Her response blew me away. "I ask my readers," she said. I doubt anyone in the room could have guessed that answer. But if you look at the Clustrmap on Laura's blog, Twenty Five Days to Make a Difference, you'll see that Laura's readers -- each represented by a little red dot -- come from all over the world. She has a network of connections, people from almost every continent and country, who share their own stories of service or volunteer to assist Laura in her work. She's sharing and learning and collaborating in ways that were unheard of just a few years ago.
Erase All kittens (E.A.K) . Activity Guide - Learn Coding - 4 views
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"E.A.K. teaches code using 'stealth learning' - our goal is to provide learners with their first steps towards digital literacy in the most entertaining way possible. By changing the source code of the levels - written in HTML and CSS, just like a web page - players must rescue kittens to complete the game."
LoFi NoFi Teaching Kit - 2 views
DevLearn 2010, the aftermath... - Laura Dickson - 3 views
Into the Book - 0 views
World Without Walls: Learning Well with Others | Edutopia - 0 views
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Welcome to the Collaboration Age, where even the youngest among us are on the Web, tapping into what are without question some of the most transformative connecting technologies the world has ever seen.
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The Collaboration Age is about learning with a decidedly different group of "others," people whom we may not know and may never meet, but who share our passions and interests and are willing to invest in exploring them together. It's about being able to form safe, effective networks and communities around those explorations, trust and be trusted in the process, and contribute to the conversations and co-creations that grow from them. It's about working together to create our own curricula, texts, and classrooms built around deep inquiry into the defining questions of the group. It's about solving problems together and sharing the knowledge we've gained with wide audiences.
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Travel the Trail: The Hour of Code | 2016 Iditarod Teacher on the Trail™ Laur... - 0 views
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"To celebrate Computer Science Education Week, students around the world are participating in the Hour of Code. This global event brings computer science into schools to allow students, for one hour, to learn basic programming and coding to nurture problem-solving skills, logic, and creativity. My class spent some time designing an Iditarod Trail course for students to travel using round Sphero robots. What is a Sphero? It is simply an app-enabled ball that students code or program to move. It can jump, change colors, and roll in any direction up to 4.5mph. Our robots represented an Iditarod dog team in the 2016 race. Students used the free Sphero app for programming its movement along the course we created. "
Creating a Classroom Culture of Laughter | Edutopia - 2 views
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"In the age of technology, when students use online databases for home research and when Khan Academy tutorials personalize learning, why does the 21st-century student come to school? They come to see their friends. They come for the community. They come to be part of a classroom culture that motivates them to stick with the online tutorial and write that last paragraph in an essay. For my first seven years of teaching, I spent the first week discussing class norms, dutifully posting group expectations on the wall, and asking that students sign an agreement to follow them in an effort to "determine class culture." Turns out there's a quicker, more fun way to establish a positive atmosphere. With a little reinforcement, this positive culture lasts past the honeymoon of the first two weeks and into the second quarter when the gloves come off. The secret is improv games. I call them warm-ups and play them once a week at the beginning of class. Many students tell me that warm-ups are the best part of their day."
The Student-Centered Math Class | Edutopia - 0 views
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"Close your eyes and picture the most recent math class you taught. Who is doing the math? Who is doing the talking? Who is doing the thinking? Three years ago, my answer would have been "me"-the teacher. My students were doing math, but I was probably telling them how to think and what to do most of the time. My big aha moment was being introduced to the research of Peter Liljedahl, a professor at Simon Fraser University. Liljedahl proposes three strategies that you can implement in order to create what he calls the thinking classroom: Start with good problems, use visibly random groups, and work regularly on vertical nonpermanent surfaces. I started using these three strategies in my math classes, and they have been an absolute game-changer. I can confidently say that my students now do most of the thinking and talking in my classroom."
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