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John Evans

Please, No More Professional Development! - Finding Common Ground - Education Week - 4 views

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    "Please, No More Professional Development! By Peter DeWitt on April 17, 2015 8:10 AM Today's guest blog is written by Kristine Fox (Ed.D), Senior Field Specialist/Research Associate at Quaglia Institute for Student Aspirations (QISA). She is a former teacher and administrator who has passion for teacher learning and student voice. Kris works directly with teachers and leaders across the country to help all learners reach their fullest potential. Peter DeWitt recently outlined why "faculty meetings are a waste of time." Furthering on his idea, most professional development opportunities don't offer optimal learning experiences and the rare teacher is sitting in her classroom thinking "I can't wait until my district's next PD day." When I inform a fellow educator that I am a PD provider, I can read her thoughts - boring, painful, waste of time, useless, irrelevant - one would think my job is equal to going to the dentist (sorry to my dentist friends). According to the Quaglia Institute and Teacher Voice and Aspirations International Center's National Teacher Voice Report only 54% percent of teachers agree "Meaningful staff development exists in my school." I can't imagine any other profession being satisfied with that number when it comes to employee learning and growth. What sense does it make for the science teacher to spend a day learning about upcoming English assessments? Or, for the veteran teacher to learn for the hundredth time how to use conceptual conflict as a hook. Why does education insist everyone attend the same type of training regardless of specialization, experience, or need? As a nod to the upcoming political campaigns and the inevitable introduction of plans with lots of points, here is my 5 Point Plan for revamping professional development. 5 Point Plan Point I - Change the Term: Semantics Matter We cannot reclaim the term Professional Development for teachers. It has a long, baggage-laden history of conformity that does not
John Evans

Where Edtech Can Help: 10 Most Powerful Uses of Technology for Learning - InformED : - 2 views

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    "Regardless of whether you think every infant needs an iPad, I think we can all agree that technology has changed education for the better. Today's learners now enjoy easier, more efficient access to information; opportunities for extended and mobile learning; the ability to give and receive immediate feedback; and greater motivation to learn and engage. We now have programs and platforms that can transform learners into globally active citizens, opening up countless avenues for communication and impact. Thousands of educational apps have been designed to enhance interest and participation. Course management systems and learning analytics have streamlined the education process and allowed for quality online delivery. But if we had to pick the top ten, most influential ways technology has transformed education, what would the list look like? The following things have been identified by educational researchers and teachers alike as the most powerful uses of technology for learning. Take a look. 1. Critical Thinking In Meaningful Learning With Technology, David H. Jonassen and his co-authors argue that students do not learn from teachers or from technologies. Rather, students learn from thinking-thinking about what they are doing or what they did, thinking about what they believe, thinking about what others have done and believe, thinking about the thinking processes they use-just thinking and reasoning. Thinking mediates learning. Learning results from thinking. So what kinds of thinking are fostered when learning with technologies? Analogical If you distill cognitive psychology into a single principle, it would be to use analogies to convey and understand new ideas. That is, understanding a new idea is best accomplished by comparing and contrasting it to an idea that is already understood. In an analogy, the properties or attributes of one idea (the analogue) are mapped or transferred to another (the source or target). Single analogies are also known as sy
John Evans

Lisa Nielsen: The Innovative Educator: 5 Components Necessary for A Successful School E... - 2 views

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    "The Managing Complex Change model puts language to that which makes some schools successful while others struggle. The model looks at five components necessary to create a desired environment. These include vision, skills, incentives, resources, action plan. If any one piece is missing the model indicates results schools will experience including change, confusion, anxiety, gradual change, frustration, and a false start. When thinking of successful schools such as Science Leadership Academy, The MET, The Island School, The iSchool, you will find they have all those components in place. On the other hand, when I hear teachers lamenting about their school failures, the model brings clarity to the fact that one or more of these components are missing. Below is the chart that lays this out. Following the chart, I'll take a look at what each missing component might look like in a school environment. As you read, consider which, if any are components, are missing at your school. save image Lack of Vision = Confusion When I hear exasperated teachers spinning their wheels, working so hard to get ready for all the various mandates and requirements, but never feeling a sense of accomplishment, it is clear there is not a tangible school vision that has been communicated. In some cases this is because what is being imposed does or can not reconcile with what the school wanted for their vision. Skill Deficit = Anxiety My heart goes out to those with a skill deficit. They are required to implement a curriculum they are not trained in using or being evaluated via measures with which they are not familiar. Or…they are put into a position they were not trained for or prepared to embrace. Social media provides a great medium for helping these teachers get up to speed, but when the outreach occurs, the anxiety is abundantly clear. Lack of Incentives = Gradual Change It is not unusual for innovative educators to feel like and be perceived as misfits. Islands onto their own
John Evans

Do Kids Really Learn From Playing Educational Games on Tablets? | Catriona Wa... - 0 views

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    "Last night while helping my 8-year-old son do his weekly spelling homework, my 5-year-old, always looking to divert attention his way, told me he'd learnt how to write the letters A and Z while playing an alphabet and phonics learning game on my tablet. "Would you like me to write the big or little A for you?" he asked grinning with self pride. Until recently, there has been little empirical evidence to answer the question everyone's asking about whether these educational Apps kids love playing really do teach them anything. But now there is hard evidence they do. A recent study conducted by New York University shows that a reading and phonics learning App had a measurable impact on the literacy of children."
John Evans

A Deceptively Simple Game that Teaches Students How to Ask the Right Questions | graphi... - 6 views

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    "Part of what makes games great is how subjective our enjoyment of them can be. The best games unravel in different ways for different people; we play them differently and in different contexts, changing what they mean to us. Unfortunately, when we evaluate games for the classroom we often don't consider how mutable they are. We see them as either containing a certain amount of educational content or not. Some games fit into this model, sure. But for games that are more akin to, say, modeling clay than quizzes -- the learning value is up for grabs; they need people to give them shape and context. On its face, Geoguessr -- a geography guessing game that tosses players into random parts of the world (using Google's Street View) -- doesn't seem to have much traditional educational value. There's not much to be memorized and used on a typical geography test. Players guess where they are rather than know it, and guessing is bad, right? Not quite. Because what Geoguessr gets kids to do is think about what the essence of geography is. It asks the player to consider "place" in every sense, not just from the perspective of a geographer. It asks the player to think like an anthropologist, a scientist, indeed - a detective. In fact, it's one of my go-to examples of "21st century literacy," that notoriously murky way of looking at the world that's tough to understand, let alone teach."
John Evans

A Parent's Guide to Educational iPad Games - iPads in Education - 6 views

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    "I've started a list of educational iPad game apps for parents. I've got a special affinity for these games as I originally started my career in technology as a first generation educational software designer. The list contains casual, fun games to use at home. They don't necessarily help you master long division or prepare for an upcoming geography test. The accent is primarily on having fun. If your child isn't going to enjoy playing then the app won't make the list. The second important criterion is that time spent playing is productive and that something of value is learned while playing the game."
John Evans

Craig Kemp's Professional Reflection Blog: PBL in Mathematics - Creating a Board Game - 1 views

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    "PBL (Problem Based Learning) has long been an important aspect of my teaching programme. This term in my Year 6 Mathematics Class we have been learning about Fractions and Decimals. After doing some learning about how to use and manipulate them effectively and developing an understanding of chance, the students have been set a problem based around filling a gap in the market.   The students were set a problem based on filling a gap in the market. The problem was: "The educational board game market is severely lacking fraction, decimal and chance based games to support learning"."
John Evans

Apps in Education: Cool Games on the iPad for Learning Maths - 8 views

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    "Maths is one of the most fundamental skills that any child needs to succeed at school and life in general. Make the learning less of a chore by implementing gaming elements into the learning process. Lots of kids chose to play these games even knowing that they are maths based. That says something about the concept on which these types of games have been developed. See if any might be suitable for your class or perhaps just for one or two struggling students."
John Evans

Reach for the APPS Brings iPads to Children With Autism - 2 views

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    " Apple has long touted its device's assistive technology as a powerful tool for the educational development of physically and mentally disabled children. The iPad's touch screen makes it easier to manipulate than more traditional educational tools. For children with autism, "the iPad is not a toy, but a tool that works best when there is a 'team effort' between parents and therapists encouraging its proper use," said Marc Reisner, co-founder of Reach for the APPs. "Our goal is to provide schools with iPads so they can reach every child on the autistic spectrum." Reach for the APPs built their site with an initial donation from Managed Digital. Now, they're seeking out donations of money and/or iPads from both individuals and corporations to propel the program forward. According to reports from the Center for Disease Control and Prevention, 1-in-88 children have some form of autism, up 78 percent from just a decade ago. The demand for augmentative communications devices is growing. But the schools can't meet the demand, so the children are losing valuable time during critical developmental years. Lois Brady, a speech language pathologist and assistive technology specialist, said apps can help develop fine-motor skills, which will in turn make functions like writing and manipulating small objects easier for the students. "I have spent years working with the most challenging students that are considered profoundly disabled," she said. "And I have seen some small miracles when I introduce the iPad into our therapy, as the children have made huge gains in attention, focus, communication, language and literacy skills." Some experts also say that the iPad can lessen symptoms of autistic disorders, helping children deal with life's sensory overload. Brady will be contributing content to the Reach for the APPs website to inform therapists about the latest-and-greatest apps for children all over the autistim spectrum. Apps must be tailor
John Evans

The Making Movement in Education | onthegoteach - 1 views

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    "As my first batch of masters courses come to a close, I was asked to reflect back on my experiences with the Maker movement. At first, I found it to be a bit out of my realm of comfort. I'm not one to sit and tinker with machinery and play video games. As I delved deeper, I found that making is not only about video games and tinkering with things, it's about creating and inventing. Creation can look many different ways, too. It can be using everyday household items to make a new game to play. It can be using a familiar presentation tool to create a project on a topic you've been dying to learn more about. Creating is the basis for the Maker movement, and it needs to become commonplace in the classroom."
John Evans

The Flow Theory In The Classroom: A Primer - 2 views

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    "This is number 6 in my blog series on major learning theories. My plan is to work through the alphabet of psychologists and provide a brief overview of their theories, and how each can be applied in education. In the last post we examined the work of Craik and Lockhart on Levels of Processing theory. In this post, we explore the work of Mihály Csíkszentmihályi on Flow Theory. This is a simplified interpretation of the theory, so if you wish to learn more, please refer to the original work of the theorist. There is an interesting news report on the BBC News website this morning. It is a piece claiming that children who use technology at home are finding that they are not able to concentrate in school. They are not able to focus, claims the report, because 'they're spending so much time on digital games or social media.' Yeah right. It's easy to blame lack of concentration on technology, but what about the quality of the lessons they are attending? The onus is on teachers to make lessons more interesting, and that is what they are trained to do. Part of the solution might be to incorporate these digital games and social media into some of the lessons. Just how can we engage students more effectively? Here's Flow Theory:"
John Evans

Maintaining Your Sanity In The Pressure Game Of Teaching - 1 views

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    "One year ago, I wrote the article, Why Good Teachers Quit. It was hard to write and I struggled with sharing my friend's frustration and exhaustion. Yes, it was actually about a friend and not me. Today, I am happy to report my friend is still teaching. I am also sad to report her situation is no better. In fact, I might even say it has gotten a little bit worse. She still works long, hard, physically and mentally exhausting days. She is still overwhelmed by data and binders and often superhuman-like expectations. She still does it everyday because she knows she makes a difference to her students, to their lives, and their learning. The article I shared created a conversation I was humbled to read. Every few weeks, I would check the link and see a few new comments posted. Recently, I had another friend tell me that an educator she connects with from across the country via Facebook posted it. It thrills me that others enjoyed the article and it continues to live on a year after I shared it with TeachThought. It also scares me in so many ways. It frightens me that there are so many good educators who feel the same way. It scares me that there are so many educators who feel helpless in their fight to achieve more for themselves and for their students. It saddens me that the conversation has turned to unions and stress-related health sabbaticals for many teachers."
John Evans

Video Game Design with Elementary Learners | User Generated Education - 0 views

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    "In order to support interest and passion driven learning (all - I mean all - of my students play video games) as well as address cross-curricular content area integration of language arts, science, and technology standards, I had my gifted elementary learners, grades 2 through 6, do a semester long project on video game design."
John Evans

A Principal's Reflections: A Wake Up Call For School Leaders - 1 views

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    "So the other day I tweeted out this comment, "I am amazed each day to see so much educational progress in my Twitter feed. This should be the norm, not the exception." Many people in education talk a great game when it comes to the effective use of technology, but the results (lack there of) speak for themselves. I constantly see and hear about leaders who tout themselves in a way that makes others develop a perception that they actually know something about the effective integration of a variety of technology tools to improve professional practice. However, once you get past the rhetoric you quickly realize that it is just talk with a clear lack of substance.  This is not to say that they are unwilling to learn or embrace significant change in this area.  It just hasn't happened yet, at least from my view.  Thus, the use of social media in schools by educators continues to be an uphill battle.  "
John Evans

Breakout EDU - You Had Me At Breakout! - 0 views

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    "Back in March of this year at the Future Ready Schools Summit at Leyden High School, I attended one of the featured speaker sessions led by James Sanders. It was a great session with lots of takeaways about meaningful digital learning. My biggest takeaway though, was one of the last things he mentioned in the session. I looked back at my notes and this is the last thing I typed… "Breakout room idea". James shared with us this breakout room idea and gave us a little background about how this all came about. He went on to explain to us that there are these escape rooms around the world where you pay to get "locked in" a room with friends and try to escape by solving puzzles and unlocking codes. He was in Edmonton, Canada, with some high school students playing one of these escape games and he was amazed at how hard these students were working during this game. James wanted to turn this incredible learning experience of problem solving and fun and into something that can be used in the classroom. I left there super excited about this."
John Evans

Terasoft Launches Action Sight Words Games to Help Children Read Better - Teachers with... - 6 views

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    "Award-winning educational software publisher Terasoft, a. s., today is pleased to announce the release and immediate availability of Action Sight Words Games & Flashcards for Reading Success for iPhone and iPad from its new professional series aimed at early reading improvement. Featuring a total of 6 engaging games with over 300 high-frequency English words from the popular Dolch Sight Words List, the Action Sight Words Games application makes learning vocabulary and spelling fun and easy for young learners."
John Evans

Hour of Code 2017: Unlock an Exciting New World by Taking a 'Hero's Journey' | 3BL Media - 2 views

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    "In a few weeks, people around the world will celebrate Computer Science Education Week. Millions of kids and others will participate in an Hour of Code, a global call to action to spend an hour learning the basics of coding. Today, it's my privilege to announce that Microsoft has released a new Minecraft tutorial for Hour of Code, called Hero's Journey, that will be used in classrooms, at after-school programs, community centers and homes everywhere. The tutorial uses game elements loved by so many young people, and introduces a fun character called the Agent, to present computer science concepts in a fun and creative way. Learn more in a post today by Deirdre Quarnstrom, Minecraft Education general manager, and start planning your Hour of Code."
John Evans

Google Released A New Geography Based Game ~ Educational Technology and Mobile Learning - 2 views

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    "Google has recently released a new game called Smarty Pins which uses Google Maps for its layout. This is basically a game that tests players geography and trivia skills. I have been tinkering with it for sometime today and thought it ideal for classroom use with students."
John Evans

Lisa Nielsen: The Innovative Educator: The Social Media Game Elementary School Students... - 0 views

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    "I'm a student voice advocate. Fortunately, my employer supports this and as such, we have been incorporating the voice of students in the guidelines around social media (You can see the teen guidelines at schools.nyc.gov/socialmedia). Most recently I had the opportunity to speak with hundreds of elementary students about social media and which platforms they are using. Admittedly, I'm not much of a user of social media platforms for the under 13 set, so I knew I had a lot to learn. Interestingly, across the board, one platform rose to the top and I had never heard of it before."
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