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John Evans

Getting Started With Periscope In The Classroom - - 2 views

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    "One of the more exciting apps that has recently made it's way onto the social media scene is Periscope. Periscope is a live, interactive video streaming  app which allows users to broadcast media and footage while their followers engage in their content at the same time. When used in the classroom, students are able to connect with the world in real-time and interact with any of the content that is made available to them. One of the ways Periscope can be used to enhance a lesson or unit is with a teacher-directed Periscope. Inviting students to interact in this way now allows for personalizing what is needed from each individual at that very moment. When creating content with a screencast program, teachers must already anticipate the needs of their class. With Periscope, teachers can broadcast content live to their students with the ability to tailor the video on the spot in response to student questions and conversations. Flipping a lesson, re-teaching a strategy, or communicating classroom information all in real-time now gives the teacher the power to easily personalize instruction through the interactivity of this app. Students on the other hand, now have the power to pick the path of their own learning."
John Evans

TouchCast: An Exciting New iPad Tool to Create Wildly Interactive Videos | Wired Educator - 7 views

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    "TouchCast is an exciting new tool that combines video and the web in amazingly new interactive ways that I have never before Img2seen. I believe TouchCast could be an exciting new for educators and students. The ability to move and interact with the content on the screen during the video reminds me of the user interface used in the movie Minority Report. Very creative ability to both create and interact with various content. You can just tell when an app fully uses the capabilities of the iPad and TouchCast is one of those amazing apps that gets it right."
John Evans

ThingLink Brings Interactive Virtual Reality to Schools | Cool Tools for 21st Century L... - 0 views

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    "Virtual Reality is about to find it's way into schools and classrooms with a new layer of interactivity from ThingLink! ThingLink VR will allow educators to create an affordable interactive learning environment to immerse students in learning experiences like never before. ThingLink is evolving from image and video annotation to 360 content, which gives educators a larger canvas to create virtual learning experiences. "
Keri-Lee Beasley

From rainforest to your cupboard: the real story of palm oil - interactive | Guardian S... - 1 views

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    Great example of dynamic and interactive content produced by the Guardian, to show the impact of the palm oil industry.
Keri-Lee Beasley

The Best New Yorker Visual and Interactive Stories of 2017 | The New Yorker - 1 views

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    More interactive and dynamic content to use as mentor texts for students wishing to create content in new ways
John Evans

4 Powerful Tools For Making Your Own Interactive Content - Edudemic - 5 views

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    "Infographics are popular. They're a fun way to present and read data, and many people believe that information that is presented visually is often retained better (at least for some learners). Many teachers today are using infographics, both in their classrooms and for their own professional development. There are so many tools out there to make your own infographics. In the education realm, most people I chat with say that they use Piktochart because it is free and very simple to use. One of the (newer) trends we've been noticing lately has been that more and more infographics are interactive."
Keri-Lee Beasley

10 Mind-blowing Interactive Stories That Will Change the Way You See the World | Visual... - 1 views

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    A great collection of interactive stories to use as mentor texts for more dynamic content.
John Evans

The Global Search for Education: Pictures with Links | C. M. Rubin - 0 views

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    "For teachers and educators, the ability to creatively combine web content with interactive images offers an exciting way to share engaging digital platforms for learning. ThingLink is a popular interactive visual image network being used by thousands of teachers around the country. One image can provide students with a unique and comprehensive hands-on lesson with information included via videos, hyperlinks, text and much more. The company recently announced its new editor for annotating video content, which allows teachers to add notes in this media too. Today in The Global Search for Education, I have invited 3 educators - Jamie Forshey, Lisa Johnson, and Sue Fitzgerald - to share their favorite examples of how they have been using the ThingLink digital tool to promote meaningful and fun learning. Jamie Forshey is an Instructional Technology Specialist and Computer Skills Instructor at the Bellwood-Antis School District in Blair County, Pennsylvania. She shares these three examples from her work with ThingLink:"
John Evans

Please, No More Professional Development! - Finding Common Ground - Education Week - 4 views

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    "Please, No More Professional Development! By Peter DeWitt on April 17, 2015 8:10 AM Today's guest blog is written by Kristine Fox (Ed.D), Senior Field Specialist/Research Associate at Quaglia Institute for Student Aspirations (QISA). She is a former teacher and administrator who has passion for teacher learning and student voice. Kris works directly with teachers and leaders across the country to help all learners reach their fullest potential. Peter DeWitt recently outlined why "faculty meetings are a waste of time." Furthering on his idea, most professional development opportunities don't offer optimal learning experiences and the rare teacher is sitting in her classroom thinking "I can't wait until my district's next PD day." When I inform a fellow educator that I am a PD provider, I can read her thoughts - boring, painful, waste of time, useless, irrelevant - one would think my job is equal to going to the dentist (sorry to my dentist friends). According to the Quaglia Institute and Teacher Voice and Aspirations International Center's National Teacher Voice Report only 54% percent of teachers agree "Meaningful staff development exists in my school." I can't imagine any other profession being satisfied with that number when it comes to employee learning and growth. What sense does it make for the science teacher to spend a day learning about upcoming English assessments? Or, for the veteran teacher to learn for the hundredth time how to use conceptual conflict as a hook. Why does education insist everyone attend the same type of training regardless of specialization, experience, or need? As a nod to the upcoming political campaigns and the inevitable introduction of plans with lots of points, here is my 5 Point Plan for revamping professional development. 5 Point Plan Point I - Change the Term: Semantics Matter We cannot reclaim the term Professional Development for teachers. It has a long, baggage-laden history of conformity that does not
John Evans

38 Of The Best Educational Games For iPad - 1 views

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    "School is a time in a students life where they are learning as much about how to be students and operate successfully in a school as they are about how to read, write, and think. But oftentimes, the demand for pure academic instruction and practice can fly in the face for a student's need-at any age-to play, build, interact, explore, and construct their own learning experience. Issues like these can make mobile technology like tablets a boon to learning, as they can allow individual access to the right app-and the right content, creative opportunity, game, or learning simulation-at the right time. It is the collision of the need for interaction, personalization, creativity, and constant feedback that can make video games powerful tools for learning-and the following 38 games, curated by Sam Gliksman-and excellent place to start. "
John Evans

Learning About Young Makers | User Generated Education - 1 views

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    I am a huge proponent of using hands-on, interactive learning activities to explore ill-defined problems as a way of teaching for all age groups. Given the spontaneity and uncertainty of these types of active learning environments, I believe educators should observe, reflect on, and analyze how learners interact with the materials, the content, the educator, and the other learners. This practice is in line with the teacher as ethnographer. In my role as a teacher as ethnographer, I made some initial observations during my first two weeks of teaching maker education for elementary age students. With half the kids under 7, I learned a bunch about young makers. Young makers are more capable than what people typically believe. Young makers need to be given more time, resources, strategies to learn how to solve more ambiguous and ill-defined problems (i.e., ones that don't have THE correct answer). Too many don't know how to approach such problems. If a project doesn't "work" during the first trial, they way too often say "I can't do this." They have a low tolerance for frustration; for not getting the answer quickly. Young makers often celebrate loudly and with extreme joy when making something work. Young makers like to work together but lack skills or desire to peer tutor one another. Young makers usually like to stand while working. Young makers are more capable than what people (adults) typically believe. During our maker education summer camp, the young makers made LED projects, circuit crafts, and simple robotics. Looking at the instructions for similar activities, the recommended ages were usually 8 and above. Yet, my group of 14 kids contained half under that age. The kids of all ages struggled a bit - as is common with making type activities but all were successful to some degree with all of the activities.
John Evans

ThingLink in the Classroom - One image. Tons of possibilities. - 7 views

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    "Move away from the drib drab of everyday lessons and get more interactive using a free web-based tool called ThingLink. ThingLink can transform the way you teach, and not only that, but the way your students learn. Enough already? You want to know how this work? ThingLink is free image platform that converts an image into a rich and interactive experience by adding music, video, text, images, and more. The best part about ThingLink is you can jam pack everything onto one page and one image. By tagging your image with content from all over the internet  - YouTube, Flickr, Facebook, Twitter, or  linking to a PDF to further explain something…you get the idea. "
John Evans

Perfecting the Connected Classroom of the future - Innovate My School - 2 views

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    "The technological landscape in schools is always evolving. As consumer trends like social networking, mobile applications and smart devices continue to make their way into the classroom, students are increasingly expecting an atmosphere of more interaction and less presentation. Beyond their expectations, the reality is that - as shown by multiple studies - students learn more through interaction and doing things for themselves, rather than passively absorbing content."
John Evans

Where Edtech Can Help: 10 Most Powerful Uses of Technology for Learning - InformED : - 2 views

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    "Regardless of whether you think every infant needs an iPad, I think we can all agree that technology has changed education for the better. Today's learners now enjoy easier, more efficient access to information; opportunities for extended and mobile learning; the ability to give and receive immediate feedback; and greater motivation to learn and engage. We now have programs and platforms that can transform learners into globally active citizens, opening up countless avenues for communication and impact. Thousands of educational apps have been designed to enhance interest and participation. Course management systems and learning analytics have streamlined the education process and allowed for quality online delivery. But if we had to pick the top ten, most influential ways technology has transformed education, what would the list look like? The following things have been identified by educational researchers and teachers alike as the most powerful uses of technology for learning. Take a look. 1. Critical Thinking In Meaningful Learning With Technology, David H. Jonassen and his co-authors argue that students do not learn from teachers or from technologies. Rather, students learn from thinking-thinking about what they are doing or what they did, thinking about what they believe, thinking about what others have done and believe, thinking about the thinking processes they use-just thinking and reasoning. Thinking mediates learning. Learning results from thinking. So what kinds of thinking are fostered when learning with technologies? Analogical If you distill cognitive psychology into a single principle, it would be to use analogies to convey and understand new ideas. That is, understanding a new idea is best accomplished by comparing and contrasting it to an idea that is already understood. In an analogy, the properties or attributes of one idea (the analogue) are mapped or transferred to another (the source or target). Single analogies are also known as sy
John Evans

Walking with Dinosaurs: Interactive Informational Text | Class Tech Tips - 1 views

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    "Many television shows and museum exhibitions have companion apps that bring content to your fingertips. Walking With Dinosaurs: Inside Their World from BBC Earth is a fantastic app with tons of high quality content. Students can read articles about how fossils are formed or learn about dinosaur extinction before checking out encyclopedia style entries."
John Evans

Educreations: Adding Value to the Classroom - Getting Smart by Adam Renfro - crowdsourc... - 0 views

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    "Educreations is a recordable interactive whiteboard that captures your voice, handwriting, typed text, and images. The final product is a cool video lesson that teachers can share with students. This is both a web-based app and iPad app. The cost: Free! With Educreations, students can replay a teacher's lesson online on or their iPads as often as the need to master the content. It also takes the camera off the instructor and turns the focus toward the content, and the content is key, right? It's like a video of your chalkboard or smartboa"
Ginger Lewman

Digital Citizenship Education - 9 views

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    "Program Overview Students interact with music, movies, software, and other digital content every day. Do they understand the rules that dictate the ethical use of these digital files, and do they understand why these issues are relevant? The Digital Citizenship and Creative Content program is a free, turnkey instructional program. The goal is to create an awareness of the rights connected with creative content. Because only through education can students gain an understanding of the relevance of and a personal respect for creative rights and grow to become good digital citizens."
John Evans

Makerspace for Education - Home - 0 views

  • The primary goal of both constructivism and constructionism is to have learners create their own knowledge by creating and interacting with physical objects. It has clear connections to media literacy as well as to self-directed learning. Innovative researchers, and those who wish to see schools develop 21st century learners with the skills to work in today’s multidimensional career settings, know constructivism and constructionism are necessary methods.
  • “Ultimately, the outcome of maker education and educational makerspaces leads to determination, independence and creative problem solving, and an authentic preparation for the real world through simulating real-world challenges. In short, an educational makerspace is less of a classroom and more of a motivational speech without words” (Kurti et al., 2014, p. 11).
  • At the heart of this movement is the understanding that “learning happens best when learners construct their understanding through a process of constructing things to share with others” (Donaldson, 2014, p. 1). 
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    "​The purpose of Makerspace for Education is to provide educators with a hands-on, creative, user friendly, "anytime, anyplace", professional development tool that can be used as part of a community of practice. It allows educators to inform themselves, with tools at their fingertips, on the various aspects of the makerspace as they are ready. Using interactive tools that allow access to necessary information, directly from a user-friendly interface and based on the key frameworks of constructionism and constructivism, makerspace, design thinking and media literacies, teachers will have the tools they need to begin, or continue, their makerspace journeys. This site will evolve and grow as the participating educators add to the content and support the construction of knowledge. "
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