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John Evans

How to find apps: The Great App Checklist - 10 views

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    "Last summer at the Apple developer conference, WWDC, we learned that there were more than 1.2 million apps in the Apple App Store alone. That's a lot of choices. In a sea that large, understanding how to find apps for the classroom can be challenging. In speaking with numerous educators, we learned that most app downloads result from a colleague's recommendation (i.e., word of mouth) or from choosing the first app in the search results. These are both sound strategies given the limited time educators have to explore each new app. But a larger point has become clear: learning to swiftly evaluate apps has become an essential skill in the fast-growing, ever-changing mobile classroom. The Great App Checklist, go.sas.com/MobileLearning. We offer this checklist to help educators zero in on the app they need and to judge how well it performs key functions. This rubric can help developers understand how educators choose apps, what information would help someone in this audience, which details to mention in the app store summary, and what is the essential functionality. The checklist's themes - Purpose, Alignment, Pedagogically-based, Personalization, Sharing, Ease of Use, Privacy, App Citizenship, and Access - are those discussed throughout Mobile Learning: A Handbook for Developers, Educators, and Learners."
Reynold Redekopp

Marshall McLuhan: "The Medium is the Message" - 3 views

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    A summary of Marshall McLuhan's main ideas
John Evans

FINAL REPORT | DIGITAL YOUTH RESEARCH - 0 views

  • White Paper - Living and Learning with New Media: Summary of Findings from the Digital Youth Project (pdf)
  • Two page summary (pdf)
  • Social network sites, online games, video-sharing sites, and gadgets such as iPods and mobile phones are now fixtures of youth culture. They have so permeated young lives that it is hard to believe that less than a decade ago these technologies barely existed. Today’s youth may be coming of age and struggling for autonomy and identity as did their predecessors, but they are doing so amid new worlds for communication, friendship, play, and self-expression
John Evans

Teaching Every Student in the Digital Age Book Study/Review - 0 views

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    Teaching Every Student in the Digital Age: Universal Design for Learning David H. Rose & Anne Meyer ASCD, 2002 Book reveiw/summary and study notes
John Evans

RIT - University News - 0 views

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    SUMMARY: The majority of cyber offenses involving children, adolescents and young adults are perpetrated by peers of approximately the same age or grade level. The old paradigm of adults preying on children has been replaced with the new reality that kids now regularly prey on each other online.
John Evans

21 Steps to 1to1 Success - 0 views

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    This edition of Smart Classrooms Bytes provides a summary of resources available to teachers and administrators who have commenced or are considering implementing 1-to-1 student laptop programs.
John Evans

Webapps: Quarkbase Tells You Everything About a Web Site - 0 views

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    Web site Quarkbase offers an organized and detailed overview of any web site, complete with summary, popularity, ownership, traffic information, and even recent blog posts and tweets about the site.w
John Evans

Letterpop - 0 views

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    Use LetterPop to create eye-popping newsletters, actionable presentations, irresistible invitations, beautiful product features, sizzling event summaries, informative club updates, lovely picture collages, and a whole lot more.
Tom Stimson

The Math Forum - Ask Dr. Math - 0 views

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    Ask Dr. Math is a question and answer service for math students and their teachers. A searchable archive is available by level and topic, as well as summaries of Frequently Asked Questions (the Dr. Math FAQ).
C CC

Session 234 - Literacy Subject Special - 3 views

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    Summary and Storify from #UKEdChat Literacy Subject Special
John Evans

New Horizon Report Insists Teachers Use Tech - Getting Smart by Dave Guymon - Competenc... - 3 views

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    "The NMC Horizon Report: 2014 K-12 Edition was released this past week, examining emerging technologies and their potential impact on teaching and learning worldwide. Part of the NMC Horizon Project, a 12-year effort, this report highlights "six trends, challenges, and emerging technologies that will affect current practice" over the next five years. Aside from being great content for your next Twitter chat, this year's iteration of the NMC Horizon Report is a must-read for 21st century educators and education policy makers alike. Following is a summary of major points."
C CC

Session 227: How to get Children Reading for Pleasure | UKEdChat.com - Supporting the #... - 0 views

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    Teacher discussion summary and archive full of ideas to get children reading for pleasure
Reynold Redekopp

Screen time and young children: Promoting health and development in a digital world | C... - 3 views

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    "The digital landscape is evolving more quickly than research on the effects of screen media on the development, learning and family life of young children. This statement examines the potential benefits and risks of screen media in children younger than 5 years, focusing on developmental, psychosocial and physical health. Evidence-based guidance to optimize and support children's early media experiences involves four principles: minimizing, mitigating, mindfully using and modelling healthy use of screens. Knowing how young children learn and develop informs best practice strategies for health care providers."
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    Summary of research
John Evans

NMC/CoSN Horizon Report > 2017 K-12 Edition | The New Media Consortium - 2 views

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    "The NMC/CoSN Horizon Report > 2017 K-12 Edition is a collaborative effort between the New Media Consortium and the Consortium for School Networking (CoSN) and made possible by mindSpark Learning (formerly known as Share Fair Nation). The preview provides summaries of the trends, challenges, and important developments in educational technology which were ranked most highly by the 2017 expert panel and will be featured in the official NMC/CoSN Horizon Report > 2017 K-12 Edition set to be released in August, 2017. View the Panel of Expert's work and discussions in the 2017 Horizon.k12 Workspace."
John Evans

Project Information Literacy News Study: A new study on new adults and news - @joyceval... - 0 views

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    "Dr. Alison Head and her Project Information Literacy (PIL) research team recently released the findings of a new national study on college students and how they consume and interact with a vast and deeply polarized news ecosystem. The News Study findings are the result of an online survey of 5,844 respondents and telephone interviews with 37 participants from 11 diverse colleges and universities. The research also included computational analysis of Twitter data associated with respondents, as well as a Twitter panel of 135,891 college-age people. In the study's press release, Dr. Head shared: News is fast, social, and visual and typically delivered to students in posts, alerts, tweets, and conversations that stream at them throughout the day. And young news consumers are left to assemble and interpret what news means, while many take this evaluative step, others do not. So what? The News Study's Executive Summary offers Five Research Takeaways as well as Six Recommendations."
John Evans

Computational Thinking in Math Class | Fair Chance Learning | Learning Services for Edu... - 2 views

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    "This post is a summary of an article submitted to the Learning Partnership for use in their monthly newsletter Spark. To read the full article, please visit: https://bit.ly/2pERWIG  Computational Thinking (CT) and the use of computer programming (often referred to as "coding") to support math instruction has gained momentum in recent years. CT has many definitions but most researchers agree that it "involves the use of computer science concepts such as abstraction, debugging, remixing and iteration to solve problems" (Brennan & Resnick; Ioannidou, Bennett, Repenning, Koh, & Basawapatna; Wing as cited in Lye & Koh, 2013).   There are many "potentials" for using computer programming as a context for the development of CT in the mathematics classroom, four of which I've listed below:"
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