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John Evans

Maker Studio - STEM Curriculum Resources by Dr. Wesley Fryer - 3 views

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    "These are project options and ideas for students working in our "Maker Studio." In STEM class students alternate working in the Maker Studio and learning in our STEM "Learning Lab." Maker Studio projects are also available for students in our after-school Maker's Club. "
John Evans

A Student Maker and the Birth of a Startup | Edutopia - 2 views

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    "I always felt trapped in school, with teachers telling me what to do and feeding me information that did not make sense. Honestly, I hated school and rarely paid attention or did homework. Obviously, I was mad when my mother forced me to go to my middle school's Summer Maker Camp. It sounded extremely boring. More school in the summer? I think not. Within the first hour of camp, the teachers presented us with a challenge: Create a project related to something you love, incorporate some type of technology, and possibly start a business around it. I never did anything like this in school before. It was open-ended, and I could do it my own way, instead of sitting at a desk and being told to open to page 84. This excited me. I could work on a project that I chose!"
John Evans

Sensing STEAM: 30+ Awesome Science, Technology, Engineering, Art and Math Activities fo... - 3 views

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    "This is the mega monster of STEAM posts.  It's a list of some of the coolest science, technology, engineering, art and math projects from some of the most creative bloggers out there.  Plus, all of the projects help feed the senses while kids play and learn.  Get ready to have some fun!"
John Evans

Make a Stylish Flashlight Out of Kitchen Trash | Make: DIY Projects, How-Tos, Electroni... - 1 views

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    "You could call it a trashlight, a handy and handsome AA flashlight made out of little more than a soda can and a cereal box (plus a bulb and two AA batteries). Before you say anything, yes, of course you can buy super-cheap penlights like this. But that would be largely missing the point here. This is about making something yourself, something out of nothing. And I guarantee you that if you take the time to do this project, to render literal garbage into an useful everyday tool, you will get the warmest, fuzziest feeling every time you illuminate some dark corner of your world with it."
John Evans

How to Use Cardboard to Prototype Your Projects | Make: - 0 views

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    "This tutorial is meant to show ways of easily figuring out tolerances for simple items with cardboard instead of using 3D printing or other time consuming processes. This process is more responsible, and more efficient. Each model will take no more than 15 minutes start to finish and the materials can be found in your recycling receptacle. As a furniture-maker and designer I am often looking to house specific items. Fitting items can be a tricky task. Measuring the dimensions of your item is a great place to start. However, you can not simply make the housing for the object the same size as the object itself. There is always a period of trial and error where you are adding and subtracting dimensionality in order to find the perfect fit for your object."
John Evans

Want A Taste Of Virtual Reality? Step One: Find Some Cardboard : Goats and Soda : NPR - 0 views

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    "Filmmakers are using virtual reality to make the problems of the developing world seem more ... real. But how can you see their work? You could buy a headset, but you might end up in virtual debt. Prices range from $200 to $500 for devices from big players like Oculus Rift, Sony and Samsung. And forking over that much cash is a problem since there's not a lot of content yet. MindMaze Software Engineer Nicolas Bourdaud demonstrates a virtual reality system at the Game Developers Conference in San Francisco on Tuesday. All Tech Considered Developers Continue Push To Make Virtual Reality Mainstream An attendee at the Electronic Entertainment Expo in Los Angeles plays Sony's Project Morpheus London Heist video game with a virtual reality headset and Move controllers. All Tech Considered Gaming Industry Pushes Virtual Reality, But Content Lags "You're in a store ... and here's all the head-mounted displays and then it costs $200 or $300. Why would you ever buy it when you don't know why you're buying it? You wouldn't," Tony Christopher, CEO of Landmark Entertainment Group, told NPR last month. But there are inexpensive options that require only your smartphone and some cardboard. Google Cardboard, a project of the tech giant, offers instructions and templates to build your own cardboard virtual reality headset. Grab a pair of scissors, X-Acto knife and some glue. Then find some cardboard at home, print out the templates, trace and cut out the different pieces and assemble your goggles. The instructions can get confusing, so our multimedia editor Ben de la Cruz suggests following a how-to video like this one from the tech site, CNET."
John Evans

Google Offers A Free 4 Weeks Virtual Science Camp for Kids ~ Educational Technology and... - 1 views

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    "Google Camp is a new project from Google to provide kids with an opportunity to experiment with and learn through project-based science activities. This virtual camp is provided for free and is geared towards kids ages 7-10 but kids of all ages are welcome to join. The goal of the camp is to 'encourage kids to ask questions, setting them on a lifelong journey of exploration and discovery' through fun, interactive science activities and adventures."
John Evans

Digital Is - 2 views

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    "s a professional artist, deepening the ways in which seemingly disparate objects and processes are interconnected through locating, and mapping their intersections has been one of the main elements of my studio practice. The Fab Lab tools and working processes create an environment that is well suited to investigating those types of intersections. In an effort to integrate Fab Lab tools centered on craft, and studio-based processes into the classroom, I have been working to implement a Mobile MakerCart at a project-based K-8 charter school. In addition to introducing craft-based physical computing projects to the children, a guiding principle behind the MakerCart is to give teachers the opportunity to develop familiarity with the MakerCart's tools and processes in order to be able to envision the ways in which they might be able to develop their own curriculum for use in the classroom."
John Evans

8 Fun Free Online Creativity Tools for Students - 6 views

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    "Special projects require special highlights, and those can only come from special creativity tools. Use these with your students to add unique creative flair to projects of all kids! It's always a treat when a student can express themselves creatively in a way they're never tried before, with a tool they may not have used. Discovering how to use such a resource-and what you can create with it-is very rewarding. The creativity tools we have listed here are great little online resources that will develop creativity in all sorts of ways. Using these creativity tools, students can add artistic personal touches to their work in so many ways. They can build fonts; make themselves into a robot or a Picasso painting; draw with fire; and turn pictures into words and textures, to name a few things. These are fun tools to explore and engage your students with, so everyone can have fun!"
John Evans

Thinking and Learning in the Maker-Centered Classroom - 0 views

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    "Over the past decade, maker-centered classrooms and making-centered learning have become increasingly popular - young people (and teachers and parents alike) have greater opportunities to build, hack, redesign, and tinker with a variety of materials, in school- or community-based spaces, design thinking and engineering programs, and Maker Faires. Maker-centered learning not only offers opportunities to learn about new tools and technologies, it requires certain thinking skills - such as navigating uncertainty, adaptability, collaborative thinking, risk-taking, and multiple-perspective taking - that are critical to engaging and thriving in a complex world. Drawing on research from Project Zero's Agency by Design project, this course offers classroom teachers, maker educators, administrators, and parents an opportunity to explore firsthand maker-centered learning practices and the opportunities they afford. Discover what kinds of tools might best support this kind of teaching and learning, and examine the benefits (to both young people and facilitators) of engaging in this work. Through hands-on, collaborative activities, consider how maker-centered experiences might fit into your own contexts."
John Evans

Reflecting on the Making Process | User Generated Education - 2 views

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    "In line with reflecting on experiences, I developed a list of questions and a board game (I love using board games in my classrooms of all ages from elementary to graduate level!) to help with reflecting on the maker process following the completion of maker projects. The purpose of these tools is to increase the possible learning and insights that learners extract from their maker projects."
John Evans

Ten Makerspace Curriculum Wins from 2014-2015 | The GCAA Makerspace - 3 views

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    "This past year was swamped with curriculum design for four new Makerspace courses. Though there are many aspects in each of the courses that need to be tweaked, some of our projects were immediately and massively successful. For a GCAA Makerspace project to be successful, it should engage students while furthering their understanding of design thinking. In the spirit of my guiding star for 2015-2016 being #documentation, here are my top ten curricular wins from 2014-2015."
John Evans

Edtech: Mastering the device vs mastering the pedagogy - Innovate My School - 6 views

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    "What separates the successful mobile learning projects from the unsuccessful? This is a 'million dollar' question, and I've thought long and hard about it. From the 17 large 1:1 projects I've worked on, only three have been truly successful in producing transformational learning. In your own experience, how many schools do you know who have transformed learning vs how many you know rely on iPads as laptop placements, focusing on web browsing and research functions only? I'm sure you'll draw similar conclusions to my own, but if a handful of schools can transform learning with mobile devices, how do we replicate it across more schools? I believe I've found the answer."
John Evans

MakerBot Launches Hands-On Learning Guide For 3D Printing In The Classroom - 1 views

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    "BROOKLYN, N.Y., -Thousands of educators throughout the U.S. are embracing 3D printing as a new way to teach 21st century skills and prepare students for the jobs of the future[1]. Taking the first steps to introduce students to 3D printing, however, can be challenging. MakerBot, a global leader in the desktop 3D printing industry, conducted in-depth research this spring to better understand how to help educators incorporate 3D printing in classrooms[2]. The research shows that acquiring 3D design skills is a major hurdle for educators and there is no single resource to address this need. To fill that gap, MakerBot today published a handbook designed to provide educators with a wide variety of ideas, activities and projects to get started with 3D printing. Titled MakerBot in the Classroom: An Introduction to 3D Printing and Design, the handbook includes an introduction to 3D printing and a range of hands-on 3D design lesson plans. MakerBot in the Classroom is available as a free digital download for registered MakerBot customers and a sample project chapter is available free to anyone who registers on MakerBot.com. Additionally, MakerBot launched a new MakerBot Education Resource Center with further ideas and resources to support the integration of 3D printing in the classroom, such as real-world MakerBot stories, videos, challenges for teachers and students, and more."
John Evans

Free Technology for Teachers: Flip Your Phone for Better Videos and Pictures - 0 views

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    "The next time your students are about to embark on a video project for your class, share a few of these simple tips with them and you'll all be happy with the improved results. Having raw videos and pictures in the right orientation and zoom level will make editing the final project a lot easier for everyone."
John Evans

Symphony of Science - 7 views

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    The Symphony of Science is a musical project headed by John Boswell, designed to deliver scientific knowledge and philosophy in musical form. Here you can watch music videos, download songs, read lyrics and find links relating to the messages conveyed by the music. The project owes its existence in large measure to the wonderful work of Carl Sagan, Ann Druyan, and Steve Soter, of Druyan-Sagan Associates, and their production of the classic PBS Series Cosmos, as well as all the other featured figures and visuals.
John Evans

YouTube - Networked Student - 0 views

  • he Networked Student was inspired by CCK08, a Connectivism course offered by George Siemens and Stephen Downes during fall 2008. It depicts an actual project completed by Wendy Drexler's high school students. The Networked Student concept map was inspired by Alec Couros' Networked Teacher. I hope that teachers will use it to help their colleagues, parents, and students understand networked learning in the 21st century.Anyone is free to use this video for educational purposes. You may download, translate, or use as part of another presentation. Please share.
  • The Networked Student was inspired by CCK08, a Connectivism course offered by George Siemens and Stephen Downes during fall 2008. It depicts an actual project completed by Wendy Drexler's high school students. The Networked Student concept map was inspired by Alec Couros' Networked Teacher. I hope that teachers will use it to help their colleagues, parents, and students understand networked learning in the 21st century.Anyone is free to use this video for educational purposes. You may download, translate, or use as part of another presentation. Please share.
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    The Networked Student was inspired by CCK08, a Connectivism course offered by George Siemens and Stephen Downes during fall 2008. It depicts an actual project completed by Wendy Drexler's high school students. The Networked Student concept map was inspired by Alec Couros' Networked Teacher. I hope that teachers will use it to help their colleagues, parents, and students understand networked learning in the 21st century. Anyone is free to use this video for educational purposes. You may download, translate, or use as part of another presentation. Please share.
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