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John Evans

Clever Ways to Use Math Manipulatives with EdTech to Facilitate Deeper Learning - 3 views

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    "Manipulatives are objects that allow learners to interact with mathematical concepts. The learner changes the manipulative in some way, and the manipulative provides informative feedback. Research suggests that using maniuplatives (physical or virtual) has a positive effect on student achievement.  Check out how ST Math educators incorporate physical manipulatives with education technology to provide different ways to explore math concepts and facilitate deeper learning:"
John Evans

Control Alt Achieve: 21 Chrome Extensions for Struggling Students and Special Needs - 5 views

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    "Technology can be a powerful tool to assist students with special needs or any sort of learning challenge. In particular the Chrome web browser allows users to install a wide variety of web extensions that provide tools that can help all learners, regardless of ability level. In this blog post we will take a look at 21 Chrome web extensions that can assist students in five main categories: Text to Speech Readability Reading Comprehension Focus Navigation Some of the tools fit into more than one topic, but each is only listed once. Certainly this list does not cover all of the useful web extensions available for struggling learners, but it is a great place to begin. In addition to the list of extension, I have also linked in the video and help guide from a webinar I did a while back on "Google Tools for Special Needs"."
John Evans

Resources for Teaching English-Language Learners | Edutopia - 1 views

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    "From literacy instruction to arts and technology integration, explore strategies for engaging English-language learners."
John Evans

Introducing Design Thinking to Elementary Learners | User Generated Education - 1 views

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    "Design thinking is an approach to learning that includes considering real-world problems, research, analysis, conceiving original ideas, lots of experimentation, and sometimes building things by hand. The projects teach students how to make a stable product, use tools, think about the needs of another, solve challenges, overcome setbacks and stay motivated on a long-term problem. The projects also teach students to build on the ideas of others, vet sources, generate questions, deeply analyze topics, and think creatively and analytically. Many of those same qualities are goals of the Common Core State Standards. (What Does 'Design Thinking' Look Like in School?) I use the following activities to introduce elementary students to the design thinking process. The ultimate goal is for the learners to work on their own, self-selected problems in which they will apply the design thinking. Introducing the general design process to elementary student occurs through showing the following video about the engineering process:"
John Evans

Top Issues Capturing the Minds of Educators and Parents This Year | MindShift | KQED News - 2 views

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    "Every year there are some topics and conversations that grab readers' attention more than others. In 2016, MindShift readers engaged most often and deeply with stories about the tricky job of motivating learners, especially when circumstances like poverty, learning differences and trauma complicate classroom dynamics. Educators are looking for ways to reach all facets of the complicated learners that sit in their classrooms, diving deeply into research about self-control, mindfulness programs and teaching strategies to give students structures for their thinking. And, since educating a child is a partnership between schools, families and communities, many classroom teachers and parents alike are increasingly concerned about the role parents play in nurturing and supporting students."
John Evans

Beyond the Genius Bar: Cultivating Leadership With a Student Led Tech Team | EdSurge News - 0 views

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    "You've probably heard of the student-led "Genius Bar", which is generally a team of student leaders that provide technical support for the technology devices and programs in their schools. What a great way to utilize and develop student knowledge and skills, right? I couldn't agree more. Busch's student tech teams have four sub-committees: the "Newcast Directors," the "iPad Consultants," the "Makerspace Mentors," and the "Cyber Squad." But what if we took the opportunity to develop young, skilled learners a step further, and asked those student leaders to support, collaborate with, and mentor teachers and their peers with in-class technology projects? What if we asked those student learners to create informative, instructional digital content that is accessible to all? After all, many of us would agree that the students are the ones who are usually the most knowledgeable, up-to-date resources for what is the latest and greatest with technology, so why not tap into their large knowledge base and cultivate their leadership potential? Our school here in Wisconsin did just that, and the results have been astounding. Here's how it happened."
John Evans

Personalize Learning: Continuum of Motivation: Moving from Extrinsic to Intrinsic - 2 views

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    "Motivation has a great impact on the learning process. While some people learn more by outside influences, others may achieve more by their personal aspirations. Whatever the situation, everyone involved in any learning process should know how motivation affects learning. The Continuum of Motivation graphic below is a snapshot of what moving from extrinsic motivation to intrinsic might look like as learners progress from teacher-centered to learner-driven environments."
John Evans

What Students Feel Learning In A State Of Flow - - 3 views

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    "Watch children, youth, and even adults when they are immersed in learning something of interest of them, and you will see often complete engagement and personal joy. When education is done "right", learners often feel and experience the following in their both formal and informal educational environments: Joy Engaged Excited Wonderment Intrinsically Motivated Creative Accomplishment and Pride (in themselves and in their work) Connected (to the content, to other learners, to experts) Purposeful Important Valued All of these feelings described above are often experienced as part of a FLOW state. The characteristics of "Flow" according to its originator and researcher, Czikszentmihalyi, are: Completely involved, focused, concentrating - with this either due to innate curiosity or as the result of training Sense of ecstasy - of being outside everyday reality Great inner clarity - knowing what needs to be done and how well it is going Knowing the activity is doable - that the skills are adequate, and neither anxious or bored Sense of serenity Timeliness - thoroughly focused on present, don't notice time passing Intrinsic motivation - whatever produces "flow" becomes its own reward."
John Evans

'Free-Range Learners': Study Opens Window Into How Students Hunt for Educational Conten... - 1 views

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    "'Free-Range Learners': Study Opens Window Into How Students Hunt for Educational Content Online"
John Evans

Apps in Education: Early Years Apps for Learning - 0 views

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    "More antidotes of very young learners becoming engaged by and using apps continue to surface. There is even early evidence that preschoolers who use iPads for some guided activities have a small advantage with language acquisition. Dr D Bebell, Sue Dorris and Dr Mike Muir from the Auburn School District presented to Auburn School District Committee. This has yet to be proven conclusively but may have interesting outcomes for early years teachers. There was no suggestion of which apps were used in the study but it did make me curious to see what apps were available for early learners. Here are a number of apps that can be used by preschool and infants age kids. "
John Evans

20 Ways to Bring Your Textbook to Life! by @ShellTerrell | TeacherCast Blog - 9 views

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    "Your textbook is just another tool in your teacher's instructional kit. The problem is that for many of us it becomes a crutch when we first begin lesson planning. The textbook can be very useful for planning curriculums and lessons. It is a framework and guide that provides us a general overview of what should be covered within our classes. However, for our learners the textbook is often boring and tedious. No learner wants to spend hours sitting down reading or answering questions from a textbook for an entire year. I hope the following tips show you how to bring this tool to life for more hands-on, student-centered learning in the forthcoming year."
Nik Peachey

Nik's QuickShout: Creating interactive video on the iPad - 0 views

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    I think this kind of tool can be really beneficial for creating flipped learning or video orientated learning as the speaker can guide learners to various learning resources on the web. They can also embed visual support for language learners such as text and images and even write over the video as though it were a whiteboard.
John Evans

A round-up of interactive video options - @joycevalenza NeverEndingSearch - 0 views

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    "We take for granted that we can interact with text, but up until recently it's been a challenge to interact (read/write/talk) with media.  I last looked at tools for annotating and interacting with video more than a year ago.  The field has changed a bit. Why interact with video? Being able to interact with video allows us to personalize video-based instruction, by leading learners to the segment of video we like them to watch, by adding voice-overs, notes, pop-ups, screenshots, maps, references, pauses.   It also allows learners to create video with even more depth and features and can the interaction can be used to support media literacy learning."
John Evans

10 Creative Pre-assessment Ideas You May Not Know - Brilliant or Insane - 5 views

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    "Pre-assessment is a powerful instructional tool. Conducted prior to new learning experiences, the process empowers students as much as it empowers teachers. I became acquainted with pre-assessment during the early years as a classroom teacher. This was when differentiated instruction felt new to everyone. In those days, we used pre-tests, anticipation guides, and student work samples from previously taught units to identify what kids knew, what they were already able to do, and where we should invest our greatest energies. Our pre-assessment practices have evolved quite a bit since then. Many teachers have come to understand that assessment in any context rarely requires testing, and data isn't just a simple set of numbers, and defining strengths and needs serves learners in more ways than we previously understood. Sure, we still pre-assess to compact the lessons we teach, but engaging learners in this sort of reflective work helps them carve productive pathways through student-directed learning experiences as well. Consider some of these approaches as you design learning experiences for your students or prepare to engage them in self-directed projects:"
John Evans

The MindShift Guide to Digital Games and Learning | MindShift - 1 views

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    "The MindShift Guide to Digital Games and Learning started as a series of blog posts written by Jordan Shapiro with support from the Joan Ganz Cooney Center at Sesame Workshop and the Games and Learning Publishing Council. We've brought together what we felt would be the most relevant highlights of Jordan's reporting to create a dynamic, in-depth guide that answers many of the most pressing questions that educators, parents, and life-long learners have raised around using digital games for learning. While we had educators in mind when developing this guide, any lifelong learner can use it to develop a sense of how to navigate the games space in an informed and meaningful way."
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