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John Evans

Free Technology for Teachers: Photo Mapo for Archiving Summer (and other things) - 3 views

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    "While gathering resources to share with campus teachers, I stumbled upon the Photo Mapo app and quickly added it to my list of tools for summer archival. The intent was to provide a repository of tools and applications that educators could utilize in the midst of their staycations and vacations that could also be extended to the classroom. Photo Mapo is a FREE app that does just that. "
John Evans

Free Technology for Teachers: Photo Mapo for Archiving Summer (and other things) - 1 views

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    "While gathering resources to share with campus teachers, I stumbled upon the Photo Mapo app and quickly added it to my list of tools for summer archival. The intent was to provide a repository of tools and applications that educators could utilize in the midst of their staycations and vacations that could also be extended to the classroom. Photo Mapo is a FREE app that does just that. "
John Evans

TPACK Explained | TPACK.org - 3 views

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    "Technological Pedagogical Content Knowledge (TPACK) attempts to identify the nature of knowledge required by teachers for technology integration in their teaching, while addressing the complex, multifaceted and situated nature of teacher knowledge. The TPACK framework extends Shulman's idea of Pedagogical Content Knowledge."
John Evans

From Mars to Minecraft: Teachers Bring the Arcade to the Classroom | MindShift - 2 views

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    "Teachers have found many different ways of using digital games in the classroom. But what kind of games are these students playing? And how are teachers incorporating them in the classroom? Last year's report from the Joan Ganz Cooney Center, "Games For A Digital Age," made the distinction between "short-form" and "long-form" learning games. Short-form games are designed to be played during a single class period. "They focus on a particular concept of skill refinement, skills practice, memorization, or performing specific drills." Long-form games "extend beyond a single class period" and sometimes gameplay can "spread over multiple sessions or even several weeks." Often long-form games are comprehensively tied to a full curriculum. They can replace textbooks by offering an interactive experience that seamlessly blends content, practice, and assessment into a contextualized learning experience. While some programs like this already exist, it's difficult to implement well. For teachers who want to get started, short-term games can supplement their already established curricula with fresh and engaging activities. Learning Games"
John Evans

Free Technology for Teachers: Mystery Science - Great Science Lessons for Elementary Sc... - 0 views

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    "Mystery Science is a relatively new service that is offering nice science lessons for elementary school students. The lessons on Mystery Science feature a series of videos and images arranged around a science subject. After each video there are questions that students can answer on their own or work through with your guidance. The lessons don't stop there. After the initial videos and questions you can extend the lessons by leading students in hands-on activities that reinforce the concepts shown in the videos. Mystery Science provides materials lists and detailed directions for each hands-on activity"
John Evans

How to Turn Any Classroom Into a Makerspace | Edudemic - 4 views

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    "There is a certain magic found in rolling up your sleeves and tackling a project head on, an undeniable sense of empowerment that results from solving problems and manifesting big ideas. In essence, that's the soul of the maker movement - creative individuals from all walks of life united by an insatiable desire to improve the world around them. Although synonymous with 3D Printing, it extends far beyond a single technology or buzzword. Truth be told, the maker movement represents the instinctual drive of our species to ascend ever upwards: to innovate, design, and construct a better tomorrow. "
John Evans

Makey Makey Math - Coding Probability Simulators #makerED | Brian Aspinall, CV - 2 views

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    "As I gear up to present student work at ETFO's ICT Conference in Toronto, I'd like to share some ideas: 1. Coding allows for students to learn across math strands instead of in isolation. 2. Coding is a place for students to fail safely. 3. Coding allows students to take risks and solve problems. 4. Computational thinking is a form of problem solving not accomplished with textbook work. 5. "Making" is creative. Creativity is fun. Here is a student application coded to support our Grade 8 probability strand. We extended our projects with Makey Makeys so users had a physical interaction."
John Evans

Questioning; Challenge & Engagement | Gary King - 1 views

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    "Questioning is a fundamental element of pedagogy, one you could read endlessly around, but the reality is using questioning to challenge and engage all learners is demanding and potentially problematic to get right. Recently I've been working with a team of teachers, shaping our CPD model in preparation for the new academic year. Engaging in dialogue around teaching and learning with colleagues is always a pleasure and extremely informative, and one aspect continually crops up; deep, challenging and engaging questioning. Firstly, I think it's crucial to outline what we are trying to achieve when we think about the purpose of questioning, for me it includes the following: Allowing students to develop a fuller understanding of a concept because they have tried to explain it themselves To easily recall existing knowledge To be able to link the ideas in the lesson with existing knowledge To tackle problems at a deep level and be able to extend their thinking To engage easily with a task because they are clear about what is expected To develop independence in the way they learn and think"
John Evans

Educator Resources - 3 views

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    "We've assembled guides, project booklets, case studies and more to help you get started or extend your use of littleBits in the classroom, library or makerspace. We've also included information about STEAM education and how the Maker Movement is intersecting with education."
John Evans

NMC Horizon Report > 2015 K-12 Edition | The New Media Consortium - 2 views

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    "What is on the five-year horizon for K-12 schools worldwide? Which trends and technologies will drive educational change? What are the challenges that we consider as solvable or difficult to overcome, and how can we strategize effective solutions? These questions and similar inquiries regarding technology adoption and transforming teaching and learning steered the collaborative research and discussions of a body of 56 experts to produce the NMC Horizon Report > 2015 K-12 Edition, in partnership with the Consortium for School Networking (CoSN). The NMC also gratefully acknowledges ISTE as a dissemination partner. The three key sections of this report - key trends, significant challenges, and important developments in educational technology - constitute a reference and straightforward technology planning guide for educators, school leaders, administrators, policymakers, and technologists. It is our hope that this research will help to inform the choices that institutions are making about technology to improve, support, or extend teaching, learning, and creative inquiry in K-12 education across the globe. View the wiki where the work was produced."
John Evans

Daily Shoot: Miss Dunsiger's Class - Day 187 | - 0 views

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    Today was Dr. Davey's first Maker Day, and an amazing one at that! Here's a look at our day. All of the Grade 1-Grade 7 students participated in today's Maker Day. Students attended two of seven different sessions based on their interests: Minecraft/Coding, Collaborative Art, Beautiful Junk, Positive Graffiti, Making Music, Lego/Blocks, and Egg Drop. Staff members paired up together to facilitate the learning at each of the sessions, and the students directed most of the learning based on their interests. I (Aviva) worked with an amazing Grade 4 student that led the Minecraft/Coding session, and even worked with small groups of students on coding the Arduino. It was really quite incredible! After two sessions, students reflected on the day and on their learning, and then extended the "Maker Learning" back in the classroom. Today was all about the Learning Skills, problem solving, creativity and critical thinking. As you can hear in our video reflection, there were also links to our classroom learning including Science (Structures) and Math (shapes, figures, and non-standard measurement). There was also a lot of Arts learning today (with creating music and creating works of art including the elements of design). What an amazing day!"
John Evans

18 Simple Ways To Make Your iPad Faster - 2 views

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    "You bought your iPad new three years ago, and now it's getting a bit long in the tooth. Opening apps can take forever. Sometimes they crash, stop responding, or won't open to begin with. If you want to extend the life of your little glass rectangle-and make your iPad faster in general-the following tips can help. And all of these tips are simple(ish)-nothing crazy like jail-breaking or changing hardware."
John Evans

How to Turn Any Classroom Into a Makerspace | Edudemic - 0 views

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    "There is a certain magic found in rolling up your sleeves and tackling a project head on, an undeniable sense of empowerment that results from solving problems and manifesting big ideas. In essence, that's the soul of the maker movement - creative individuals from all walks of life united by an insatiable desire to improve the world around them. Although synonymous with 3D Printing, it extends far beyond a single technology or buzzword. Truth be told, the maker movement represents the instinctual drive of our species to ascend ever upwards: to innovate, design, and construct a better tomorrow. "
John Evans

Teens Try Out "Real Life" With Internships For Academic Credit | MindShift - 0 views

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    "Extended-learning opportunities are finding favor in more U.S. high schools as educators look for ways to give teenagers avenues to explore what they might like to do with their lives. By thinking outside of the classroom, kids who may not have thrived in traditional academic settings can find opportunities in the field. In this Atlantic article, Emily Richmond describes a school in Pittsfield, New Hampshire where students get class credit for completing internships in the community. "
John Evans

woices.com - where the words go - 0 views

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    Woices is a FREE internet service that allows people to create, share and consume echoes, audio records which are linked to a very specific geographical location or real world object. Woices ultimate goal is to extend reality by creating a new layer of audio information, what we call the echoesphere, that will make the world a more interesting place.
John Evans

University of Manitoba: Continuing Education: Certificate in Interdisciplinary Studies:... - 0 views

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    In today's world, where information and conversations are continually at our finger tips, new technologies and new approaches to teaching and learning are becoming of increasing interest to educators. The most prominent changes center on how we relate to others and how we relate to information. This 216 hour online certificate program explores the changing landscape of technology, information, communication, fostering discussion on how these trends impact learning and teaching. This certificate is a joint initiative of Extended Education and the Learning Technologies Centre at the University of Manitoba.
John Evans

14 Podcasts To Help You Through Your Commute | How To Split An Atom - 0 views

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    Below are an assortment of podcasts for all of those long commutes and extended days at the office. I tried to put together a varied list (though surprise, it skews towards technology) and include a few choices you might never of heard before.
John Evans

Edusim - Inventing the future, one classroom at a time - 0 views

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    Edusim is a free opensource 3D multi-user virtual world specifically for your classroom interactive whiteboard (Smartboard, Activeboard, Interwriter, Mimio, eBeam, or WiiBoard). Edusim is extendable allowing multiple classrooms to connect their interactive whiteboards for collaborative learning session. Read more about Edusim and turning your classroom interactive whiteboard into a low cost single walled CAVE based virtual world platform here.
John Evans

PLN Yourself - 0 views

  • Personal Learning Networks (PLNs) are all about using web tools such as blogs, wiki, twitter, facebook to create connects with others which extend our learning, increases our reflection while enabling us to learn together as part of a global community. PLNs increase our opportunities to ask questions and receive help compared to our normal daily face-to-face interactions.
  • Personal Learning Networks (PLNs) are all about using web tools such as blogs, wiki, twitter, facebook to create connects with others which extend our learning, increases our reflection while enabling us to learn together as part of a global community. PLNs increase our opportunities to ask questions and receive help compared to our normal daily face-to-face interactions.
  • Best of a PLN is it's personal! You make all the choices: What tools you use! Who you connect with! How you want to learn! When you want to learn!
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    by Sue Waters
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