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John Evans

10 Terrific Ways to Use One iPad or iPhone in the Classroom | Scholastic.com - 1 views

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    "If you have only one iPad, use Apple's VGA adapter ($29) to connect your iPad to a smartboard. No smartboard? Grab an LCD projector, VGA adapter, and speakers, if you wish, for your iPad, then check out the simple how-to video below. If you have just one smartphone, pop your phone under a document camera. You can also use an adapter to project the smartphone; however, not all apps will function properly. (Unless a class is using Apple's presentation software, Keynote, I use a document camera to display my smartphone.) Use your single iPad or smartphone to blast content onto the big screen and let kids work together for an engaging mini-lesson. Then have students use the single device when working in small groups, as a reward, or during center time."
John Evans

From Mars to Minecraft: Teachers Bring the Arcade to the Classroom | MindShift - 2 views

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    "Teachers have found many different ways of using digital games in the classroom. But what kind of games are these students playing? And how are teachers incorporating them in the classroom? Last year's report from the Joan Ganz Cooney Center, "Games For A Digital Age," made the distinction between "short-form" and "long-form" learning games. Short-form games are designed to be played during a single class period. "They focus on a particular concept of skill refinement, skills practice, memorization, or performing specific drills." Long-form games "extend beyond a single class period" and sometimes gameplay can "spread over multiple sessions or even several weeks." Often long-form games are comprehensively tied to a full curriculum. They can replace textbooks by offering an interactive experience that seamlessly blends content, practice, and assessment into a contextualized learning experience. While some programs like this already exist, it's difficult to implement well. For teachers who want to get started, short-term games can supplement their already established curricula with fresh and engaging activities. Learning Games"
John Evans

The Maker Movement - Retinkering Education - etsmagazine - 4 views

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    "According to Martinez and Stager, the Maker Movement, a technological and creative learning revolution underway around the globe, has exciting and vast implications for the world of education. New tools and technology, such as 3D printing, robotics, microprocessors, wearable computing, e-textiles, 'smart' materials, and programming languages are being invented at an unprecedented pace. The Maker Movement creates affordable versions of these inventions, while sharing tools and ideas online to create an innovative, collaborative community of global problem seekers and solvers. The Maker Movement in education is built upon the foundation of constructionism, which is the philosophy of hands-on learning through building things. The key message from spending hours in this book was that the Maker Movement overlaps with the natural inclinations of children and the power of learning by doing. By embracing the lessons of the Maker Movement, educators can revamp the best student-centered teaching practices to engage learners of all ages."
John Evans

ISTE 2015: Takeaway Tips for a Library Maker Space | ISTE 2015 | School Library Journal - 3 views

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    "The maker movement was front and center at the 2015 ISTE conference-and that's a good thing for me. After following maker initiatives with great interest for some time now, I have the opportunity to design a maker space this year for 6th-12th grade students at my school, Worcester (MA) Academy. A search of this year's program at ISTE, held June 28 to July 1 in Philadelphia, using the term "constructivist learning/maker movement" resulted in 67 related sessions. The ISTE Librarians Network hosted a maker station at their Digital Age Playground and convened a panel on library maker spaces, featuring elementary and middle school librarians, a school administrator, and the coordinator of a public library maker initiative. Vendors and exhibitors demonstrated tools, lessons, and ideas for maker spaces. Meanwhile, a four-hour Maker Playground Wednesday morning drew a huge crowd of attendees. One of my goals at the conference was to gather ideas and tips to help me create my library's maker space. Here are some highlights of what I discovered at ISTE."
John Evans

"Most Likely To Succeed" Shows How Classrooms Modeled On Real Life Can Help Kids Succee... - 2 views

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    "Education-bashing has become something of a national sport in the United States. From hurling criticism about slipping test scores, socio-economic disparity, dropout rates, to raising concerns about poor teaching standards and school resources, the popular narrative is that U.S. schools are failing children. There's good reason for the pile-on: in many cases, the problems are real. While most of the conversation around education reform centers on how to address these existing issues, another point of view has been gaining momentum over the last several years. It's a point of view that is less focused on fine-tuning the current system for high performance-since the system was built in 1893 with the goal of churning out "good workers"-and more about rethinking education entirely and how it meets the world's rapidly changing economy in the information age. This topic is explored in depth in the feature-length documentary, Most Likely to Succeed, which premiered at Sundance and will appear at the Tribeca Film Festival April 24. In the film, director, writer and producer Greg Whiteley casts a light on the shortcomings of established education methods by focusing on one school that's defying convention, San Diego's High Tech High. While following two ninth-grade classes for a year, with classroom instruction unlike anything you've ever seen, the doc offers some inspirational ideas for how to help students rise to the occasion of an innovation economy that requires critical thinking."
John Evans

Beyond Makerspaces: Why We Created an xLab at Our School - A.J. Juliani - 1 views

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    "I cringe when people ask me, "Are you handy?" Partly because I don't consider myself to be the best with tools, but also because it is asking me to judge whether or not I'm capable of fixing, making, or crafting something. Here's the thing, I didn't know how to put new shower tiles in and patch up my existing dry wall with cement board when we had a leak last year…but I had a friend help get me started, I watched a few DIY Youtube videos, looked at some articles online, and now I know how to do that (although not too well). The same thing happens in high schools all the time. The "handy" kids go to shop class, the "artsy" kids go to art class, the "business" kids go to business classes, the "techy" kids go to web design classes and so on… It's got to stop. We can't continue labeling kids as one thing or another thing. What we know about the future workforce is that creativity, making, and innovating will be at the center of most jobs…and that will require students to be all of the above: 'Experts predict that 50 per cent of occupations today will no longer exist by 2025 as people will take up more creative professions,' said Martin Chen, Chief Operating Officer of Genesis."
John Evans

Mobile MakerSpaces in Action (Video) | Adjusting Course - 2 views

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    The entire concept is really quite simple.  The Mobile MakerSpace carts that line the hallway leading into our Media Center are capable of transporting new opportunities and tools to virtually any space in our school.  Whether it's high-tech 3D printing and modular robotics or low-tech knitting and plastic construction blocks…the carts contain tools that elicit collaboration and unleash student creativity."
John Evans

Mobile MakerSpaces in Action (Video) | Adjusting Course - 3 views

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    "The entire concept is really quite simple.  The Mobile MakerSpace carts that line the hallway leading into our Media Center are capable of transporting new opportunities and tools to virtually any space in our school.  Whether it's high-tech 3D printing and modular robotics or low-tech knitting and plastic construction blocks…the carts contain tools that elicit collaboration and unleash student creativity."
John Evans

ISTE 2015: Takeaway Tips for a Library Maker Space | ISTE 2015 | School Library Journal - 1 views

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    "The maker movement was front and center at the 2015 ISTE conference-and that's a good thing for me. After following maker initiatives with great interest for some time now, I have the opportunity to design a maker space this year for 6th-12th grade students at my school, Worcester (MA) Academy. A search of this year's program at ISTE, held June 28 to July 1 in Philadelphia, using the term "constructivist learning/maker movement" resulted in 67 related sessions. The ISTE Librarians Network hosted a maker station at their Digital Age Playground and convened a panel on library maker spaces, featuring elementary and middle school librarians, a school administrator, and the coordinator of a public library maker initiative. Vendors and exhibitors demonstrated tools, lessons, and ideas for maker spaces. Meanwhile, a four-hour Maker Playground Wednesday morning drew a huge crowd of attendees. One of my goals at the conference was to gather ideas and tips to help me create my library's maker space. Here are some highlights of what I discovered at ISTE."
John Evans

review- Worlds of Making: Best Practices for a Makerspace - 2 views

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    "If there is a better guide to establishing a school-based center for sparking creative student-based making than Laura Fleming's small book, I have not yet found it. In Worlds of Making, Fleming describes her own experiences as a school librarian transforming her library into a vibrant makerspace and offers practical advice for anyone wondering how she went about doing it. Or as she puts it, her book is designed to provide "the nuts and bolts of imagining, planning, creating and managing your own makerspace.""
John Evans

Skills and Strategies | Fake News vs. Real News: Determining the Reliability of Sources... - 3 views

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    "How do you know if something you read is true? Why should you care? We pose these questions this week in honor of News Engagement Day on Oct. 6, and try to answer them with resources from The Times as well as from Edutopia, the Center for News Literacy, TEDEd and the Newseum. Although we doubt we need to convince teachers that this skill is important, we like the way Peter Adams from the News Literacy Project frames it in a post for Edutopia. As he points out, every teacher is familiar with "digital natives" and the way they seem to have been born with the ability to use technology. But what about "digital naïveté" - when students trust sources of information that are obviously unreliable?"
John Evans

Surprising Insights: How Teachers Use Games in the Classroom | MindShift | KQED News - 0 views

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    "More teachers are using digital games in the classroom, and they're using them more frequently, according to a new teacher survey just released by the Joan Ganz Cooney Center. But more surprisingly, the study reveals that teachers are finding that one of the most impactful use of games is for motivating and rewarding students, specifically those who are low-performing. The survey, which interviewed 694 K-8 teachers with an average of 14.5 years of teaching experience, aims to understand how and why teachers are using digital games in the classroom."
John Evans

Historic Maps in K-12 Classrooms - 12 views

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    "Historic Maps in K-12 Classrooms. This resource for K-12 teachers and students developed by the Hermon Dunlap Smith Center for the History of Cartography at the Newberry Library is designed to bring historically significant map documents into your classroom. Inside are high quality images of historic map documents that illustrate the geographical dimensions of American history. "
John Evans

Education Leaders Identify Top 10 Components of Personalized Learning - 6 views

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    Outline Road Map for Systemic Redesign of PreK-12 Education to a Student-Centered Model"
John Evans

NetSafe - Learn | Guide | Protect - 5 views

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    LGP stands for Learn: Guide: Protect: It is a frame-work that supports schools in creating a culture of responsible, safe use of digital technologies. LGP promotes a student-centered approach to teaching and learning about cybersafety and digital citizenship across the curriculum.
John Evans

Video On Demand | WFAA.com Learningthe Languages - 0 views

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    Vickery Meadow Learning Center is the largest English as a Second Language-only facility in Dallas. More than 550 students study there each semester. WFAA.com's Aaron Chimbel has a semester-long look inside the program. It's a journey to learning the language.
Phil Taylor

Blackboard Learn - 4 views

  • Student Projects: Digital Projects and presentations created by individual students or groups. Learner-Centered: Teachers using technology in learner-centered activities. Diverse Learners: Technology meeting the needs of diverse learners.
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    Teachers who are doing great things in the classroom, but who else knows? Setting up a digital showcase can be a step towards systemic change, and increased achievement.
Tom Stimson

K-3 SMARTboard Sites - 0 views

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    The student links in this site are provided for instructional purposes. These links are also great as centers in the "one computer classroom".
John Evans

The Startup That's Bringing Coding to the World's Classrooms | Business | WIRED - 2 views

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    "This fall, the entire British school system will embrace computer science. The UK is the first G8 country to include computer science education in its national curriculum, and the move could serve as a test case for so many other nations across the globe, including the United States. As computing comes to dominate our world, programming skills are more valuable than ever, but even the U.S.-the center of the technology universe-is still struggling to bring coding into the classroom. Part of the problem is that, before students learn how to code, their teachers must learn too. Pulling all that off is a massive endeavor."
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