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John Evans

Top 50 Blogs for e-Learning Tools and Tips - 2 views

  • If you want to learn a new language or if you want to know how that e-learning tool works, you have plenty of online help to reach those goals. The following list of fifty top blogs for e-learning tools and tips concentrate on technologies, resources, business strategies and more for teachers and students.
John Evans

3 Best Free Flashcard Apps for Students | Edudemic - 4 views

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    "According to an article on Time.com about the best and worst learning techniques, active learning methods (e.g. writing) are far more useful for long-term retention than passive learning methods (e.g. highlighting or underline words). One of the best ways? Surprisingly enough: flashcards, according to research from the Association of Psychological Science."
John Evans

The e-textbook transformation | District Administration Magazine - 4 views

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    "A new wave of e-textbooks is giving students more than just words and a few hotlinks on a digital page. Publishers over the last few years have been adding video, interactive maps and gamified quizzes designed to engage students more deeply in their learning. "Think of it as making the textbook a hands-on activity," says Andrew Miller, an ASCD faculty member and technology expert. "It's making the content come to life in a way that meets the needs of different learners-auditory learners, visual leaders, text-based learners." The latest e-textbooks, developed by traditional publishers as well as new players like Discovery Education, are powered by a host of adaptive features, such as adjustable levels of difficulty and instant translation into other languages. And in some districts, teachers are using platforms like Apple's iBooks to create their own digital course materials."
John Evans

How to find apps: The Great App Checklist - 10 views

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    "Last summer at the Apple developer conference, WWDC, we learned that there were more than 1.2 million apps in the Apple App Store alone. That's a lot of choices. In a sea that large, understanding how to find apps for the classroom can be challenging. In speaking with numerous educators, we learned that most app downloads result from a colleague's recommendation (i.e., word of mouth) or from choosing the first app in the search results. These are both sound strategies given the limited time educators have to explore each new app. But a larger point has become clear: learning to swiftly evaluate apps has become an essential skill in the fast-growing, ever-changing mobile classroom. The Great App Checklist, go.sas.com/MobileLearning. We offer this checklist to help educators zero in on the app they need and to judge how well it performs key functions. This rubric can help developers understand how educators choose apps, what information would help someone in this audience, which details to mention in the app store summary, and what is the essential functionality. The checklist's themes - Purpose, Alignment, Pedagogically-based, Personalization, Sharing, Ease of Use, Privacy, App Citizenship, and Access - are those discussed throughout Mobile Learning: A Handbook for Developers, Educators, and Learners."
John Evans

Directory of over 2,300 E-Learning Tools - Free and Commercial - 0 views

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    This Directory contains over 2,300 tools for learning in two main sections 1. for creating, delivering and managing learning and performance support solutions 2. for managing your own learning and productivity, and sharing resources The tools in this Directory are both freeware/open source (what does free mean?) and commercial.
Dianne Rees

Rethinking e-Learning by Clark N. Quinn : Learning Solutions Magazine - 4 views

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    The opportunity we now have is to use technology to move from an event-based learning model that we know to be ineffective, to a more distributed and contextualized environment that elegantly spans the continuum from formal learning to performance support. And this is not science fiction - we have the tools we need now. Even if we didn't, we should be preparing our thinking for this capability."
Tod Baker

Jane's E-Learning Pick of the Day: Top 100 Tools for Learning 2009: The Final List - 16 views

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    Sometimes you gotta talk about tools. "Here is the final list of the Top 100 Tools for Learning 2009, compiled from the contributions of 278 learning professionals - from education and workplace learning - worldwide. "
John Evans

Why is e-learning just plain wrong? - 3 views

  • Now think about your e-learning program. Does it let your learners naturally explore new information? Does it allow them to practice applying that information, until they’re confident they can get the right results in the real world? Or is your program more e-reading than e-learning? Maybe you’re getting sucked into that vortex of page-by-page, PowerPoint-like courses! If you are, that really does suck...and it's wrong, because your learners aren't getting all they need to perform at top levels.
Dennis OConnor

E-Learning Graduate Certificate Program: Horizon Report 2011 E-Learning Relevent Research - 0 views

  • The 2011 Horizon Report is a collaboration between The New Media Consortium and the EDUCAUSE Learning Initiative
  • Executive Summary Overview
John Evans

Centre4 - Home - - 0 views

  • CORE Education is a not for profit educational research, development and implementation organisation in New Zealand. CORE aims to provide educators with the quality professional learning opportunity in an online context. Centre4 acts as the portal to this e-learning world and you are welcome to explore it in the areas that interest you. While many communities are open to the wider public, some areas have restricted access for project participants. Their purposes are indicated below.
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    CORE Education is a not for profit educational research, development and implementation organisation in New Zealand. CORE aims to provide educators with the quality professional learning opportunity in an online context. Centre4 acts as the portal to this e-learning world and you are welcome to explore it in the areas that interest you. While many communities are open to the wider public, some areas have restricted access for project participants. Their purposes are indicated below.
Phil Taylor

Apps in Education: My E-Textbook Manifesto: - 8 views

  • As educators what do we want from e-textbooks?
  • need to be visually stunning
  • e-textbooks need to have an inherent interactivity that engages
  • ...8 more annotations...
  • should be a fascinating read
  • e-Textbooks that are constantly update
  • able to change the variables so that the effects are changed accordingly
  • non-linear interactive media that allows the students the freedom to negotiate their own learning activities
  • visuals that can be dismantled in order to focus on one aspect
  • Can we monitor a students progress?
  • E-Textbooks are a tool, a tool that in the hands of good teachers and motivated students would produce some absolutely special results. E-Textbooks are only part of the solution. What we need is a situation where student buy-in to their own education. This is where you really see student engagement. 
  • What I really think is this! I think this is the most exciting time in history to be involved in education
John Evans

Blended Learning and Teaching Profession Infographic | e-Learning Infographics - 4 views

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    "Blended learning can create new career opportunities and improve conditions for teachers. As student roles evolve within a more personalized, tech-rich learning environment, teacher roles should evolve accordingly."
John Evans

2009 Horizon Report | EDUCAUSE CONNECT - 0 views

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    he annual Horizon Report is a collaborative effort between the New Media Consortium (NMC) and the EDUCAUSE Learning Initiative (ELI). Each year, the report identifies and describes six areas of emerging technology likely to have a significant impact on teaching, learning, or creative expression in higher education within three adoption horizons: a year or less, two to three years, and four to five years. The areas of emerging technology cited for 2009 are: * Mobiles (i.e., mobile devices) * Cloud computing * Geo-everything (i.e., geo-tagging) * The personal web * Semantic-aware applications * Smart objects Each section of the report provides live Web links to examples and additional readings.
John Evans

The Maker Movement: Standing on the Shoulders of Giants to Own the Future | Edutopia - 0 views

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    "Many teachers know that children learn best by doing. Champions of project-based learning have decades of research to support this, including Edutopia's own compendium. In recent years, the Maker movement has generated a new following in education with many teachers adding interesting new tools and materials like robots, 3D printing, e-textiles, and more. The idea that interesting materials and opportunities for students to work independently on in-depth projects dovetails nicely into what we know about creating optimal learning environments for children."
John Evans

The Maker Movement - Retinkering Education - etsmagazine - 4 views

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    "According to Martinez and Stager, the Maker Movement, a technological and creative learning revolution underway around the globe, has exciting and vast implications for the world of education. New tools and technology, such as 3D printing, robotics, microprocessors, wearable computing, e-textiles, 'smart' materials, and programming languages are being invented at an unprecedented pace. The Maker Movement creates affordable versions of these inventions, while sharing tools and ideas online to create an innovative, collaborative community of global problem seekers and solvers. The Maker Movement in education is built upon the foundation of constructionism, which is the philosophy of hands-on learning through building things. The key message from spending hours in this book was that the Maker Movement overlaps with the natural inclinations of children and the power of learning by doing. By embracing the lessons of the Maker Movement, educators can revamp the best student-centered teaching practices to engage learners of all ages."
John Evans

Erase All kittens (E.A.K) . Activity Guide - Learn Coding - 4 views

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    "E.A.K. teaches code using 'stealth learning' - our goal is to provide learners with their first steps towards digital literacy in the most entertaining way possible. By changing the source code of the levels - written in HTML and CSS, just like a web page - players must rescue kittens to complete the game."
Nik Peachey

Edupunk and student centred learning through technology - 0 views

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    I've often wondered why it is that the internet is such an amazing, creative and inspiring place full of so many fantastically interesting things, and yet so many educational software, applications and e-learning products turn out to be so dull.
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