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John Evans

Robot-Enhanced Creative Writing and Storytelling (featuring Ozobot and Wonder's Dot) | ... - 1 views

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    "There have been complaints leveraged against out of the box robots like Dash and Dot, Ozobot, Hummingbird, Sphero. The complaints usually revolve around the canned and prescriptive nature of their uses and programs, that they lack creative engagement by the younger users. I personally love the excitement my learners have using these robots. As with all tools and technologies and with creative framing, though, they can be used in creative and imaginative ways. Mention robots to many English teachers and they'll immediately point down the hall to the science classroom or to the makerspace, if they have one. At many schools, if there's a robot at all, it's located in a science or math classroom or is being built by an after-school robotics club. It's not usually a fixture in English classrooms. But as teachers continue to work at finding new entry points to old material for their students, robots are proving to be a great interdisciplinary tool that builds collaboration and literacy skills. (How Robots in English Class Can Spark Empathy and Improve Writing) This past term, I had my 2nd through 4th grade students work on their robot-enhanced creative writing and stories. In small groups, students were asked to create a fictional storyline and use StoryboardThat.com to create both the physical scenes and the accompanying narrative. As part of their directions, they were told that they were going to create a 3D setting out of cardboard boxes, foam board, LED lights, and other craft materials; and that they would use Wonder's Dot with the Blocky App and Ozobot as the characters in their stories. Preparation time was divided between storyboarding, creating the scene, and learning how to use/code the robots. Because of all of the preparation and practice, the recording actually went quite quick and smoothly. Here is a break down of the learning events that learners were asked to complete:"
John Evans

Essential Science for Teachers: Earth and Space Science - 7 views

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    Exploring topics that range from soil to the solar system, Essential Science for Teachers: Earth and Space Science provides participants the opportunity to increase their science content knowledge and develop new understandings of how this content connects to K - 6 classrooms."
John Evans

New science award urges cancer research among high school students | eSchool News | eSc... - 0 views

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    "Stand Up To Cancer (SU2C), a program of the Entertainment Industry Foundation, and PBS LearningMedia, a media-on-demand service designed for K-12 classrooms, announced the opening of applications for the inaugural year of The Emperor Science Award program. The Emperor Science Award program is an initiative designed to encourage high school students to explore careers in science, specifically cancer research and care, through a unique mentoring opportunity. The education initiative was first announced in spring 2015 by SU2C co-founder Katie Couric at Columbia University in connection with a new three-part film on the history of cancer that recently aired on PBS (it can be streamed online here)."
John Evans

Critical Thinking Skills to Help Students Better Evaluate Scientific Claims | MindShift... - 1 views

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    "Michelle Joyce doesn't shy away from politicized science topics such as climate change. In fact, she works to equip seniors at Palmetto Ridge High School in Naples, Florida with the skills to accurately evaluate those topics on their own. Along with teaching chemistry and physics, she offers a class called "thinking skills" where students solve logic and math puzzles while also enhancing their media literacy. Students go beyond just learning about legitimate sources of information on the internet and delve into just how the information is put together in the first place. But teaching students those critical thinking skills only as they're about to depart for college can be too little too late. "It's a really hard thing to teach within the space of everything else that you need to teach in a classroom," Joyce said. "It's crucial that we teach it as early as we can." The internet has no shortage of dubious information; and the ability to evaluate health and science claims is a subset of media literacy. With the abundance of health/science content students may only see via social media, kids are ill-equipped to discern hype from real science."
John Evans

Suite Science Practices: Models | Mo Physics Mo Problems - 1 views

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    "Over the past year, I have been gradually working to implement the Next Generation Science Standards (NGSS) into my classroom. Our new Wisconsin State Science Standards were designed with the NGSS in mind. They align very well, so please forgive me if my language focuses on the NGSS in this post. As I design lessons aligned the standards, I am considering to the skills students will be implementing that carry across multiple units. This relates to the Science and Engineering Practices contained in the standards. I am looking at the technology tools that can be used to leverage these practices. While there are 8 different practices and I hope to delve into each one and the technology tools that can help learners in each, this post will only focus on one practice. That practice is Developing and Using Models. As the name indicates, there a"
John Evans

What's the Difference Between Coding and Computational Thinking? | EdSurge News - 1 views

  • Let’s get into a simple, but longer definition. When given any problem, can we formulate it so that it can solved using the power of computers? A computational thinker is one who collects data and analyzes it to understand the problem. That person then decomposes (breaks it down) into simpler problems. Instead of solving only that problem, you look for patterns, remove details and abstract so you can solve all problems of that type. You define the steps to solve the problem (the algorithm) and if possible, build a model to simulate, test and debug the solution.
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    "In my last EdSurge article, "Computer Science Goes Beyond Coding," I wrote about the difference between coding and computer science, to help us understand what we mean by phrases like "Teach kids to code" and "Computer science for all." In that article and in many other articles, there is another term that appears often: "Computational thinking." Well, what is Computational Thinking (CT), and how does it differ from Coding and Computer Science-especially when it comes to classroom practice and instruction?"
John Evans

sigilt - Exploring the Use of iPads in the High School Science Classroom - 0 views

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    "add to favorites Exploring the Use of iPads in the High School Science Classroom"
John Evans

Can Project-Based Learning Close Gaps in Science Education? | MindShift - 1 views

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    "Putting kids to work on meaningful projects can transform classrooms into beehives of inquiry and discovery, but relatively few rigorous studies have examined how well this teaching method actually works. An encouraging new report describes preliminary, first-year outcomes from a study of 3,000 middle school students that shows kids can, in fact, learn more in science classrooms that adopt a well-designed, project-focused curriculum. "
John Evans

Key strategies for tablet success | eSchool News | eSchool News - 0 views

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    "It seems tablets are in more classrooms, in more districts, each day. But as experience shows, simply purchasing and distributing tablets doesn't mean students will be more engaged with their learning, and it doesn't guarantee teachers will embrace tech-enabled instruction. Implementing tablets and leveraging the tools to support teaching and learning goals might be easier with the right approach, according to Doug Fisher, professor of educational leadership at San Diego State University and teacher leader at Health Sciences High; Nancy Frey, professor of educational leadership at San Diego State University and teacher leader at Health Sciences High; and Alex Gonzales, technology leader at Health Sciences High. These three educators have devised a model they call the gradual release of responsibility (GRR) model, which imparts both instructional strategies and technology tips for educators planning for, deploying, and integrating tablets into classrooms."
John Evans

For Computer Science Ed Week - Teach Thinking NOT Coding - EdTech Researcher - Educatio... - 0 views

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    "With Computer Science in Education (CSED) Week and Hour of Code right around the corner, we have a simple request: Don't teach coding. Instead, we suggest that you introduce computational thinking and creative problem solving into your classroom. This way, you can get at the big ideas behind computer science rather than focus on a single activity or lesson involving "code.""
John Evans

Code.org 2015 Annual Report | Code.org - 1 views

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    "t's been two and a half years since Code.org hired our first salaried employee. We've been humbled to watch the landscape change in K-12 computer science (CS) over that time. This teacher-powered movement has reached hundreds of thousands of classrooms and millions of students. We've never been more confident in our ability to realize our vision - that every student in every school should have the opportunity to learn computer science. Although only 25% of U.S. schools teach computer science and computer programming, the field is growing at a rapid pace. Enrollment in computer science is exploding. Over 10% of all U.S. students in grades K-8 registered accounts to begin coding in just the last 2 years. CS is the fastest-growing AP course of this decade. For the first time, the diversity of participating students is improving, with enrollment growth by women and students of color outpacing enrollment growth by White and Asian males."
John Evans

The STEM Zombie Apocalypse | Edutopia - 0 views

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    "So many adults, including teachers, joke about not being able to do simple math or not being a "science person" that many students enter STEM classrooms with negative views. This creates a fixed mindset as students believe they need certain natural abilities to be successful in math and science. As educators, we need to create opportunities for students to overcome these deeply planted negative views. Using images or ideas from popular culture gives students an entry point to explore science-they're already experts, and they can use the confidence they have in that area to become more open to learning and experiencing how math and science are rooted in creativity and imagination."
John Evans

Examples of WebQuests for Science | Edutopia - 1 views

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    "WebQuest is an inquiry-oriented activity in which students get all information from the web. Teachers provide their students with the documents that include links to websites to use the information, according to the activity. The purpose of using WebQuest is to encourage students to use information rather than gathering it and participate in meaningful classroom discussions. WebQuest supports critical thinking through analyzing, creating, and evaluating. Also, it integrates technology into learning and foster cooperative learning. Below are examples of WebQuests in a science classroom:"
John Evans

Can Project-Based Learning Close Gaps in Science Education? | MindShift - 3 views

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    "Putting kids to work on meaningful projects can transform classrooms into beehives of inquiry and discovery, but relatively few rigorous studies have examined how well this teaching method actually works. An encouraging new report describes preliminary, first-year outcomes from a study of 3,000 middle school students that shows kids can, in fact, learn more in science classrooms that adopt a well-designed, project-focused curriculum. "
John Evans

Coding as a playground: Promoting positive learning experiences in childhood classrooms... - 0 views

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    "In recent years, there has been a push to introduce coding and computational thinking in early childhood education, and robotics is an excellent tool to achieve this. However, the integration of these fundamental skills into formal and official curriculums is still a challenge and educators needs pedagogical perspectives to properly integrate robotics, coding and computational thinking concepts into their classrooms. Thus, this study evaluates a "coding as a playground" experience in keeping with the Positive Technological Development (PTD) framework with the KIBO robotics kit, specially designed for young children. The research was conducted with preschool children aged 3-5 years old (N = 172) from three Spanish early childhood centers with different socio-economic characteristics and teachers of 16 classes. Results confirm that it is possible to start teaching this new literacy very early (at 3 years old). Furthermore, the results show that the strategies used promoted communication, collaboration and creativity in the classroom settings. The teachers also exhibited autonomy and confidence to integrate coding and computational thinking into their formal curricular activities, connecting concepts with art, music and social studies. Through the evidence found in this study, this research contributes with examples of effective strategies to introduce robotics, coding and computational thinking into early childhood classrooms."
John Evans

Teachers: Embrace the Full Potential of Technology Education Through Creation | Getting... - 0 views

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    "So how can teachers prepare for this surge of computer science in the classroom and integrate it into their curriculum in a meaningful way? It starts with understanding that technology is a tool-a means to accomplishing an end, but not an end itself. It's important to not just leverage technology for technology's sake. There needs to be a purpose behind it. For example, besides simply having iPads in the classroom, schools need to have goals in place for using them. Perhaps the goal is enabling kids to create with the iPads-like build their own apps-versus simply reviewing materials on the device. Through our work helping students, teachers and parents around the world embrace technology in the classroom and at home, I've learned some best practices for maximizing the opportunities that technology education offers:"
John Evans

Year One With a 3D Printer: 17 Tips | Edutopia - 0 views

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    "The 3D printing industry is expected to exceed $21 billion by 2020. Classrooms are joining in. Kelly Hines' fifth-grade classroom is redesigning a prosthetic hand. Can't buy a drone? Soon, you may be able to print one. You can print robots, math manipulatives, and even parts for a 3D printer. (In fact, Bryan Byer's science classroom in Michigan built their own 3D printer.) What will happen when we can 3D print things from door stoppers to wind turbines to (wait for it) wedding dresses? This past year, my students and I began our journey after I saw the FabLab at Kentucky Country Day School last summer."
John Evans

Quick Start Guide for Adobe Spark for Education - Class Tech Tips - 3 views

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    "Getting started with Spark is easy for users of all ages. This is one reason that I love sharing with teachers and students. When I lead a professional development session or visit a classroom, everyone can jump in and create a dynamic, visually stunning artifacts of their learning. So if Spark is entirely new to you, it won't take long for you to dive into this user-friendly tool with your students! You can turn students into movie-makers, website creators, and graphic designers with the Spark tools. From book trailers in the English Language Arts classroom to lab reports in the science classroom, the possibilities are endless!"
John Evans

40 Most Awesome iPad Apps for Science Students - BestCollegesOnline.com - 7 views

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    "The iPad has found its way into hospitals, retail stores and homes across the nation, but it's also making a big splash in the classroom, even with some of the best online colleges. With a great selection of apps focused on everything from word processing to keeping in touch with classmates, the tablet computer can be an invaluable tool for learning - no matter your age. Online science students haven't been left out, of course, and there are a wide range of applications offering help with chemistry, biology, astronomy and even the math that comes along with certain fields. If you're a college student looking to supplement your science studies, these apps are some of the best for learning, sharing, researching and just plain having fun."
John Evans

Teaching with Sphero the Robot in Math, Science, and Beyond - Daily Genius - 4 views

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    " As someone who primarily taught math and science when I was a classroom teacher, I associated robots, robotics curriculum, and robot apps as things that were only used in those subjects. However, this past year my school received a robot grant that provided ten robots for us from the company Sphero. Sphero emphasizes the power of play in education and has a variety of lessons that are aligned to the Common Core and Next Generation Science Standards on their website. They also have a number of STEM challenges in the form pre-designed engineering projects designed for collaborative group work with students and are helpful for teachers using the robots in their classes."
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