littleBits Quick Start Guides | Invent To Learn - 0 views
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"littleBits are ingenious snap-together magnetic elements used to create whimsical machines and prototype complex electronic circuits. It's impossible to short-circuit the littleBits or create a syntax error in your physical "program" since they only snap together the "correct" way. Kids from 5-85 love inventing with littleBits. We recently created two "Quick Start" guides for the trickier aspects of working with littleBits. You may download them here: littleBits Quick Start Guide littleBits Arduino Bit Quick Start Guide (for programming your littleBits-based machine) littleBits Cloudbit Quick Start Guide (for Internet of Things) Download our complete 20+ page workshop kit"
Let your kids invent and build with The Everything Machine - 2 views
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"From the creators of Simple Machines and The Robot Factory, comes a fun way for your kids to build awesome stuff in The Everything Machine by Tinybop. If your children are interested in machines, mechanics, programming, or even circuitry at an early age, then encourage them with this fun new tool."
Your Students can be "Makers": 16 Projects Invented by Teachers | Getting Smart - 0 views
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"The premise is simple: start with a quick tour of the facility and very brief show-and-tell of the tools (less than 30 minutes!), follow with a group brainstorming session around project ideas (less than 30 minutes!), then form groups to jump into projects. Even before lunch on the first day, groups were already sketching and tinkering with Hummingbird Robotics kits, MaKeyMaKeys, cardboard and MakeDo's, and more. For two days, I jumped in to help groups, learned new tools myself (LittleBits!), fetched tools and supplies as needed (copper tape! wire strippers!), recommended resources and suppliers (Sparkfun! DigiKey!), and acted as cheerleader for teachers pushing themselves to learn incredible new skills and create amazing artifacts of their learning. The final projects blew ALL of us coaches away! The absolute best part, from my perspective, is that every single project was immediately applicable back in the participant's classroom. Most of them are generally applicable in any learning environment! Serious high school science content, literature and history, elementary grades, even social/emotional learning… This was absolutely the most excellent collection of practical and academically-oriented maker projects I've seen!"
MediaShift . Learning in a Digital Age: Teaching a Different Kind of Literacy | PBS - 0 views
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"Education," scholar and writer Ralph Ellison once said, "is a matter of building bridges." And perhaps, no bridge is more important than the bridge to the future. As educators, it's our responsibility to prepare students for the world of tomorrow. Yet tomorrow isn't what it used to be.
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How do we prepare students for work that hasn't been invented yet? While it's difficult to predict what the social and economic climate will be like in the years to come, we can analyze trends and extrapolate future scenarios.
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While these 21st century skills are essential, they aren't enough. There is a growing expectation for these abilities to be leveraged and expressed using digital tools.
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Engineers asked children to come up with useless inventions then actually made them | N... - 2 views
Using SAMR to Teach Above the Line | Getting Smart - 5 views
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"I've adopted a few different tech integration models over the years, discussed the ideas with administrators for use as a starting point for tech integration, and kept the ideas front of mind as I invent and discover new ways for using technology as a tool for learning. Discussing the stages of tech integration has led to some thought provoking and inspiring conversations, but the ideas have not gained a lot of momentum in my face-to-face teaching environment until now. As many districts jump on board with 1:1 implementation, Apple's use of the SAMR model as a framework for tech integration presents a consistent, clear and powerful message that is spreading!"
Connecting Makerspaces to Authentic Learning | Rethinking Learning - Barbara Bray - 1 views
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"I love the idea of making, inventing and tinkering. Just watch kids who are immersed in the activities and you can see the engagement. But is the learning authentic and relevant? I presented three sessions at the Free Maker Movement event at One Work Place on Wednesday, September 30, 2015 with some amazing educators who presented hands-on activities. The event will took place at our Oakland Center for Active Learning . I decided I needed to spend some time researching where the Maker Movement was happening and find examples of authentic learning. This gave me the opportunity to talk to several of my friends and share how they have transformed learning spaces to Makerspaces. Everyone I talked to made a point that it is about creativity not consumption. Yet when I went to different Maker events, I saw activities that an adult set up, purchased a kit or provided directions for activities. They were all fun, but I was having trouble seeing the connections to real learning or any ownership from kids."
Social Media: Why This Matters To Everyone In Education - 4 views
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Back in 1999, when there were still a few people muttering that the Internet was “just a fad”, the science fiction writer and visionary Douglas Adams wrote an article expressing amusement at the way the mainstream media considered the Internet something odd, and slightly sinister: …you would think we would learn the way these things work, which is this: 1) Everything that’s already in the world when you’re born is just normal; 2) Anything that gets invented between then and before you turn thirty is incredibly exciting and creative and with any luck you can make a career out of it; 3) Anything that gets invented after you’re thirty is against the natural order of things and the beginning of the end of civilisation as we know it until it’s been around for about ten years when it gradually turns out to be alright really. (Adams, 1999)
EYC Makerspace Session - Tackk - 1 views
7 ways to foster kids' confidence and creativity with hands-on learning - The Washingto... - 2 views
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"Juan Carlos Galindo, a Wheaton High School ninth-grader with attention-deficit disorder, always had difficulty managing academic demands when he was younger. His mother, Virginia Munoz, a single mother of four, regularly found her son asleep with homework in his lap. She knew he was struggling, and she worried he would become a checked-out, rebellious teenager. In seventh grade, however, Juan Carlos was invited to participate in a maker learning partnership between Parkland Middle School in Rockville and the KID Museum in Bethesda. The maker philosophy emphasizes hands-on, self-guided projects to build kids' technical skills and confidence through tinkering, inventing and designing."
Join Our Video Project: #ShowUsYourMakerSpace - Education Week - 1 views
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""Maker spaces"-facilities designed to encourage hands-on activity and experimentation-have become an increasingly exciting part of many schools' digital-learning and career-tech offerings. With their focus on inventiveness and collaboration, they also offer new ways of looking at classroom or learning-space design. To showcase the composition and variety of these facilities, Education Week is asking educators to post short videos of their schools' maker spaces to YouTube, Twitter, and Instagram over the next month, using the hashtag #ShowUsYourMakerSpace. (Photos are OK, too.)"
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