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John Evans

Our Top 10 Educational Windows Apps for Teachers and Educators ~ Educational Technology... - 2 views

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    "Similar to Mac Apps for Teachers, Educational Windows Apps is a resource section we created last year to help teachers using Windows in their instruction find and access educational Windows apps. We haven't published a lot in there yet but we are planning to invest more time in Windows apps store this year. However, if you are looking for some good educational Windows apps to start with, the collection below features some of the most popular Windows apps among teachers and educators. We are re-sharing it with you below hoping you will find it helpful. Enjoy"
John Evans

The 25 Best Pinterest Boards in Educational Technology - 6 views

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    "Thanks to OnlineUniversities for this list of the Best Pinterest Boards in Educational Technology. Blogs and Twitter aren't the only social tools out there that can help you keep up with the latest and greatest developments in educational technology. Pinterest is rapidly becoming a favorite tool of educators all over the nation, and many have amassed some pretty great collections of edtech-related pins that teachers and students alike can use to explore new ways to learn, share, teach, and grow. While it would be nearly impossible to highlight every edtech pinboard out there, we've shared some of the boards we think stand out among the crowd here. Many are maintained by major educational websites, key figures in edtech, and well-known bloggers, but others were created by teachers just like you who simply want to share resources and tips with others in education."
John Evans

CMEC - 1 views

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    " This Copyright Decision Tool was developed by the Copyright Consortium of the Council of Ministers of Education, Canada (CMEC) . The CMEC Copyright Consortium is composed of the ministers of education of the provinces and territories, with the exception of Quebec. (For further background on copyright and education, you can visit the CMEC Web pages on copyright. ) This Copyright Decision Tool is a supplement to the Fair Dealing Guidelines , created to help teachers determine whether their use of a copyright-protected work is fair dealing. The tool helps teachers assess whether fair dealing permits them to use a copyright-protected work for students without permission or payment of copyright royalties. Fair dealing is only one of several users' rights provided to educational users in the Copyright Act. For a description of other educational users' rights, see Copyright Matters! Every school board or school district should have a staff member who is familiar with copyright law. For more information, contact the ministry or department of Education Copyright Officer for your province or territory, listed here. CMEC wishes to acknowledge that the Copyright Decision Tool is liberally adapted, with permission, from the University of Ottawa's Fair Dealing Decision Tree ."
John Evans

Makerspace for Education - Home - 0 views

  • The primary goal of both constructivism and constructionism is to have learners create their own knowledge by creating and interacting with physical objects. It has clear connections to media literacy as well as to self-directed learning. Innovative researchers, and those who wish to see schools develop 21st century learners with the skills to work in today’s multidimensional career settings, know constructivism and constructionism are necessary methods.
  • “Ultimately, the outcome of maker education and educational makerspaces leads to determination, independence and creative problem solving, and an authentic preparation for the real world through simulating real-world challenges. In short, an educational makerspace is less of a classroom and more of a motivational speech without words” (Kurti et al., 2014, p. 11).
  • At the heart of this movement is the understanding that “learning happens best when learners construct their understanding through a process of constructing things to share with others” (Donaldson, 2014, p. 1). 
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    "​The purpose of Makerspace for Education is to provide educators with a hands-on, creative, user friendly, "anytime, anyplace", professional development tool that can be used as part of a community of practice. It allows educators to inform themselves, with tools at their fingertips, on the various aspects of the makerspace as they are ready. Using interactive tools that allow access to necessary information, directly from a user-friendly interface and based on the key frameworks of constructionism and constructivism, makerspace, design thinking and media literacies, teachers will have the tools they need to begin, or continue, their makerspace journeys. This site will evolve and grow as the participating educators add to the content and support the construction of knowledge. "
John Evans

Make Minecraft a Priority During This Week's Hour of Code - STEM JOBS - 0 views

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    "This year's Computer Science Education Week is upon us and, as many teachers know, it brings the opportunity to show students that they, too, can code. Through fostering a global movement during this week, using the Hour of Code and an enormous social-media campaign, technology giants including Microsoft are offering educational tools, such as Minecraft: Education Edition, to develop student interest in coding. This year, Microsoft has updated its Minecraft: Education Edition tutorial, providing greater opportunities to students for learning to code and more educational tools to educators when introducing this subject."
John Evans

eLearning News: Education Scotland Considers iPad Use in the Classroom « Gatl... - 0 views

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    "In the quest to keep up with current technology, many educational institutions look for ways to incorporate technology into the classroom or into professional development for educators. Education Scotland, the government agency that is responsible for supporting the Scottish educational system, is conducting preliminary research regarding the use of tablet computers and other mobile devices in the classroom with the idea to incorporate the use of iPads in their classrooms on a widespread scale."
John Evans

The Call To Action: Refining Educational Technology's Place in Teacher Preparation Prog... - 4 views

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    "In our innovative classrooms across America, students are using technology in ways that were unheard of just ten short years ago. In a small elementary school in Northwest Baltimore, students use their Makerspace to create 3D printed materials, learn to code and engage in other making activities. In another school in Philadelphia, a student fulfills his senior capstone project requirement by creating a "Smart Beehive" that uses sensors and a camera to track the health of a bee colony. While there are some schools of education that prepare pre-service teachers to excel in these types of technology-rich environments on their first day of in-service teaching, there is still room for growth in our teacher preparation programs as a whole, particularly as more schools shift towards digital learning. "Education-Creative Commons" by NEC Corporation of America licensed under CC BY 2.0" This is why the 2016 National Educational Technology Plan (NETP) asks us to refine educational technology's place in teacher preparation programs. It makes the bold statement that "no new teacher exiting a preparation program should require remediation by his or her hiring district."¹"
John Evans

The Top 23 Educational iPad Apps Teachers Favour to Use in Schools ~ Educational Techno... - 0 views

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    "This is the last post in a series of posts on Tony Vincent's " iPad As Teacher's Pet". In today's post, I am sharing with you a list of some of the top educational iPad apps that teachers favour to use at school. The apps you will see below are based on a March 2014 survey delivered on Twitter to 558 iPad-using teachers. These teachers were asked about their favourite apps to use in school and they came up with this selection. As an educational app reviewer, I find this selection to be highly relevant and contains the best educational apps that teachers should know about. The apps are arranged in order of priority."
John Evans

Personalized Professional Learning in a Digital Age | Alliance For Excellent Education - 1 views

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    "Please join the Alliance for Excellent Education for another webinar in its Project 24 leadership series. Project 24 is a systemic planning framework around the effective use of technology and digital learning to achieve the goal of college and career readiness for all students. This webinar will focus on one of the most important aspects of school transformation: personalized professional learning. For years, the top-down, one-size-fits-all approach to professional learning has been prevalent in schools across the nation. Educators are often brought into large group rooms and a "sit and get" model of professional learning is utilized. Quite often, educators are left feeling frustrated and districts wonder why there is little evidence of impact in a traditional model. In recent years, the concept of educators being empowered to take charge of their own professional learning has gained momentum. During this webinar, Tom Murray, Steven Anderson, and Kyle Pace will discuss the importance of personalized, professional learning; the ability for educators to connect globally and take charge of their own learning; and professional learning in a Future Ready School."
John Evans

Educator as a Maker Educator | User Generated Education - 0 views

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    "The following materials are being used to present to educators the idea that implementing maker education requires a different mindset, and often different roles and skills of the educator."
John Evans

Mobile Learning Handbook Offers Tips on Choosing Apps for Education -- THE Journal - 1 views

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    "SAS Curriculum Pathways has released a new handbook called Mobile Learning: A Handbook for Developers, Educators and Learners. The handbook includes practical tips on creating applications for education, and highlights opportunities for collaboration between educational technology providers and educators. It also advises parents and educators on how best to use mobile learning resources in class and at home."
John Evans

Cardboard Creations: A Maker Education Camp | User Generated Education - 4 views

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    "Cardboard Creations Maker Education Camp utilized no technology (except for projecting images of example projects on the whiteboard) and low/no cost materials. Many of the discussions about and actions related to integrating maker education into educational environments center around the use of new technologies such computer components (Raspberry Pis, Arduinos), interactive robots for kids (Dash and Dot, Ozobots, Spheros), and 3D printers. These technologies are lots of fun and I facilitate Robotics and Computer Science with my gifted students and at one of my summer camps. The learners engaged in these high tech learning activities with high excitement and motivation. Such high excitement, engagement and motivation, though, were also seen at my low tech/low cost maker education camps: LED crafts, Toy Hacking and Making, and Cardboard Creations."
John Evans

How to start using game education (plus 4 games worth trying) - Daily Genius - 2 views

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    "Jean Piaget once said that "play is the answer to how anything new comes about." As educators in the digital age, it is important that we embrace the power of play in our classrooms. One of the ways that we can redefine our practice is by using game education in our schools. Game education is a powerful way to engage 21st century learners in a variety of cognitively complex tasks that lead to deeper levels of understanding. Educational games help students to learn about certain subjects, expand their thinking on specific concepts, and reinforce skill development while they play while increasing engagement, empathy and excellence in the classroom."
John Evans

ARKive Education - Homepage - 0 views

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    ARKive Education is a free-to-use, multi-media resource bank for teachers and other educators. Making use of the stunning imagery available at the award-winning ARKive website www.arkive.org, ARKive Education provides downloadable, ready to use modules on a wide range of curriculum topics, suitable for geography, biology, environmental education and citizenship lessons.
John Evans

Design Thinking Process and UDL Planning Tool for STEM, STEAM, Maker Education | User G... - 2 views

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    "User Generated Education Education as it should be - passion-based. Design Thinking Process and UDL Planning Tool for STEM, STEAM, Maker Education leave a comment » Post by Jackie Gerstein, Ed.D. @jackiegerstein and Barbara Bray @bbray27. Crossed posted at http://barbarabray.net/2017/06/08/design-thinking-process-and-udl-planning-tool/. If there is a makerspace in your school, it may be down the hall, in the library, or in another building. If there is someone other than the teacher managing the makerspace or there is a schedule for the school, your kids may only be able to use it once a week or month. Some makerspace activities may be focusing on how to use the resources available and may not be connecting the activities to the curriculum or around a real world problem. If this is how the makerspace is set up in your school, then your kids may not have access to the resources, materials, and tools when they need them, especially for STEM or STEAM. In deciding what resources you need based on the learners you have, you may first need to determine how your learners learn best, what projects you plan to do, how you can set up a makerspace in your classroom, and much more. This is why we decided to create a planning tool for makerspaces in the classroom for you using the Design Thinking Process and Universal Design for Learning®."
John Evans

The Multiple Uses of Augmented Reality in Education | Emerging Education Technologies - 0 views

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    "Classroom learning as we know it is undergoing change at an unprecedented rate. Technology has made its way to the classroom, increasing the engaging and interactive elements that many students are benefitting from. Students today are already familiar with various technologies, which is why computerized tools and apps make sense in a classroom setting. One study among marketing students has shown that the introduction of technology makes 87% of students more likely to attend class and 72% of them more likely to participate. Augmented and virtual reality are seeing more prominent utilization in classroom and educational settings. The format and even the location of the learning process could be transformed through AR in the years to come. Keeping in mind that 71% of people aged 16 to 24 in the US have a smartphone, AR could be the next big thing in education. Let's explore educational uses of the AR technology in detail."
John Evans

20 Effective ways to use Google Apps For Education - Daily Genius - 2 views

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    "Many teachers and schools have already 'gone Google' so what better way to figure out how to actually get started with the powerful tools than from an effective checklist that lets you quickly discover and check off new ways to use Google Apps For Education in your classroom, school, or district. We're working on building a powerful interactive guide to Google education tools as well as many other useful products so check back soon for the launch of Genius Guides. In the meantime, use this below visual as a means to start experimenting and implementing Google-built education apps in ways you may not have considered before reading this post on Daily Genius."
John Evans

Top 20 Must-Have Educational iPhone & iPad Apps - List Of Must-Have Educational iPhone ... - 0 views

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    "Today, we bring you 20 of the best and must-have educational apps for your iPhone, iPad, and iPod Touch. These apps can be utilized for different levels of classes. Not only these apps educate the students effectively, but students also take keen interest in learning with help of mobile devices and apps. Nearly all of these apps have been recommended by teachers and educators. Come, let us have a look at these educational apps."
John Evans

The Connected Educator: All About Connectedness | Edutopia - 2 views

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    "With Connected Educator Month now upon us for the third year, I thought it would be fitting for folks to share their experiences in becoming what we call a "connected educator." I was interested in that "Aha!" moment people get when they go from the unconnected side to the more collaborative, sharing world of connected education, a world where educators share globally, collaborating with thought leaders, authors, administrators, teachers, parents, and even students with less regard for titles and higher regard for worthwhile ideas."
John Evans

These horses are out of the barn - Home - Doug Johnson's Blue Skunk Blog - 2 views

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    There are some educational "truths" that we can't change, even if we wanted to. These educational technology resources, annoyances, and condiions are here to stay despite some educators denial, resistance and fast grip on the status quo. The sooner educators, especially tech directors and administrators, accept that these things are a permanent part of the educational landscape, the sooner attention will be paid to using them positively and productively.
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