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John Evans

Like Minecraft? Try these 7 engaging world builders, too | eSchool News | eSchool News - 1 views

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    "With the popular explosion of Minecraft among middle schoolers and beyond, it's worth noting that it isn't the only open world virtual environment with educational value. Nor is it always the most ideal game for teaching every concept, leading other games to pick up the slack. As a result, inspired educators and students are taking notice and branching out."
sulmahmud1

Importance of Physical Education in Our Daily Life - 0 views

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    is recently supposed an important issue in our daily affairs. Physical education should be started from childhood education period. Body movement and gaming is the child's familliar works. He feels a huge amusement by gaming and running freedomly. He engages in gaming when he gets a few free moments.
John Evans

Online Code And Video Game Design Courses For Kids And Teens | Tech Rocket - 3 views

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    "In the digital age, you're never too young to learn valuable STEM skills. Explore code, game design, and graphic design at Tech Rocket, an online learning destination for kids and teens launched by iD Tech."
John Evans

The Ultimate Guide to Gamifying Your Classroom | Edudemic - 1 views

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    "Gamification is the process by which teachers use video game design principals in learning environments. The effects are increased student engagement, class wide enjoyment of academic lessons, and high levels of buy-in, even from your most reluctant learners. When gamifying a classroom there are several things you'll need to consider. The first is content, as in what are you trying to teach? Like any lesson or unit plan, you'll need to figure out how to organize and assess new material. You'll also need to consider your students. What kind of learners are they? What information do they already know? You'll need to have a basic understanding of your students' technology skills and how much support each student may need. You'll want to consider putting together a training manual or some other support system for students who may need extra help. You'll also need to consider your own comfort level with technology and the actual technology available to you. These considerations may lead you to designing your own game, or relying one a template or already built quest."
John Evans

Using MaKey MaKey and Scratch to Teach Properties of Materials | Tales from a 1:1 iPad ... - 0 views

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    "School holidays are a great time to get stuck into techie projects! Today I had a play around with MaKey MaKey and Scratch to program two games with links to the science and technology curriculum.The intent is that students could code their own games, providing them an innovative, challenging and engaging way of demonstrating their knowledge of materials and properties."
John Evans

For the Hesitant Teacher: Leveraging the Power of Minecraft | MindShift | KQED News - 1 views

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    "If there's any video game that has successfully made its way into the classroom, it's Minecraft. There's a small subset of teachers using all kinds of digital games in interesting ways, but the blockbuster hit Minecraft and its educational counterpart MinecraftEDU have reached much wider audiences. But getting started with MinecraftEDU can be intimidating for teachers who don't consider themselves "gamers" and aren't sure how to harness the engagement and excitement of Minecraft. Luckily, there's a robust and global Minecraft teacher community to supply tips, support and even lesson plans."
John Evans

Reflecting on the Making Process | User Generated Education - 2 views

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    "In line with reflecting on experiences, I developed a list of questions and a board game (I love using board games in my classrooms of all ages from elementary to graduate level!) to help with reflecting on the maker process following the completion of maker projects. The purpose of these tools is to increase the possible learning and insights that learners extract from their maker projects."
John Evans

Lisa Nielsen: The Innovative Educator: 5 Components Necessary for A Successful School E... - 2 views

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    "The Managing Complex Change model puts language to that which makes some schools successful while others struggle. The model looks at five components necessary to create a desired environment. These include vision, skills, incentives, resources, action plan. If any one piece is missing the model indicates results schools will experience including change, confusion, anxiety, gradual change, frustration, and a false start. When thinking of successful schools such as Science Leadership Academy, The MET, The Island School, The iSchool, you will find they have all those components in place. On the other hand, when I hear teachers lamenting about their school failures, the model brings clarity to the fact that one or more of these components are missing. Below is the chart that lays this out. Following the chart, I'll take a look at what each missing component might look like in a school environment. As you read, consider which, if any are components, are missing at your school. save image Lack of Vision = Confusion When I hear exasperated teachers spinning their wheels, working so hard to get ready for all the various mandates and requirements, but never feeling a sense of accomplishment, it is clear there is not a tangible school vision that has been communicated. In some cases this is because what is being imposed does or can not reconcile with what the school wanted for their vision. Skill Deficit = Anxiety My heart goes out to those with a skill deficit. They are required to implement a curriculum they are not trained in using or being evaluated via measures with which they are not familiar. Or…they are put into a position they were not trained for or prepared to embrace. Social media provides a great medium for helping these teachers get up to speed, but when the outreach occurs, the anxiety is abundantly clear. Lack of Incentives = Gradual Change It is not unusual for innovative educators to feel like and be perceived as misfits. Islands onto their own
Cathie Howe

MacICT Game Design - 7 views

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    There are a growing number of teachers and schools using game design to enhance student learning and provide an engaging, motivational tool to assist them in achieving this outcome.
Phil Taylor

Tom Chatfield: 7 ways games reward the brain | Video on TED.com - 4 views

  • 7 ways games reward the brain
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    Power of gaming
John Evans

Brain Odyssey Offers Brain Exercises in a Social Game - NYTimes.com - 5 views

  • On Wednesday, Posit Science, a company specializing in games that are designed to exercise the brain, introduced Brain Odyssey, a social online game that is meant to help the brains of baby boomers. The company says its site uses “clinically proven” neuroscience research to improve cognitive performance.
Rick Beach

Free Technology for Teachers: Seven Ways to Build Your Own Educational Games - 12 views

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    create your own educational games
John Evans

Pirate Challenge - 0 views

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    Geography game wher you aid a pirate to find various locations around the world ex. oceans of the world
John Evans

BrainMeld - Bridging The Gap Between Gaming and Education - 0 views

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    The Educational and Video Games industries may seem like completely different worlds, but they have one very important thing in common: They both share the same audience.
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