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John Evans

Sensing STEAM: 30+ Awesome Science, Technology, Engineering, Art and Math Activities fo... - 3 views

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    "This is the mega monster of STEAM posts.  It's a list of some of the coolest science, technology, engineering, art and math projects from some of the most creative bloggers out there.  Plus, all of the projects help feed the senses while kids play and learn.  Get ready to have some fun!"
John Evans

Huh? Schools Think Kids Don't Want to Learn Computer Science | WIRED - 1 views

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    "Times have never been better for computer science workers. Jobs in computing are growing at twice the national rate of other types of jobs. By 2020, according to the Bureau of Labor Statistics, there will be 1 million more computer science-related jobs than graduating students qualified to fill them.

    If any company has a vested interest in cultivating a strong talent pool of computer scientists, it's Google. So the search giant set out to learn why students in the US aren't being prepared to bridge the talent deficit. In a big survey conducted with Gallup and released today, Google found a range of dysfunctional reasons more K-12 students aren't learning computer science skills. Perhaps the most surprising: schools don't think the demand from parents and students is there.

    Google and Gallup spent a year and a half surveying thousands of students, parents, teachers, principals, and superintendents across the US. And it's not that parents don't want computer science for their kids. A full nine in ten parents surveyed viewed computer science education as a good use of school resources. It's the gap between actual and perceived demand that appears to be the problem."
John Evans

Inquiry-Based Learning in the Science Classroom | Edutopia - 0 views

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    "Beginning with a central question and driven by curiosity and personal passions, science students at Casey Middle seek answers through research, experimentation, and data analysis."
John Evans

DAQRI for your science teachers: Elements 4D and Human Body Anatomy 4D - @joycevalenza ... - 1 views

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    "As you get ready to reconnect with your favorite science teachers this fall, you'll want to share two fabulous apps by the augmented reality developer DAQRI."
John Evans

It's explosive: Brit's Biggest Bangs - @joycevalenza NeverEndingSearch - 0 views

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    "No mess.  No danger.  No smelly fumes.
    BBC Brit's Biggest Bangs is a fun, interactive video experience that allows users to channel their inner mad scientists, mixing dangerous chemicals with sometimes explosive results without a proper laboratory.
    The secret behind the interactivity is a central choose-your-own-adventure video around which annotations lead to separate videos that respond to your chemical selections.

    Choose your first chemical and then select another from among eight on the laboratory table.  You'll see the team scientist take each chemical from the table.  Then pause to consider-will it explode or won't it?"
John Evans

Teaching Science With Lynda: Making a Roller Coaster out of Foam Tubes and Marbles- inc... - 2 views

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    "Today I am linking with Teachers Desk 6 Teacher's Desk Six for Throwback Thursday. This is a super inexpensive activity.  The foam tubes are about 1.80 for a 7 foot tube and you can slice it in half and have two ramps out of it.  The marbles and masking tape are also inexpensive. "
John Evans

4 Great Augmented Reality Apps for teaching Science | The Whiteboard Blog - 1 views

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    "Augmented Reality is the term used by apps which overlay content on top of real world objects. Imagine viewing a textbook page through your iPad and the pictures come to life with sound and animations.
    This can have some great educational uses. From bringing spacecraft or animals into the classroom, to bringing worksheets to life with interactive 3D models.
    The tech is still in its infancy. At the moment you still need to view things through some kind of device - a tablet, phone or webcam. Can you imagine what this would be like when viewed through something like Google Glass? But that's something for the future.
    There's many different apps out there, but here are a few of my favourites that could be used to teach Science."
John Evans

Teaching with Sphero the Robot in Math, Science, and Beyond - Daily Genius - 4 views

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    As someone who primarily taught math and science when I was a classroom teacher, I associated robots, robotics curriculum, and robot apps as things that were only used in those subjects. However, this past year my school received a robot grant that provided ten robots for us from the company Sphero. Sphero emphasizes the power of play in education and has a variety of lessons that are aligned to the Common Core and Next Generation Science Standards on their website. They also have a number of STEM challenges in the form pre-designed engineering projects designed for collaborative group work with students and are helpful for teachers using the robots in their classes."
John Evans

Free Technology for Teachers: Five Nice NASA Resources for Teachers and Students - 2 views

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    "NASA's website full of excellent educational resources. I just did a quick look through my archives and over the last few year I've written about NASA-related topics more than sixty times. Here are five of the most popular NASA resources for teachers and students that I've covered over the years."
John Evans

Google Offers A Free 4 Weeks Virtual Science Camp for Kids ~ Educational Technology and... - 1 views

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    "Google Camp is a new project from Google to provide kids with an opportunity to experiment with and learn through project-based science activities. This virtual camp is provided for free and is geared towards kids ages 7-10 but kids of all ages are welcome to join. The goal of the camp is to 'encourage kids to ask questions, setting them on a lifelong journey of exploration and discovery' through fun, interactive science activities and adventures."
John Evans

Free Technology for Teachers: Habitats - An Educational Game from the Smithsonian - 1 views

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    "Habitats is a fun little game from the Smithsonian Science Education Center. The online game challenges elementary school to match animals to their habitats. The game shows students images representative of four habitats; desert, coral reef, jungle, and marsh. Students drag pictures of animals from a list to their corresponding habitats. Students receive instant feedback on each move they make in the game. Once an animal has been placed in the correct habitat students can click on it to learn more about it in the Encyclopedia of Life."
John Evans

4 Cool Science Apps for Your iPad by @sqlhorror | UKEdChat - Supporting the Education C... - 0 views

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    "Recently a teacher asked me on twitter if I can recommend any Science apps. I promised to do some research and share my findings with her. This is a re-blogged article, and the original can be found by clicking here. "
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