Skip to main content

Home/ Literacy with ICT/ Group items tagged edtech

Rss Feed Group items tagged

John Evans

Makers in the Classroom: A How To Guide | EdSurge News - 5 views

  • At Lighthouse Charter School, we use three Making-inspired models: open-ended student-driven projects, integration into curriculum, and Making-focused curriculum. While a single project may involve more than one of these models, you can use these categories to start thinking about Making in your own classroom, school, or educational program.
  • Open-ended student-driven projects ask students to do most of the heavy lifting. The open-ended projects have a strong focus initially on the heart, and a student’s interests--”What are you passionate about? What gets you excited? What would just be cool?” But to create a final project, the mind and hands must get involved as well.
  • Integrating Making into curriculum happens when Making is tied to core academic curriculum or standards, in order to enhance student understanding. For example, when students build circuits using open-ended materials to introduce to concepts about electricity, design bridges to withstand an earthquake as part of a geology study, and deepen their understanding of geometry by programming shapes in LOGO (a computer language developed as a tool for learning), they engage their hands to solidify and deepen the concepts that they are already learning in the classroom.
  • ...1 more annotation...
  • In Making-focused curriculum, the goal is to focus on the Making process and skills, shifting from a focus on academic content/standards to a focus on the Making itself. A kindergarten study of sewing, a robotics elective, or a few class sessions on programming with Scratch fit this model. An important consideration is whether to concentrate on process (such as ideation and prototyping), skills (such as soldering, programming, and sewing), or both, and then tailor instruction to fit those goals. When I design Making classes that focus on process, I have my students write reflections and engage in whole-class discussions to help students think about how they worked through obstacles throughout the project process.
  •  
    "You see it everywhere in K-12. Kindergarteners design toys for their friends to practice empathy, while learning to use a saw and glue-gun along the way. Second graders deepen their understanding of character traits while designing and sewing puppets to represent a character in a folk-tale. In high school physics, students make wind turbines in order to internalize an understanding of how magnetism can create electricity. The "it" I'm referring to is "Making," and simply put, Making is any activity where people create something, often with their hands. I often define Making by looking at what people bring to the Maker Faire, which does include more technical aspects like 3D printing, physical computing and programming. But Making also includes woodworking, growing food, making art and crafts."
John Evans

2015's Top Education Technology Trends | Edudemic - 2 views

  •  
    "Each year, the New Media Consortium and EDUCAUSE release the NMC Horizon Report, which looks at the technology most likely to shape education in the next five years. The 2015 report highlights a number of key changes that educators, those at the higher education level in particular, should be aware of."
Phil Taylor

The Bare Minimum Of Learning Technology - 1 views

  • the conversation is clearly shifting from should technology play a central role in the learning process to how should technology be used to promote learning?
Phil Taylor

- Stop trying to figure out if screentime is good for students - 2 views

  • study what happens when students use these devices to connect, develop, grow and create. We also need to understand that success in the 21st century can not be measured by the bubble tests that were created to measure an industrial model of schooling.
  •  Do we want students to read, write, calculate, receive instant feedback, make global connections, develop a learning network, publish to the world? Of course we do.
John Evans

How to make iPad kids film better | LEARNING & IPADS - 0 views

  •  
    "It's about time I add another post about my actual teaching practice and how my kids use iPads. One set of iPad skills that interests all the kids and gives them something fun to do is professional film making tricks. This would work well with students from the age of 10 to 16."
John Evans

Moving at the Speed of Creativity | 30 Reasons I Love Teaching Elementary STEM - 2 views

  •  
    "This is my 20th year in education but my second year back in the classroom, teaching STEM full-time to 610 4th and 5th graders at Independence Elementary in Yukon, Oklahoma. Our STEM program is very unique, since it's in the "specials "rotation for all students that also includes PE, Music and Art. This is the 4th year of the STEM program in Yukon Public Schools. As we're about to wind down our school year, I thought it would be good to reflect and share about the reasons I love teaching elementary STEM in YPS. If you want to learn more, come to STEMseeds PD Camp June 2-4, 2015!"
John Evans

Shake Up Learning Blog - Shake Up Learning - 0 views

  •  
    "Adding game mechanics to your classroom doesn't have to be complicated. Digital badges are a great way to get started with gamification. Recognize learning achievements in your classroom with badges to motivate and challenge students to reach the next level. (Tip: Badges are also very motivating for teachers!) There are several different approached to using badges in the classroom. Some websites and apps are strictly for creating and awarding badges, and some, more robust systems offer badges within their system. The following resources are just a start for those that are new to gamification, and all are iPad-friendly. I've included links and related resources as well."
John Evans

Top 25 Tech Tools for Teachers for 2015 | edutechchick - 4 views

  •  
    "Teachers have wonderful tech tools to choose from these days. I am positively jealous that many of the tools below did not exist even three years ago when I left the classroom. As the E Learning Coordinator of my division, I get to review and train others on the latest tech tools, which I have to admit, is pretty fun! All of the tech tools featured in this post are free, user friendly, and (likely) will be available on your school's network. These tools are best for students in grades 6-12 but the teacher creation tools can be used for any grade/subject level."
« First ‹ Previous 741 - 760 of 1241 Next › Last »
Showing 20 items per page