Skip to main content

Home/ Literacy with ICT/ Group items tagged papert

Rss Feed Group items tagged

1More

Seymour Papert: Project-Based Learning | Edutopia - 8 views

  •  
    "Seymour Papert: Project-Based Learning"
1More

Professor Seymour Papert - 0 views

  •  
    Papert web page
1More

In Memory: Seymour Papert | MIT Media Lab - 1 views

  •  
    " Seymour Papert, whose ideas and inventions transformed how millions of children around the world create and learn, died Sunday, July 31, 2016 at his home in East Blue Hill, Maine. He was 88."
1More

Why We Must Teach Our Teachers Computational Thinking - The Tech Edvocate - 0 views

  •  
    "Computational thinking isn't new. Three decades ago, Seymour Papert introduced computational thinking when he developed the concept of bricolage, which is the construction of something new from many sources. He rightly understood the significance of computers, and with computational thinking, he surmised that they would not only be an integral part of our educational process, but we would need to acquire new ways for learning when using computers. In essence, the bricoleur builds knowledge by engaging in a process of building precise steps that encourage the construction of knowledge. Papert recognized that over time, the learner's theory may change as the result of refining his or her responses in any of the four stages of computational thinking. Even before Papert's work, however, educational visionaries insisted that the way to solve problems in any field was by adopting sequential problem-solving methods, which became algorithmic or computational thinking. In short, we use computational thinking (CT) to solve problems."
1More

So You're Ready to Start a Makerspace… - krissy venosdale - 3 views

  •  
    "Hold up.  Before you ask me what kind of 3d printer to buy, I want to introduce you to something even better. Someone, actually. Seymour Papert.  Let me guess, if you're like me, you were NOT introduced to him in your college coursework on education.  Then one day, you discovered his work and started reading it.  Articles dated from around the year you started kindergarten, talking about empowering children to use their creativity and how technology's role plays into all of that in a beautiful way. Then you realize this Maker Movement unfolding around us?  It's so NOT about products. It's not about the flashy kits and lists of things to order.  In fact, that STUFF is an INSULT to what it really is.  You don't need tons of expensive stuff or a special room where creativity is allowed.  You need to make the environment, wherever it may be, the kind of place that brings the makerspace OUT of each child.  And to do THAT? You just need to know your kids. What are their needs? What do they like? What are their passions? Empowerment comes out of connecting with kids and then letting them steer the ship."
1More

Why Making Is Essential to Learning | Edutopia - 0 views

  •  
    Making is as old as learning itself. While the maker movement may only be about a decade old, the human desire to create dates back to the earliest forms of human activity, from making stone tools to drawing on cave walls (Halverson & Sheridan, 2014; Martinez & Stager, 2014). Thinkers such as Pestalozzi, Montessori, and Papert helped paved the way for the maker movement by stressing the importance of hands-on, student-centered, meaningful learning. Instead of viewing learning as the transmission of knowledge from teacher to student, these thinkers embraced the idea that children learn best when encouraged to discover, play, and experiment. More recently, maker education is being used as a way to connect do-it-yourself informal learning to classrooms. Driven by new technologies such as 3D printing, robotics, and kid-friendly coding, making is emerging as an effective way to introduce students to STEM, particularly women and minorities. By incorporating elements of making into the classroom, educators can bridge the gap between what students are passionate about and what they're learning in school.
2More

Willow Garage introduces TurtleBot robot | KurzweilAI - 0 views

  • Willow Garage has announced TurtleBot robot kits, intended to put a low-cost, personal robot kit in the hands of hobbyists and developers.
  •  
    I recall logo and turtle robotics. Seymore Papert is skill alive and well. This clever 'robot' kit could be a nerd's delight!
1More

Learning with 'e's: Learning, making and powerful ideas - 1 views

  •  
    "This is number 31 in my series on learning theories. I'm working through the alphabet of psychologists and theorists, providing a brief overview of each theory, and how it can be applied in education. Previous posts in this series are all linked below. My last post explored Donald Norman's ideas around perception and the design of every day objects. In this post, the work of Seymour Papert will feature, especially his work on learning through making, also known as constructionism."
1More

10 Making Activities For The Classroom That Don't Break The Budget - Modern Teaching Blog - 0 views

  •  
    "I am a big advocate for embedding a maker culture in my classroom to deepen students understanding of topics. With an interdisciplinary approach, making, tinkering, and STEAM activities enable our students to design and create a piece of work that is embodied by teamwork, problem solving, and critical thinking. "Maker centred learning helps students see themselves as people that can effectively take action in the world". (2017, Clapp, E. P., Ross, J., Ryan, J. O., & Tishman, S). Designing lessons around making principles empowers students to embrace a continuous learning cycle, where a growth mindset and accepting failure is part of the journey to achieve success. "The role of the teacher is to create the conditions for invention rather than provide ready-made knowledge" (Seymour Papert)."
1More

Minecraft Mathland - 2 views

  •  
    "Michael Fullan (2013) describes critical thinking as the "ability to design and manage projects, solve problems, and make effective decisions using a variety of tools and resources" (p. 9).  Papert (1980) supports exercises that "open intellectual doors" (p. 63).  Minecraft tasks can be used to create experiences that can be otherwise challenging to design, which according to Drake (2014), should address real-world problems that may not necessarily have one clear answer.  Digital tools such as Minecraft demand higher order thinking skills, which include "the ability to think logically, and to solve ill-defined problems" and "formulating creative solutions and taking action" (Ontario Ministry of Education, 2016, p. 12)."
1More

A Principal's Reflections: Shifting from Passive to Active Learning - 3 views

  •  
    ""Nothing could be more absurd than an experiment in which computers are placed in a classroom where nothing else is changed." - Seymour Papert When it comes to improving outcomes in the digital age, efficacy matters more than ever.  Billions of dollars are spent across the world on technology with the hopes that it will lead to better results.  Tom Murray and I shared this thought in Learning Transformed: Educational technology is not a silver bullet. Yet year after year, districts purchase large quantities of devices, deploy them on a large scale, and are left hoping the technology will have an impact. Quite often, they're left wondering why there was no change in student engagement or achievement after large financial investments in devices. Today's devices are powerful tools. At the cost of only a few hundred dollars, it's almost possible to get more technological capacity than was required to put people on the moon. Nevertheless, the devices in tomorrow's schools will be even more robust. With that in mind, it's important to understand that the technology our students are currently using in their classrooms is the worst technology they will ever use moving forward. As the technology continues to evolve, the conversation must remain focused on learning and pedagogy-not on devices. Unfortunately, technology is not a magic wand that will automatically empower learners to think critically, solve complex problems, or close achievement gaps.  These outcomes rely on taking a critical lens to pedagogical techniques to ensure that they evolve so that technology can begin to support and ultimately enhance instruction.  If the former (pedagogy) isn't solid, then all the technology in the world won't make a difference.  As William Horton states, "Unless you get the instructional design right, technology can only increase the speed and certainty of failure.""
1More

Computational Thinking: I do not think it means what you think it means - Medium - 1 views

  • The Wing 2006 Viewpoint has been tremendously influential in the computational-thinking narrative (the paper had 1,841 citations, when checked Mar. 4, 2016 on Google Scholar). But it took us on a detour from the original, powerful idea envisioned by Seymour Papert more than 30 years ago.
1 - 17 of 17
Showing 20 items per page