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John Evans

More and More, Schools Got Game - washingtonpost.com - 0 views

  • As Net-generation teachers reach out to gamers, classrooms across the country are becoming portals to elaborate virtual worlds.
  • But lately, researchers and educators say sentiment toward gaming is changing. Advocates argue that games teach vital skills overlooked in the age of high-stakes tests, such as teamwork, decision-making and digital literacy. And they admire the way good games challenge players just enough to keep them engaged and pushing to reach the next level
  • if ( show_doubleclick_ad && ( adTemplate & INLINE_ARTICLE_AD ) == INLINE_ARTICLE_AD && inlineAdGraf ) { placeAd('ARTICLE',commercialNode,20,'inline=y;!category=microsoft;',true) ; } The Pew Research Center reported in September that 97 percent of youths aged 12 to 17 play video games, and half said they played "yesterday."
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  • A new generation of game designers is borrowing from the sophisticated platforms and stunning graphics that captivate students for hours after school. They hope to channel the kind of feverish determination students exhibit when stealing a car in Grand Theft Auto and redirect it toward more wholesome pursuits, such as algebra.
  • Compelling games can help schools compete for students' attention, advocates say, even as many teenagers are tackling complex projects on the Internet in their free time.
  • Private foundations and the National Science Foundation have contributed millions of dollars to developing or studying games. The U.S. Education Department awarded a $9 million grant in September to a New York-based education firm to develop games for the hand-held Nintendo DS to weave into middle school science lessons
John Evans

Beware of School "Reformers" - Alfie Kohn - 0 views

  • To be a school “reformer” is to support: * a heavy reliance on fill-in-the-bubble standardized tests to evaluate students and schools, generally in place of more authentic forms of assessment; * the imposition of prescriptive, top-down teaching standards and curriculum mandates; * a disproportionate emphasis on rote learning—memorizing facts and practicing skills—particularly for poor kids; * a behaviorist model of motivation in which rewards (notably money) and punishments are used on teachers and students to compel compliance or raise test scores; * a corporate sensibility and an economic rationale for schooling, the point being to prepare children to “compete” as future employees; and * charter schools, many of which are run by for-profit companies.
  • Almost never questioned, meanwhile, are the core elements of traditional schooling, such as lectures, worksheets, quizzes, grades, homework, punitive discipline, and competition.  That would require real reform, which of course is off the table.
John Evans

CarrotSticks Online Math Games - 15 views

  • CarrotSticks is an online multiplayer game that improves math skills for 1st - 5th graders as they practice and compete with peers around the world!
John Evans

Is Subject Matter Expertise Enough for Successful Teaching? - Walt Gardner's Reality Ch... - 1 views

  • If knowledge of subject matter were the most important factor in delivering a quality education, then professors with doctorates and a long list of publications in their field would make ideal candidates for K-12, as I wrote in a letter to the editor published in the Los Angeles Times on Dec. 3 ("You get what you pay for"). After all, they certainly possess expertise in their subject. But what most of them lack is pedagogical competence. That's why they wouldn't last very long in a public school classroom.
Phil Taylor

Where's the Innovation? | always learning - 0 views

  • Generally speaking, schools are excruciatingly slow to change. Even when schools are making a concerned effort to be innovative and re-think traditional modes of learning, it often ends up being a variation of what’s already in place.
  • has to be driven by a focus on authentic learning and learner competency. What can our students do? What should they be able to do? How do we help them become capable of doing the things that really matter?
John Evans

New Horizon Report Insists Teachers Use Tech - Getting Smart by Dave Guymon - Competenc... - 3 views

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    "The NMC Horizon Report: 2014 K-12 Edition was released this past week, examining emerging technologies and their potential impact on teaching and learning worldwide. Part of the NMC Horizon Project, a 12-year effort, this report highlights "six trends, challenges, and emerging technologies that will affect current practice" over the next five years. Aside from being great content for your next Twitter chat, this year's iteration of the NMC Horizon Report is a must-read for 21st century educators and education policy makers alike. Following is a summary of major points."
Phil Taylor

ISTE | How to develop computational thinkers - 2 views

  • (CT) is the highest order of problem-solving, is a cross-curricular skill, and is understandable to both machines and humans, I recommend building student CT competency by developing their versatility for recognizing and applying the four elements of CT to familiar problems/situations.
Phil Taylor

MediaRoom - Press Releases - 2 views

  • This report shows that digital tools, content and resources can help elevate the competencies of teachers and also provide evidence of the value technology can bring to students’ learning experiences and outcomes
  • motivating teachers to change their traditional instructional practices to use technology more meaningfully with students
  • Teachers identified five essential elements
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