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John Evans

Where Edtech Can Help: 10 Most Powerful Uses of Technology for Learning - InformED : - 2 views

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    "Regardless of whether you think every infant needs an iPad, I think we can all agree that technology has changed education for the better. Today's learners now enjoy easier, more efficient access to information; opportunities for extended and mobile learning; the ability to give and receive immediate feedback; and greater motivation to learn and engage. We now have programs and platforms that can transform learners into globally active citizens, opening up countless avenues for communication and impact. Thousands of educational apps have been designed to enhance interest and participation. Course management systems and learning analytics have streamlined the education process and allowed for quality online delivery. But if we had to pick the top ten, most influential ways technology has transformed education, what would the list look like? The following things have been identified by educational researchers and teachers alike as the most powerful uses of technology for learning. Take a look. 1. Critical Thinking In Meaningful Learning With Technology, David H. Jonassen and his co-authors argue that students do not learn from teachers or from technologies. Rather, students learn from thinking-thinking about what they are doing or what they did, thinking about what they believe, thinking about what others have done and believe, thinking about the thinking processes they use-just thinking and reasoning. Thinking mediates learning. Learning results from thinking. So what kinds of thinking are fostered when learning with technologies? Analogical If you distill cognitive psychology into a single principle, it would be to use analogies to convey and understand new ideas. That is, understanding a new idea is best accomplished by comparing and contrasting it to an idea that is already understood. In an analogy, the properties or attributes of one idea (the analogue) are mapped or transferred to another (the source or target). Single analogies are also known as sy
John Evans

How AI and Eye Tracking Could Soon Help Schools Screen for Dyslexia | EdSurge News - 0 views

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    "In an era of breakneck change and tech innovation, evaluating dyslexia in young students looks much the same today as it has in the past: A struggling reader's parents and teachers might sit down, gather information and assess the child on their strengths and weaknesses to determine a diagnosis and appropriate interventions. Often this is done via paper tests-despite the growing usage of predictive analytics in schools, where there are seemingly as many data dashboards as students in a classroom. All that's to say, it seems like an industry almost too tempting for deep-pocketed tech investors and an ambitious startup with an eye on using machine learning to trim the fat. "Today's methods are quite cumbersome," explains Frederik Wetterhall, the CEO and co-founder of Lexplore, a company that has devised a dyslexia screening tool that pairs eye tracking cameras with AI and algorithms. "With paper- and pen-based tests, it's quite hard to read the results and takes a lot of time. [Educators] ask, 'Who are the kids we think have difficulties?' and they miss a lot of kids.""
John Evans

Education Through Students' Eyes: A Dry-Erase Animated Video | Getting Smart - 3 views

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    "Let's face it. All teachers talk, but not all teachers listen. I know, I know. You are probably thinking, "Well, students talk all the time, but they don't all listen." Granted, you may have a point there. But perhaps the root of the problem, a lack of honest and transparent conversations between teachers and students, can be discovered when Holmes' famous quotation is crossed with The RSA's animated video covering Daniel Pink's Drive. What results is a dry-erase animated video that took two sophomore students from Studio 113 and East Hall High School six hours to plan, draw, and fully articulate their concerns about the following educational concerns: Teachers' view versus students' view of school schedules. School systems' expectations of students versus students' own expectations of themselves. Purpose, application, and importance of certain curricula. The practice of not asking the most important people of all…the students. Ignoring successful educational models, such as Finland. Care to listen? The wise teachers already know it is the "privilege of wisdom" to click "play.""
Nigel Coutts

Rethinking Time to see Education as a Lifelong Journey - Lessons from Blueback - The Le... - 1 views

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    Blueback is a beautiful metaphor for life and particularly of the life we live in schools. When looked at close up, with an eye on the details, the experience of school is one of passing and recurring cycles. When looked at from a distance, with an eye on the whole, there are elements of constancy, the throughlines which bring meaning to our experience and which have as their consequence the residuals of education. 
John Evans

Building the Makerspace of Your Students' Dreams | Edutopia - 2 views

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    ""There's a huge gap between the needs and requirements of the job market of the 21st century and what the education system is delivering," said Vishal Talreja, founder and CEO of Dream A Dream, a Bangalore-based organization that prepares young people from vulnerable backgrounds to succeed in a changing world. Talreja is right -- neither employers nor education leaders (not to mention some students themselves) would argue otherwise. But it is the second point Talreja made before the 2015 LEGO Foundation IDEA Conference that educator-innovators should pay the most attention to: "Learning spaces, which could be physical spaces of learning or just safe environments for learning, are extremely critical." A learning space differs in both look and feel from the traditional classroom. In the past year, we've met social entrepreneurs with an eye on education who are creating cost-effective methods to infuse schools with the type of culture and design that students need to better develop their curiosity, creativity, and imagination, and better achieve desired learning outcomes."
John Evans

Building the Makerspace of Your Students' Dreams | Edutopia - 2 views

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    ""There's a huge gap between the needs and requirements of the job market of the 21st century and what the education system is delivering," said Vishal Talreja, founder and CEO of Dream A Dream, a Bangalore-based organization that prepares young people from vulnerable backgrounds to succeed in a changing world. Talreja is right -- neither employers nor education leaders (not to mention some students themselves) would argue otherwise. But it is the second point Talreja made before the 2015 LEGO Foundation IDEA Conference that educator-innovators should pay the most attention to: "Learning spaces, which could be physical spaces of learning or just safe environments for learning, are extremely critical." A learning space differs in both look and feel from the traditional classroom. In the past year, we've met social entrepreneurs with an eye on education who are creating cost-effective methods to infuse schools with the type of culture and design that students need to better develop their curiosity, creativity, and imagination, and better achieve desired learning outcomes."
John Evans

Education Technology Thought Leader Interview - Jackie Gerstein, Ed.D. - 2 views

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    "Jackie Gerstein, Ed.D, has been a fixture on the education technology scene for years. Dr. Gerstein shares inspiring ideas, practical advice, and the joy of teaching and learning through her blog, User Generated Education, on Twitter (@jackiegerstein), and on numerous other web media channels. If you've been browsing the web with an eye for teaching and technology insights and ideas, you're highly likely to have come across this education technology thought leader."
John Evans

25 Awesome Social Media Tools for Education - 0 views

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    "Connecting with each other comes to us more easily now that we can just tap away on a keyboard and chat with a person who lives over 3000 miles away. Finding information knows no boundaries with Google on every computer in the world. Below you will find 25 social media tools for education. As educators, this means access to more, faster, which is thrilling and mindboggling. However, it can also be frustrating and confusing with so much to choose from. How do you know which platform is the best for your goals? Which social media organization has the best resources and community? Which one would help you communicate better with your students? All of these questions flutter through our minds as our eyes wander through the gallons of information we search through. So, to simplify this daunting task for teachers, the following list consists of the best social media for teachers."
John Evans

Drones Can Be Fun-and Educational | Edutopia - 1 views

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    "Peering up, a teacher asked me, "What are we going to use it for?" as I flew our shiny new drone up between the umbrellas on the quad, past the roof of the gym, and into the low scattered clouds. The camera projected back to my iPhone, and I could see the newly planted trees in our quad, the only green for miles in the Mondrian concrete grid that is our local community. The students and teachers in the quad all looked up too, shielding their eyes to see the drone fly. Our custodians pulled up in their cart, and my assistant principal whooped like one of the middle schoolers on my campus. Get the best of Edutopia in your inbox each week. It's my job this year to answer questions like the one above. As a teacher on special assignment currently serving as curriculum coordinator for my school, I get to learn what's coming our way and devise methods of implementation. I specialize in technology and project-based learning, and I began thinking about implementing the drone immediately upon hearing that our district had purchased it. And I'm not the only one thinking about this issue. In the book Drones in Education, the International Society for Technology in Education touts the engagement factor but also sees academic potential in using drones. To guide schools to successfully implement the technology, the book promotes the SOAR model, which stands for Safety (ethics and legal use), Operation (flight and maintenance), Active learning (engagement in problem solving), and Research (practical applications)."
John Evans

PBS Show Will Teach Preschoolers How To Think Like Computers | EdSurge News - 0 views

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    "As society anticipates a future filled with artificial intelligence, experts are theorizing ways that we humans can outperform the computers that are being programmed to perfection. Some believe educators should focus on building soft skills like empathy and interpersonal communication so humans and robots can complement one another. However, other education thought leaders are ready to beat computers at their own game by teaching people to think like intelligent machines. Why do so many of our kids struggle with math problem-solving? Because they don't know where to start; they don't know how to decompose the problem. Heidi Williams The term for getting humans to think like computers has been coined Computational Thinking, and the idea is taking off. Author Heidi Williams can attest to its popularity after her book on the subject, No Fear Coding Computational Thinking Across the K-5 Curriculum, sold out at the International Society for Technology in Education conference. Inside the book, Williams breaks down computational thinking standards into four parts: 1. Formulating problems through data analysis, abstract models and algorithmic thinking; 2. Collecting, analyzing and presenting data; 3. Breaking down problems into parts and extracting information to understand the system in place; and 4. Using algorithmic thinking to develop sequences and testing automated solutions."
John Evans

The Key to Coding - Part 1 | Mr Kemp - 0 views

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    "If we are to be completely honest with ourselves, the concept or theory behind computer science in the curriculum is not new, well not within Early Years Education. If we stop and think for a minute, what is happening when we code? We end up with - Problem Solving. Plain and simple……Computer programmers, computer scientists……solve problem! Our young learners spend every day solving and overcoming problems and obstacles. As educators, we set up scenarios, we pose problems and we guide the children towards finding strategies. These challenges are often in Maths and Science lessons but we sometimes see them in Physical Education and language classes too. We always strive to relate these problem solving skills to contexts, it makes sense if children can relate to real life scenarios. And this is where coding fits in."
John Evans

Copyright Flowchart: Can I Use It? Yes? No? If This… Then… | Langwitches Blog - 4 views

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    "It is the responsibility of all educators to model good digital citizenship for their students. Especially when it comes to copyright, plagiarism and intellectual property. The waters are murky. Not being familiar with online digital rights and responsibilities (hey, teachers did not grow up with the Internet being around), educators are wading through uncharted waters (hey, I did not know that I could not just google an image to use. If someone puts it up online it is free for the taking). That does not mean they can close their eyes and pretend life is the same or that the same rules apply to online versus offline use of copyrighted material with their students."
John Evans

5 Amazing Ways to Collaborate with Another Class | Ed Tech Diva - 7 views

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    ""Ms. Clark, when are we going to do that again?" Nothing makes me happier as an educator than hearing those words - and lately I have been hearing them a lot! It is not the question as much as the look on the faces of my students that I enjoy the most. It's the inspiring glow of engagement and enthusiasm and the fire in their eyes that makes me want to keep trying new projects. Their relentless desire to do collaborative-based work is proof that they enjoy the journey, the connections and the role of play in their learning. One of the thrills about being an educator in 2013 is this ability to redefine the typical classroom landscape in this way. This year we did it campus wide with some pretty amazing projects that helped everyone see the value in collaborating, and the immense power of thinking outside the box - in this case, I literally mean the constrictive box of the traditional classroo"
International School of Central Switzerland

IMAGERS - Adventures of Amelia the Pigeon - 3 views

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    Read online, or download this book from NASA. Also a teacher's guide for K-2 and 3-4. "The IMAGERS (Interactive Multimedia Adventures for Grade School Education Using Remote Sensing) Program is NASAÕs comprehensive Earth science education resource for the introduction of remote sensing and satellite imagery to children in grades K-8." ""The Adventures of Amelia the Pigeon" was launched in the fall of 2002. Amelia is IMAGERS second interactive web site with multimedia components to engage the K-4 audience and illustrate Earth science concepts. The Pigeon Adventure presents science concepts through metaphors and analogies that relate to inner-city life. The use of a pigeon as the vehicle for the web site provides a metaphor familiar to inner-city children, and Amelia is utilized to introduce the concept of perspective. Through aerial photography created by Pigeon cameras, the web site focuses on the benefits of a birdÕs eye view. Throughout the interactive adventure portion of the web site, aerial and satellite imagery are used to demonstrate the advances of remote sensing through the century. Amelia the Pigeon presents new insights into habitats as she explores the urban environment of New York City."
Phil Taylor

The 5 Keys to Educational Technology -- THE Journal - 3 views

  • It is quite important to include the modifier of "appropriate" to this component
  • use of video to bring the depths of the universe to the learner's eyes; the use of the Internet to give the learner instant access to thoughts and observations of humanity's greatest thinkers--these are examples of technology facilitating the application of our own senses, memories, and cognitive abilities
  • our educational infrastructure is based largely on the idea that the learner will progress far more quickly under the mentorship of a skilled instructor--both knowledgeable in the subject matter and competent in instructional methodologies
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  • Therefore, to justify the continued experimentation with and exploration of new technologies: smart classrooms, use of podcasts, access to the Internet, laptops for every child, and on and on, we need to assess our outcomes, make incremental changes in our methodologies to address shortcomings, then assess again, closing the loop in order to evaluate the efficacy of our work.
John Evans

Literacy Center Education Network - 4 views

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    The Literacy Center Education Network isnon-profit organization with a mission to deliver free, professionally-designed, education material to preschool-age children. Utilizing the power of the Internet, we distribute education material directly to children in their homes, libraries, and schools.
John Evans

Free Technology for Teachers: 10 Sources of Educational Science Games - 15 views

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    "10 Sources of Educational Science Games "
John Evans

Coding and Bots | User Generated Education - 0 views

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    "I have been asked to return to teach summer enrichment classes on maker education for elementary-aged learners at a local school during the summer of 2016. One of the new classes I am designing is called Coding and Bots. The description is: Learn how to code first by playing games and then by coding some bots including Sphero, OZOBOT, and Dash and Dot. All ages are welcome but the child should have basic symbol recognition/reading skills. Two things to note about this class are, first, I learned last summer not to underestimate the learning potential of very young kids. These classes are mixed ages ranging from 4 to 10 year old kids. For most of the maker education activities, the very young ones could perform them, sometimes better than the older kids. Second, I am a strong proponent of hands on activities. Although I like the use of iPads and computers, I want elementary aged students to have to directly interact with materials. As such, I am designing Coding and Bots to include using their bodies and manipulating objects. This translates into having all activities include the use of objects and materials excluding and in conjunction with the iPad - not just using the iPad and online apps/tools to learn to code. The activities I plan to do follow:"
John Evans

The 2 stages of successful early STEM education | eSchool News - 1 views

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    "How to better integrate the connected benefits of computer science in elementary STEM education."
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