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Clint Hamada

The Code of Best Practices in Fair Use for Media Literacy Education -- Publications --... - 7 views

  • Fair use is the right to use copyrighted material without permission or payment under some circumstances—especially when the cultural or social benefits of the use are predominant.
  • This guide identifies five principles that represent the media literacy education community’s current consensus about acceptable practices for the fair use of copyrighted materials
  • This code of best practices does not tell you the limits of fair use rights.
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  • Media literacy is the capacity to access, analyze, evaluate, and communicate messages in a wide variety of forms. This expanded conceptualization of literacy responds to the demands of cultural participation in the twenty-first century.
  • Media literacy education helps people of all ages to be critical thinkers, effective communicators, and active citizens.
  • Rather than transforming the media material in question, they use that content for essentially the same purposes for which it originally was intended—to instruct or to entertain.
  • four types of considerations mentioned in the law: the nature of the use, the nature of the work used, the extent of the use, and its economic effect (the so-called "four factors").
  • this guide addresses another set of issues: the transformative uses of copyright materials in media literacy education that can flourish only with a robust understanding of fair use
  • Lack of clarity reduces learning and limits the ability to use digital tools. Some educators close their classroom doors and hide what they fear is infringement; others hyper-comply with imagined rules that are far stricter than the law requires, limiting the effectiveness of their teaching and their students’ learning.
  • However, there have been no important court decisions—in fact, very few decisions of any kind—that actually interpret and apply the doctrine in an educational context.
  • But copying, quoting, and generally re-using existing cultural material can be, under some circumstances, a critically important part of generating new culture. In fact, the cultural value of copying is so well established that it is written into the social bargain at the heart of copyright law. The bargain is this: we as a society give limited property rights to creators to encourage them to produce culture; at the same time, we give other creators the chance to use that same copyrighted material, without permission or payment, in some circumstances. Without the second half of the bargain, we could all lose important new cultural work.
  • specific exemptions for teachers in Sections 110(1) and (2) of the Copyright Act (for "face-to-face" in the classroom and equivalent distance practices in distance education
  • Through its five principles, this code of best practices identifies five sets of current practices in the use of copyrighted materials in media literacy education to which the doctrine of fair use clearly applies.
  • Fair use is in wide and vigorous use today in many professional communities. For example, historians regularly quote both other historians’ writings and textual sources; filmmakers and visual artists use, reinterpret, and critique copyright material; while scholars illustrate cultural commentary with textual, visual, and musical examples.
  • Fair use is healthy and vigorous in daily broadcast television news, where references to popular films, classic TV programs, archival images, and popular songs are constant and routinely unlicensed.
  • many publications for educators reproduce the guidelines uncritically, presenting them as standards that must be adhered to in order to act lawfully.
  • Experts (often non-lawyers) give conference workshops for K–12 teachers, technology coordinators, and library or media specialists where these guidelines and similar sets of purported rules are presented with rigid, official-looking tables and charts.
  • this is an area in which educators themselves should be leaders rather than followers. Often, they can assert their own rights under fair use to make these decisions on their own, without approval.
  • ducators should share their knowledge of fair use rights with library and media specialists, technology specialists, and other school leaders to assure that their fair use rights are put into institutional practice.
  • In reviewing the history of fair use litigation, we find that judges return again and again to two key questions: • Did the unlicensed use "transform" the material taken from the copyrighted work by using it for a different purpose than that of the original, or did it just repeat the work for the same intent and value as the original? • Was the material taken appropriate in kind and amount, considering the nature of the copyrighted work and of the use?
  • When students or educators use copyrighted materials in their own creative work outside of an educational context, they can rely on fair use guidelines created by other creator groups, including documentary filmmakers and online video producers.
  • In all cases, a digital copy is the same as a hard copy in terms of fair use
  • When a user’s copy was obtained illegally or in bad faith, that fact may affect fair use analysis.
  • Otherwise, of course, where a use is fair, it is irrelevant whether the source of the content in question was a recorded over-the-air broadcast, a teacher’s personal copy of a newspaper or a DVD, or a rented or borrowed piece of media.
  • The principles are all subject to a "rule of proportionality." Educators’ and students’ fair use rights extend to the portions of copyrighted works that they need to accomplish their educational goals
  • Educators use television news, advertising, movies, still images, newspaper and magazine articles, Web sites, video games, and other copyrighted material to build critical-thinking and communication skills.
  • nder fair use, educators using the concepts and techniques of media literacy can choose illustrative material from the full range of copyrighted sources and make them available to learners, in class, in workshops, in informal mentoring and teaching settings, and on school-related Web sites.
  • Students’ use of copyrighted material should not be a substitute for creative effort
  • Where illustrative material is made available in digital formats, educators should provide reasonable protection against third-party access and downloads.
  • Teachers use copyrighted materials in the creation of lesson plans, materials, tool kits, and curricula in order to apply the principles of media literacy education and use digital technologies effectively in an educational context
  • Wherever possible, educators should provide attribution for quoted material, and of course they should use only what is necessary for the educational goal or purpose.
  • Educators using concepts and techniques of media literacy should be able to share effective examples of teaching about media and meaning with one another, including lessons and resource materials.
  • fair use applies to commercial materials as well as those produced outside the marketplace model.
  • curriculum developers should be especially careful to choose illustrations from copyrighted media that are necessary to meet the educational objectives of the lesson, using only what furthers the educational goal or purpose for which it is being made.
  • Curriculum developers should not rely on fair use when using copyrighted third-party images or texts to promote their materials
  • Students strengthen media literacy skills by creating messages and using such symbolic forms as language, images, sound, music, and digital media to express and share meaning. In learning to use video editing software and in creating remix videos, students learn how juxtaposition reshapes meaning. Students include excerpts from copyrighted material in their own creative work for many purposes, including for comment and criticism, for illustration, to stimulate public discussion, or in incidental or accidental ways
  • educators using concepts and techniques of media literacy should be free to enable learners to incorporate, modify, and re-present existing media objects in their own classroom work
  • Media production can foster and deepen awareness of the constructed nature of all media, one of the key concepts of media literacy. The basis for fair use here is embedded in good pedagogy.
  • Whenever possible, educators should provide proper attribution and model citation practices that are appropriate to the form and context of use.
  • how their use of a copyrighted work repurposes or transforms the original
  • cannot rely on fair use when their goal is simply to establish a mood or convey an emotional tone, or when they employ popular songs simply to exploit their appeal and popularity.
  • Students should be encouraged to make their own careful assessments of fair use and should be reminded that attribution, in itself, does not convert an infringing use into a fair one.
  • Students who are expected to behave responsibly as media creators and who are encouraged to reach other people outside the classroom with their work learn most deeply.
  • . In some cases, widespread distribution of students’ work (via the Internet, for example) is appropriate. If student work that incorporates, modifies, and re-presents existing media content meets the transformativeness standard, it can be distributed to wide audiences under the doctrine of fair use.
  • educators should take the opportunity to model the real-world permissions process, with explicit emphasis not only on how that process works, but also on how it affects media making.
  • educators should explore with students the distinction between material that should be licensed, material that is in the public domain or otherwise openly available, and copyrighted material that is subject to fair use.
  • ethical obligation to provide proper attribution also should be examined
  • Most "copyright education" that educators and learners have encountered has been shaped by the concerns of commercial copyright holders, whose understandable concern about large-scale copyright piracy has caused them to equate any unlicensed use of copyrighted material with stealing
  • This code of best practices, by contrast, is shaped by educators for educators and the learners they serve, with the help of legal advisors. As an important first step in reclaiming their fair use rights, educators should employ this document to inform their own practices in the classroom and beyond.
  • Many school policies are based on so-called negotiated fair use guidelines, as discussed above. In their implementation of those guidelines, systems tend to confuse a limited "safe harbor" zone of absolute security with the entire range of possibility that fair use makes available.
  • Using an appropriate excerpt from copyrighted material to illustrate a key idea in the course of teaching is likely to be a fair use, for example.
  • Indeed, the Copyright Act itself makes it clear that educational uses will often be considered fair because they add important pedagogical value to referenced media objects
  • So if work is going to be shared widely, it is good to be able to rely on transformativeness.
  • We don’t know of any lawsuit actually brought by an American media company against an educator over the use of media in the educational process.
John Evans

6 Hands-On Tools and Activities for Teaching Web Literacy - Emerging Education Technolo... - 4 views

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    "One of the most important skills of the 21st century - web literacy - is often overlooked in the classroom. The ability to read, write and participate online is an indispensable skill for learners, but it's curiously absent from many educators' curricula. At Mozilla, we believe web literacy should be a cornerstone of education. When students can create their own content on the Web, tinker with HTML, and understand the basics of online privacy, they're empowered to do great things. We also believe web literacy is best taught through hands-on, interactive learning. We've just wrapped up Maker Party, Mozilla's annual celebration of teaching and learning the Web through hands-on activities. But Maker Parties can be held anywhere, anytime. And our resources for teaching web literacy are free and open source, always. To kickstart web literacy learning in your classroom - or outside of it - here are six tools and activities from Maker Party for teaching critical 21st-century skills:"
John Evans

Instructure Launches Minecraft MOOCs for K-12 -- THE Journal - 0 views

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    " "Even young kids have gotten very adept at Minecraft, so it can be quite intimidating for teachers," said Jason Schmidt, an instructional technologist for Bennington Public Schools who will teach the four-week MinecraftEdu MOOC, in a prepared statement. "If I can help get teachers over that hump, imagine how delighted students will be to have a learning environment tailored to their interests for a change." The other, Minecraft for Educators, "is a course for teachers who are wishing to gamify their learning experiences and deliver a unique pedagogy that will engage, enthuse and keep learners coming back for more," according to information released by the company. Both MOOCs are available through the Canvas Network. Minecraft for Educators will start January 26, 2015 and run through March 9. The company has also released a Minecraft app to allow students to submit assignments to the Canvas learning management system from within the game. Using the app, students can tag what they've made in the game for their teachers to visit, upload books they've written in game directly to the speed grader or use the game's circuitry tool to complete assignments that will be automatically graded. A video demonstration of the app is available at YouTube. Other MOOCs for teachers in the suite include: Digital Literacies 1; Digital Literacies 2; Five Habits of Highly Effective Teachers; Teachers without Borders: Educating Girls; and Tinker, Make and Learn. Among the other MOOC offerings in the new suite is a course designed specifically for parents, Parenting in the Digital Age, which aims to help them address issues such as cyberbullying, digital citizenship, exposure to inappropriate content, media literacy and screentime. Taught by Andrew Swickheimer, director of technology at Noblesville Schools, the self-paced course opens September 22. "Parental involvement in K-12 education has one of the biggest impacts on a child's commitment to learning," said Jared Stein, vice pres
John Evans

Great Free Tools and Resources for Teaching and Learning Social Studies - EdT... - 2 views

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    "Education in Social Studies is needed to achieve levels of civilization that the nation requires of its citizens. Teaching and learning in Social Studies is effective only when it is substantial, authentic, integrated and value-based. Its disciplines are diverse with an expanse of historical, geographical, political, civic and a lot more content. So, learners and educators of Social Studies should possess tools and resources to learn about it and acquire skills in it. Here are some worthy and free tools and resources for Teaching and learning Social Studies, available online:"
John Evans

Edutech for Teachers » Blog Archive » Guest Post: Top 5 Free Ipad Apps to Use... - 3 views

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    "Making use of free iPad apps in the classroom can enable you to diversify your teaching, while providing the opportunity to inspire and get students more engaged in lessons. There are many different educational apps available, which range from apps like Evernote that allow you to organize your teaching materials, through to interactive whiteboards from Educreations, and Screen Chomp, a screen recording app that can be very useful for teaching lessons on the go. What, then, are some of the best iPads that can be used in the classroom, whether you have multiple tablets, or just one as a teaching tool for different groups?"
John Evans

Google Extends Digital Literacy Training to Teachers | EdTech Magazine - 5 views

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    "Digital citizenship has stepped into the forefront of a modern-day education. Experts indicate that as schools roll out tech, they also need to be rolling out digital citizenship education. Tech giant Google heeded that call and partnered with experts to launch Be Internet Awesome, an interactive campaign that educates students on how best to act on the internet. One part of this Google campaign is Interland, a game that has students travel an imaginary world where they need to fight hackers, phishers, oversharers and bullies with digital citizenship skills. While game-based learning can be effective, educators also need to be armed with skills to teach their students to be citizens of the web. This month, Google extended its Be Internet Awesome program to include a free online training course to help educators establish foundational skills needed to teach their students to have a safe and positive experience online."
John Evans

7 Computational Thinking Strategies to Help Young Innovators Fail Forward | 3BL Media - 4 views

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    "The terms "fail forward and computational thinking" are trending recently, but what does that really mean? Computational thinking is a method of reasoning that teaches students how to solve real-world, complex problems with strategies that computers use. Computational thinking and the Design Thinking Process are frameworks for problem-solving to help address the need for 21st century skills across our nation's K-12 school system. To make 21st century skills easier to comprehend and teach, Tata Consultancy Services and Discovery Education have teamed up to introduce "Ignite My Future In School," a free resource offering professional development, educator guides, model lesson plans, and curriculum connector resources that provide educators and students with 24/7 support. Aligned to national standards, "Ignite My Future in School" provides teachers, including Learning Leaders, with exclusive, cost-free, professional development experiences across the country and the initiative inspires educators to adopt a transdisciplinary approach. As part of Ignite "My Future In School," we've identified seven effective thinking strategies to equip young innovators with valuable problem-solving skills:"
John Evans

Get This Pair of Free Digital Books from iPad Educators! - Learning in Hand - 4 views

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    "iPad Educators is a great website with the tagline "Redefining Teaching, From Dubia to the World." The website is run by four educators and is non-commercial, which is great because their app reviews are not paid for by the app developers (as I have discovered, many app review sites get paid to write their reviews). iPad Educators also has featured articles and interviews with iPad educators."
John Evans

MakerBot Launches Hands-On Learning Guide For 3D Printing In The Classroom - 1 views

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    "BROOKLYN, N.Y., -Thousands of educators throughout the U.S. are embracing 3D printing as a new way to teach 21st century skills and prepare students for the jobs of the future[1]. Taking the first steps to introduce students to 3D printing, however, can be challenging. MakerBot, a global leader in the desktop 3D printing industry, conducted in-depth research this spring to better understand how to help educators incorporate 3D printing in classrooms[2]. The research shows that acquiring 3D design skills is a major hurdle for educators and there is no single resource to address this need. To fill that gap, MakerBot today published a handbook designed to provide educators with a wide variety of ideas, activities and projects to get started with 3D printing. Titled MakerBot in the Classroom: An Introduction to 3D Printing and Design, the handbook includes an introduction to 3D printing and a range of hands-on 3D design lesson plans. MakerBot in the Classroom is available as a free digital download for registered MakerBot customers and a sample project chapter is available free to anyone who registers on MakerBot.com. Additionally, MakerBot launched a new MakerBot Education Resource Center with further ideas and resources to support the integration of 3D printing in the classroom, such as real-world MakerBot stories, videos, challenges for teachers and students, and more."
John Evans

Teaching without Words: A Must See Ted Talk ~ Educational Technology and Mobile Learning - 15 views

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    "Words are the primary tools we use to convey meanings , of course there are non verbal tools as well but particularly in formal educational settings like schools and classrooms, words take the lion share of our language.  Can you imagine yourself delivering a lesson with no words in it ? will it work? Well Peterson has an answer." Peterson is a guy who used to have dyslexia when he was young and he did not learn how to read till he was in grade five. As an adult now, he designed some great applications to help teachers teach students without having to say a word. These are basically interactive learning games based on formative feedback. Watch the 8 minutes video to see the revolution Peterson triggered by the use of his free-language teaching approach. Enjoy
John Evans

Bringing STEM to Light: Teaching about Light and Optics - Canvas Network | Free online ... - 0 views

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    "Light is a fascinating and familiar topic for children and adults. It's also rich and complex, which is great if you are teaching a graduate level course in Quantum Mechanics. But how do you lay the foundation for this exciting topic? What do you teach to the youngest would-be scientists? This self-paced, 5 week course is designed for both formal and informal educators who want to teach children ages 6-14 about the science of light and optics. Starting with a simple kit and some basic activities, we'll work through understanding the basics of light, color, shadows, reflection and refraction. Each module offers easy to digest science content, application of science process skills, connections to real world technologies and engaging activities designed to build your comfort and confidence with light and optics. Throughout each module, guidance (suggestions) on how to use and create learning experiences for children will be provided through online discussions and other opportunities for self-reflection and sharing. This process will support the completion of a final project."
John Evans

Google Offers A Free Online Computational Thinking Course for Educators ~ Educational T... - 2 views

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    "Google in collaboration with representatives from leading educational and scientific platforms have put together this free online course entitled 'Computational Thinking for Educators' introducing teachers to the importance of computational thinking. The course is particularly intended for educators working with students between the ages of 13 and 18 who are interested in enhancing their teaching with creative thinking and problem solving.'"
John Evans

Free K-2 Earth Environmental Education Curriculum Available - 0 views

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    "The Think Earth Environmental Education Foundation, a leading non-profit provider of environmental education for primary and secondary schools, is making its award-winning curriculum available free online. Kindergarten through second grade teachers can now access free Think Earth materials at www.thinkearth.org to teach students about the environment and the everyday behaviors that can help protect it. Updated Think Earth units for third grade will be available in September 2015, and grades four through eight are in development and will be available online in 2015 and 2016."
Nigel Coutts

Learning And Teaching for Understanding - A day of learning with PZ Sydney Network - Th... - 1 views

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    Today I had the pleasure of joining over three-hundred educators for a day of learning and sharing. That this was a Sunday and that the event was organised as a free event for educators by educators speaks volumes of the quality and care that educators bring to their role. 
John Evans

TESconnect, TES connect, education recruitment, teaching jobs, teacher jobs, teaching v... - 0 views

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    Share recommend and search free resources
John Evans

From sceptic to convert using iPads in my classroom - Educate 1 to 1 - 2 views

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    "At first, I have to admit I was not the greatest fan of the iPad. Aside from its obvious advantages, like the battery life and the time gained from not having to get the class to 'log on', it seemed like an expensive gimmick. However, after experimenting with iMovie, I began to see some of its potential and I was hooked. I soon found that many of the content-free apps, such as iMovie, Keynote and PuppetPals provided me with a medium through which I could teach in an inspiring and innovative way. Three years on, the school now has one iPad between two children and the opportunities to use the technology in a creative way have multiplied. The iPad is a valuable and powerful resource which has changed my approach to teaching and learning. My lessons are now more dynamic, with greater opportunities for the children to make decisions and choices for themselves. The pupils are often scattered around the school working in small groups to develop creative ways to record, present, evaluate and explain. My role as a teacher has also changed as I have become a facilitator and guide, providing quality control and advice. I have been able to introduce longer integrated projects combining different subjects and skills where the iPad is a key tool in the process. The iPad has been invaluable in enabling me to make the curriculum change I wanted. I can now say the skills of curiosity, collaboration, critical thinking, reflectiveness and creativity are being practised on a daily basis through this technology. However, it is the ease with which you can create on the iPad that has had the most impact in my classroom. The controls are so intuitive that very little time, if any once an app has been introduced, is spent teaching the children how to use the technology. This means that tasks that would have seemed too complicated or time consuming in the past are now possible."
John Evans

5 Helpful Resources to Get You Started Teaching with iPad ~ Educational Technology and ... - 0 views

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    "Last week we shared with you ' Evaluating Apps for the Classroom' a free interactive guide from Apple Education to help you make the best of educational apps in your instruction. Today we are featuring with you some interesting materials from 'Get Started Teaching with iPad' series.These are courses created specifically for teachers. Each of these courses provides tips and resources for integrating iPad in the instruction of one of these subject matters: elementary math, elementary science, and elementary literacy. We have also added two more resources for high school physics and chemistry teachers."
John Evans

Free Technology for Teachers: Free eBook - 20 WEBTOOLS Applied to Teaching - 9 views

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    "Free eBook - 20 WEBTOOLS Applied to Teaching Ana Maria Menezes has just published a 53 page free ebook titled 20 "
John Evans

We Asked Teachers What They'd Do With Ten Extra Minutes a Day. Here's What They Said. |... - 2 views

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    "What if you could squeeze an extra ten minutes out of your busy day and devote them to more meaningful interactions with students, colleagues and parents? While a school day is estimated to be around 6.7 hours, every educator knows that a teacher's workday is much longer. Carving out extra time in a teaching day may seem like a tall order for many educators, who often must steal hours from their evenings, cutting into their own professional development time and tipping the scales on their work-life balance. While a school day is estimated to be around 6.7 hours, every educator knows that a teacher's workday is much longer. Add the time required for all the other parts of the job-lesson planning, providing students extra support, grading, and parent and staff meetings-and teachers can expect to put in a 12- to 16-hour workday. Recent advancements in data analytics and artificial intelligence, however, may help teachers gain back some of those hours. These technologies offer new efficiencies and insights into classroom learning, allowing educators to harness the power of data from their learning management systems (LMSs) and freeing them up to focus their time on activities that truly lead to better learning outcomes."
John Evans

Unlocking Financial Literacy Awareness With Free Finance & Accounting Tool and Lessons ... - 1 views

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    "Most kids really appreciate today's technology. Want to know what the latest must-have phone is? What about the newest game or app? Often, you need look no further than the students in your classes. Many of them are passionate about using the coolest gadgets and tools. That's why teaching with cutting-edge technology can be a great way to connect with your students. The right app can make even the most boring or time-consuming subject seem interesting and understandable. Financial concepts like budgeting, buying a house, or running a business may not be the most exciting subjects for students, but it's important to teach kids financial literacy starting at a young age. ZipBooks is free accounting software that can help familiarize them with concepts around running a business. The interface is easy to grasp so students can jump right into the app with little instruction. It's not overwhelming like a lot of accounting software. Every element is labeled clearly, and there are in-app tips to help newcomers get started. There are lots of ways you could use ZipBooks in the classroom and we have outlined a couple ideas to get you started."
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