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tech vedic

Why cant I start my Office 2013 application? - 0 views

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    Are you facing problems related to Office 2013 applications? Remember, it may happen with all bundled software including Excel, Word, Outlook, PowerPoint, Publisher, or Visio, especially at the startup.
tech vedic

How to enable options to customize Windows Logon / Logoff, Exit and Unlock Sounds in Wi... - 0 views

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    Windows 8 doesn't allow users to change the sound settings pertaining to system events such as Windows startup, shutdown, logon and logoff through Control Panel. However, a registry tweak can help you customize the sound settings easily.
John Evans

What is a Makerspace? Is it a Hackerspace or a Makerspace? - 5 views

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    "A makerspace is a collaborative work space inside a school, library or separate public/private facility for making, learning, exploring and sharing that uses high tech to no tech tools.  These spaces are open to kids, adults, and entrepreneurs and have a variety of maker equipment including 3D printers, laser cutters, cnc machines, soldering irons and even sewing machines.  A makerspace however doesn't need to include all of these machines or even any of them to be considered a makerspace.  If you have cardboard, legos and art supplies you're in business.  It's more of the maker mindset of creating something out of nothing and exploring your own interests that's at the core of a makerspace.  These spaces are also helping to prepare those who need the critical 21st century skills in the fields of science, technology, engineering and math (STEM).  They provide hands on learning, help with critical thinking skills and even boost self-confidence.  Some of the skills that are learned in a makerspace pertain to electronics, 3d printing, 3D modeling, coding, robotics and even woodworking,   Makerspaces are also fostering entrepreneurship and are being utilized as incubators and accelerators for business startups.  There have already been some amazing success stories that have come out of makerspaces to date. "
John Evans

Teaching Kids Finance and Smart Spending With Cryptocurrency | EdSurge News - 3 views

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    "how a fourth grader how to balance a checkbook and it won't be long before her eyes start to glaze over or his mind starts to wander off to more interesting things. Infuse a financial literacy lesson with terms like bitcoin or cryptocurrency, however, and the lesson gets a bit more interesting. Better yet, give the student a very hands-on, tech-centric way to experiment with those financial concepts, and suddenly you're in an entirely new learning realm. As it stands now, a high percentage of K-12 students never getting the tools and training they need to make informed financial decisions. Only a third of states require high school students to take a course in personal finance, while less than half require them to take a course in economics before graduating. So in a push to make learning more relevant-and fun-a pair of startups, BitLearn and Pigzbe, are fusing gamification with finance, propped up by digital currency tokens. Call it the 21st century piggy bank."
John Evans

3DBear Introduces Kids to 3D Printing and Augmented Reality | 3DPrint.com | The Voice o... - 1 views

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    "Everyone agrees that it's important for children to learn new technologies such as 3D printing, robotics, and virtual reality. The challenge lies in finding the best way to teach those skills to young students. Plenty of organizations have taken on that challenge and have come up with creative ways to teach kids about technology while allowing them to have fun as they learn. One of those companies is 3DBear, a Finnish startup founded three years ago by Jussi Kajala and Kristo Lehtonen. 3DBear is an app that allows children to 3D design their own toys in augmented reality. Available for both iOS and Android, the app is simple enough for kids to use, allowing them to superimpose their own designs on their surroundings using their phone's camera. Kajala and Lehtonen wanted to capitalize on the popularity of such games as Pokémon Go and use the appeal of augmented reality to educate, not just entertain."
John Evans

There's no innovation agenda without design thinking - The Globe and Mail - 3 views

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    "Never have design thinking, design practice and creative skills been as important to Canada's future as they are now. Today, competitive success is determined by the ability to understand human needs and desires and to deliver richly imagined ways of addressing them. Many organizations recognize the importance of innovation, but they don't know how to achieve it. The answer is design. Designers allow companies to stay ahead of their customers by anticipating and addressing human needs and behaviours in a complex and changing world. Technology needs to be intentionally designed for and with people. Design creates the experience of a product, system or service, the individual, social and cultural experience, and the value and the impact it has. Design is the bridge between raw invention and application. The essence of design thinking involves empathizing deeply, listening to people and observing them to identify tough problems to address or new opportunities to explore. Design thinking marries systems analysis with outcomes-oriented problem solving. It's relevant to the development and enhancement of services, products and business methods. It's as applicable to large companies as it is to startups and non-profits."
John Evans

The Makers of Tomorrow - Dale Dougherty - Medium - 4 views

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    "Now that we have more ways for students to get into making, we also need to explore the potential outcomes for those who become makers. We're hosting our first-ever Industry, Career and College Day in partnership with Cornell University College of Engineering and San Mateo College. The speakers on the program will talk about preparing for the future of work. It will also be an opportunity for young people to meet representatives from startups, companies, colleges and universities, to explore career paths, and evaluate new possibilities for their education and future."
John Evans

How AI and Eye Tracking Could Soon Help Schools Screen for Dyslexia | EdSurge News - 0 views

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    "In an era of breakneck change and tech innovation, evaluating dyslexia in young students looks much the same today as it has in the past: A struggling reader's parents and teachers might sit down, gather information and assess the child on their strengths and weaknesses to determine a diagnosis and appropriate interventions. Often this is done via paper tests-despite the growing usage of predictive analytics in schools, where there are seemingly as many data dashboards as students in a classroom. All that's to say, it seems like an industry almost too tempting for deep-pocketed tech investors and an ambitious startup with an eye on using machine learning to trim the fat. "Today's methods are quite cumbersome," explains Frederik Wetterhall, the CEO and co-founder of Lexplore, a company that has devised a dyslexia screening tool that pairs eye tracking cameras with AI and algorithms. "With paper- and pen-based tests, it's quite hard to read the results and takes a lot of time. [Educators] ask, 'Who are the kids we think have difficulties?' and they miss a lot of kids.""
John Evans

This Computer Language Is Feeding Hacker Values into Young Minds | WIRED - 0 views

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    "Last year, I went to Nigeria with Mark Zuckerberg. One of the first stops on the trip was a program that taught kids how to code. When Zuckerberg entered the room, many of the young students had a hard time pulling themselves away from their projects, even to gawk at one of the world's richest men. Facebook's founder instead came to them. "What are you making?" he'd ask. And they would proudly say, "A game!" or whatever it was, and begin showing him how it works. Zuckerberg would stop them. "Show me the code!" he'd say, because, well, he's Zuckerberg, and any occasion is ripe for an ad hoc programming review. And that's when the kid would click on a menu that toggled from the game to the LEGO-like building blocks of a Scratch program. This happened several times, with kids ranging from ages 8 to 15. In every instance, the maker of a cool project could clearly show this famous visitor how he or she had methodically implemented a plan. Zuckerberg was clearly impressed. As we headed up the stairs to leave the building, Zuckerberg called out to me, "Scratch! Have you heard of this?" Oh, yes I had. Though it was not yet released to the world when Zuckerberg left Harvard to launch his quirky little startup, Scratch (developed just a couple of T stops away) is quickly becoming the world's most popular computer language for kids taking their first bite of programming. Last year, over 120 million people came to its site, and many of them built and shared projects, at a rate of a million a month. "It's the gateway drug for Silicon Valley engineering," says Fred Wilson of Union Square Ventures, a Scratch supporter."
John Evans

Where Edtech Can Help: 10 Most Powerful Uses of Technology for Learning - InformED : - 2 views

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    "Regardless of whether you think every infant needs an iPad, I think we can all agree that technology has changed education for the better. Today's learners now enjoy easier, more efficient access to information; opportunities for extended and mobile learning; the ability to give and receive immediate feedback; and greater motivation to learn and engage. We now have programs and platforms that can transform learners into globally active citizens, opening up countless avenues for communication and impact. Thousands of educational apps have been designed to enhance interest and participation. Course management systems and learning analytics have streamlined the education process and allowed for quality online delivery. But if we had to pick the top ten, most influential ways technology has transformed education, what would the list look like? The following things have been identified by educational researchers and teachers alike as the most powerful uses of technology for learning. Take a look. 1. Critical Thinking In Meaningful Learning With Technology, David H. Jonassen and his co-authors argue that students do not learn from teachers or from technologies. Rather, students learn from thinking-thinking about what they are doing or what they did, thinking about what they believe, thinking about what others have done and believe, thinking about the thinking processes they use-just thinking and reasoning. Thinking mediates learning. Learning results from thinking. So what kinds of thinking are fostered when learning with technologies? Analogical If you distill cognitive psychology into a single principle, it would be to use analogies to convey and understand new ideas. That is, understanding a new idea is best accomplished by comparing and contrasting it to an idea that is already understood. In an analogy, the properties or attributes of one idea (the analogue) are mapped or transferred to another (the source or target). Single analogies are also known as sy
John Evans

Starting a School Makerspace from Scratch | Edutopia - 1 views

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    "With the National Week of Making behind us, you might be ready to start a makerspace in your school -- but not know where to start. Will purchasing a costly 3D printer and the latest robotics kit ensure learning and maker success? What are some steps to starting a successful makerspace from scratch?"
John Evans

The Innovative Educator: School Starts Next Week--Time to Get Real About Innovation - 0 views

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    School Starts Next Week--Time to Get Real About Innovation
Phil Taylor

The Android Explosion: How Google's Freewheeling Ecosytem Threatens the iPhone | Magazine - 3 views

  • a little startup called Android.
  • Motorola hadn’t had a major success since the Razr—in 2004
  • failure would likely mean the end of Motorola, the company that invented the cell phone
  • ...2 more annotations...
  • ‘What do you think when I say Droid?”
  • Droid halted Apple’s march toward smartphone dominance
tech vedic

Repair disk permissions to speed up your Mac - 0 views

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    Whenever you install something in Mac OS X then it gets installed from package files. Along with installing something from package files, a "Bill of Materials" file is stored in the package receipt file. These ".bom" files contain a list of the files installed by that package as well as the proper permissions for each file. But, in future, these permissions can get changed resulting in freezing or crashing of your Mac.
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