, the collaboration in developing something together, the spark in sharing cardboard creations via Skype, the motivation in sharing with the world, the engagement in raw discovery, the fun in tinkering with a pile of junk, the passion in an idea grown from a seed, and the excitement in untouched exploration."
John Evans

MinecraftEdu Takes Hold in Schools | School Library Journal - 1 views

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    "I'm in Minecraft, of course-the phenomenally popular, open-ended game that places players in a world in which they can live and build things infinitely. Marcus "Notch" Persson, the Swedish creator of Minecraft, started out by creating a simple game, allowing players to construct whatever they wanted, using a few different colored blocks, each equivalent to one cubic meter. Released in 2009, it has evolved into a massive, world-building video game in which players uses those blocks to create anything they can think of, from houses, caves, and machines to a scale version of the Death Star. Microsoft purchased Minecraft from Notch and his team for $2.5 billion in November 2014. There aren't any express objectives or any real way to win in Minecraft. It's a "sandbox," in gaming speak-offering free play without a specific goal and currently used by more than 18.5 million players, with some 20,000 more signing up every day. Users may choose between Creative Mode, in which they can build using unlimited resources by themselves or with friends, with no real danger or enemies, and Survival Mode, where they fend off enemies and other players and fight for resources and space. They can trade items and communicate using a chat bar. Modifications (or mods) can add complexity by creating things like economic systems that let players buy and sell resources from in-game characters using an in-game currency system. These downloadable mods can also add computer science concepts and thousands of additional features."
John Evans

4 Ways Makers Are Changing the World | Tae Yoo - 0 views

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    "Hackathons, tech shops, makerspaces: These terms are increasingly prevalent in today's vernacular, and for good reason. They represent a burgeoning global movement with people of all ages developing, designing, and often marketing their creations. In the age of the maker, anyone can be an inventor. Their potential impact on the world is enormous. Innovations and discoveries are no longer produced exclusively by scientists in white lab coats or research and development departments of major corporations. Thanks to affordable technologies and online environments, individual makers can launch small companies to manufacture and market their goods. This shift in industry is influencing the way we learn, shop, sell, and interact. Here are four ways this movement is changing our world. "
John Evans

The end of the PC era - Tech News and Analysis - 1 views

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    "For nearly 30 years, personal computers as we have known them have been the drivers of the technology engine. From Intel to Microsoft to Dell to HP to Micron Technology - many fortunes were made on the back of the PC. But the rise of mobile computing is upending the technology business and is simultaneously redefining what is a personal computer and how we use it. On Thursday Hewlett-Packard, one of the oldest companies in Silicon Valley with deep connections to the PC ecosystem (they paid $25 billion for Compaq in 2002) and the world's largest seller of PCs, confirmed it is looking to sell off its personal computing business. "
John Evans

1,400 Free Ebooks and Movies For Your Kindle or iPad - 3 views

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    "If you got a new ereader or tablet for Christmas-or if you have an old one that needs an infusion-Amazon and Apple would be happy to sell you ebooks and movies to fill it. Or you could just load up on these free goodies instead. The lists of free stuff, compiled by Open Culture, include ebooks, movies, audio books, online courses, language classes, and textbooks, all formatted for your device of choice. You should take some time to peruse the selection yourself today, but here are a few highlights to get you started."
John Evans

There's no app for good teaching | ideas.ted.com - 0 views

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    "Bringing technology into the classroom often winds up an awkward mash-up between the laws of Murphy and Moore: What can go wrong, will - only faster. It's a multi-headed challenge: Teachers need to connect with classrooms filled with distinct individuals. We all want learning to be intrinsically motivated and mindful, yet we want kids to test well and respond to bribes (er, extrinsic rewards). Meanwhile, there's a multi-billion-dollar industry, in the US alone, hoping to sell apps and tech tools to school boards. There's no app for that."
tech vedic

Most important smartphones of 2012-13 - 0 views

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    "iPhone 5 Called ""Gadget off the Year"" by Time Magazine, Apple's iPhone 5 (from $199 on 2-year AT&T, Sprint or Verizon plan) is a serious piece of hardware. Along with its powerful new A6 chip, iPhone 5 works on 4G/Long Term Evolution (LTE) networks for wireless speeds that rivals your home's broadband connection. iPhone 5 also has improved cameras: an eight-megapixel iSight rear-facing camera (3264 x 2448 pixels) and front-facing FaceTime camera with 720p HD quality for video calling. Samsung Galaxy S III The Samsung Galaxy S III (from $149 on 2-year plan with AT&T, Sprint, T-Mobile, U.S. Cellular, Verizon) is a true smartphone in every sense of the word -- and we're not even referring to its stunning 4.8-inch display, fast LTE speeds or versatile Android operating system. the Galaxy S III's front-facing camera knows when you're looking at the screen, so it'll give you the bright display you seek, but if your eyes look away it'll dim itself to preserve its battery. It also knows when you want to talk: if you're messaging with someone and want to call them, simply lift the smartphone to your ear and it'll dial for you. Nokia Lumia 920 As the flagship Windows Phone 8 device, Nokia's Lumia 920 (from $99.99 on 2-year AT&T plan), has a lot to offer, including a colorful Start screen with ""live tiles""; familiar Microsoft apps like Outlook, Word, Excel, PowerPoint and OneNote; and a People hub that aggregates all your contacts into one page per person (so you don't need to close, say Outlook, to see what that friend is up to on Facebook or Twitter). HTC Droid DNA and HTC One X+ A pair of Android-powered HTC devices are also worthy of ""best of 2012"" nods: the HTC Droid DNA ($149.99 on 2-year Verizon Wireless plan) and HTC One X+ ($199.99 on 2-year AT&T plan). Protected by Corning's uber-durable Gorilla Glass 2 technology, the Droid DNA's 5-inch 1080p HD screen was built for video, games, ebooks and web browsing. Integrated Beats Audio - an
tech vedic

Why don't you need to install a third-party firewall (and when you do)? - 0 views

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    Firewall is an important part of computer security. And, you often get people selling you a new one. Windows always come with its solid firewall. This tutorial contains the answers of some important questions related to firewall security.
John Evans

ISTE | 3D printers: A buyer's guide - 0 views

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    "You may have heard about all the cool things 3D printers can do. If you're a math teacher, maybe you've thought about letting your students make their own manipulatives or get hands-on in geometry with 3D solids. If you're an economics or business teacher, perhaps you've considered assigning students a project to design, market and sell their own 3D-printed products. Or maybe you're a science teacher interested in exploring 3D models of cells, atoms or DNA with your students. Wait! Slow down. Before you jump into purchasing and integrating this new gadget into your classroom, take a moment to consider the logistics and realities of becoming a 3D printer early adopter. Here's a basic FAQ I've developed based on my own experiences and extensive research into classroom 3D printing."
John Evans

Education Week - 1 views

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    "Makers-in the broadest sense, those who make things-and the maker movement have gone mainstream. Featured in articles from the Smithsonian to The Atlantic to The New York Times, today's makers are just as likely to be armed with traditional tools like hammers, anvils, and yarn, as they are with conductive paint, 3-D printers, and computers. They are participating in a movement marked by community norms of sharing, collaboration, and experimentation. They are gathering in libraries, garages, summer camps, and makerspaces. Cities and towns across the United States are paying attention, responding to the buzz with maker-related growth and development: Downtowns are outfitting digital workshop spaces, also knowns as "fablabs"; municipal libraries and church spaces are designating space for making; and now schools are getting on board. It is no wonder that school ears are perked. As businesses, libraries, and organizations lobby for ways to bring making into their domains, schools across the country are building innovation labs. Makerspaces are being carved out, 3-D printers are being brought into classrooms, and hacker/tinkering/maker/tech-ed teachers are being hired-and sometimes trained. There is clear enthusiasm around the tools and the sociocultural impact of maker-related values. Attend a school board meeting where a makerspace is on the agenda and the familiar selling point rings out: Maker education boosts STEM-science, technology, engineering, and math-learning, which will ultimately generate a cohort of innovative, inventive, entrepreneurial-minded young people. But we may be getting ahead of ourselves. The limited research around the cognitive benefits of maker-centered education is only recently emerging. Maker classes, maker curriculum, and maker teachers are being incorporated into educational settings in what appears to be a response to popular media and based, in part, on the hype."
John Evans

Raspberry Pi Zero: the WIRED starter guide (Wired UK) - 1 views

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    "The tiny and ridiculously inexpensive Raspberry Pi Zero has already proven to be a huge hit, selling out everywhere (including on the front cover of 10,000 magazines). But if you're one of the lucky 20,000 or so who managed to get hold of one of the £4 computers, you might be asking a deceptively simple question -- what next? The Zero is a surprisingly powerful machine, with 512MB of RAM and a CPU faster than the original Pi, but what do you need to get started and what projects can you tackle from day one? The following intro guide will help you go beyond simply staring at the miniature, refined brilliance of the Zero hardware, and actually start using it to make things, play games and experiment."
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