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John Evans

ALA report provides practical advice about adopting 3D printers in libraries | News and... - 1 views

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    "Washington, D.C. -The American Library Association's (ALA) Office for Information Technology Policy (OITP) today released "Progress in the Making: Librarians' Practical 3D Printing Questions Answered" (pdf). Co-authored by 3DPrint360 CEO Zach Lichaa and ALA Senior Policy Analyst Charlie Wapner, the document poses and answers sixteen practical questions related to establishing 3D printing as a library service. All of the questions were fielded from library professionals interested in 3D printing technology."
John Evans

Code.org 2015 Annual Report | Code.org - 1 views

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    "t's been two and a half years since Code.org hired our first salaried employee. We've been humbled to watch the landscape change in K-12 computer science (CS) over that time. This teacher-powered movement has reached hundreds of thousands of classrooms and millions of students. We've never been more confident in our ability to realize our vision - that every student in every school should have the opportunity to learn computer science.

    Although only 25% of U.S. schools teach computer science and computer programming, the field is growing at a rapid pace. Enrollment in computer science is exploding. Over 10% of all U.S. students in grades K-8 registered accounts to begin coding in just the last 2 years. CS is the fastest-growing AP course of this decade. For the first time, the diversity of participating students is improving, with enrollment growth by women and students of color outpacing enrollment growth by White and Asian males."
John Evans

NMC Horizon Report > 2015 K-12 Edition | The New Media Consortium - 2 views

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    "What is on the five-year horizon for K-12 schools worldwide? Which trends and technologies will drive educational change? What are the challenges that we consider as solvable or difficult to overcome, and how can we strategize effective solutions? These questions and similar inquiries regarding technology adoption and transforming teaching and learning steered the collaborative research and discussions of a body of 56 experts to produce the NMC Horizon Report > 2015 K-12 Edition, in partnership with the Consortium for School Networking (CoSN). The NMC also gratefully acknowledges ISTE as a dissemination partner. The three key sections of this report - key trends, significant challenges, and important developments in educational technology - constitute a reference and straightforward technology planning guide for educators, school leaders, administrators, policymakers, and technologists. It is our hope that this research will help to inform the choices that institutions are making about technology to improve, support, or extend teaching, learning, and creative inquiry in K-12 education across the globe. View the wiki where the work was produced."
John Evans

Teens, Social Media & Technology Overview 2015 | Pew Research Center's Internet & Ameri... - 2 views

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    "24% of teens go online "almost constantly," facilitated by the widespread availability of smartphones.

    Aided by the convenience and constant access provided by mobile devices, especially smartphones, 92% of teens report going online daily - including 24% who say they go online "almost constantly," according to a new study from Pew Research Center. More than half (56%) of teens - defined in this report as those ages 13 to 17 - go online several times a day, and 12% report once-a-day use. Just 6% of teens report going online weekly, and 2% go online less often."
John Evans

NMC Horizon Report > 2015 Higher Education Edition | The New Media Consortium - 2 views

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    "The NMC Horizon Report > 2015 Higher Education Edition is a collaborative effort between the NMC and the EDUCAUSE Learning Initiative (ELI). This 12th edition describes annual findings from the NMC Horizon Project, an ongoing research project designed to identify and describe emerging technologies likely to have an impact on learning, teaching, and creative inquiry in education. Six key trends, six significant challenges, and six important developments in educational technology are identified across three adoption horizons over the next one to five years, giving campus leaders and practitioners a valuable guide for strategic technology planning. The report aims to provide these leaders with more in-depth insight into how the trends and challenges are accelerating and impeding the adoption of educational technology, along with their implications for policy, leadership and practice. View the work that produced the report at www.horizon.wiki.nmc.org."
John Evans

Why did Manitoba students perform so poorly on the latest national school report? | Evi... - 2 views

  • Many will point fingers at educators and call for changes in the education system — and ask why changes that have been implemented over the last several years have not been effective. But research done at the Manitoba Centre for Health Policy (MCHP) suggests that we have to go beyond educators if we want to find out why Manitoba scores are at the bottom. It is beyond the education system where changes will have to happen if we want to improve the performance of Manitoba students, and ultimately, improve the life chances of our children and youth.
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    "Many will point fingers at educators and call for changes in the education system - and ask why changes that have been implemented over the last several years have not been effective. But research done at the Manitoba Centre for Health Policy (MCHP) suggests that we have to go beyond educators if we want to find out why Manitoba scores are at the bottom. It is beyond the education system where changes will have to happen if we want to improve the performance of Manitoba students, and ultimately, improve the life chances of our children and youth."
John Evans

Report Finds Teachers Underutilize Resources for Digital Games in the Classroom | MindS... - 0 views

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    "While more teachers are using digital games in the classroom, how they decide which games to use and why is less standardized, according to a teacher survey of 694 K-8 teachers by the Games and Learning Publishing Council called Level Up Learning: A National Survey on Teaching with Digital Games.

    The report finds that teachers learn about games through informal means, such as peers within the school or school district, and could benefit from more explicit training programs. By not having a more formal process, the report finds that "teachers may not be getting exposure to the broader range of pedagogical strategies, resources, and types of games that can enhance and facilitate digital game integration.""
John Evans

How computer coding can increase engagement, provide a purpose for learning | The Hechi... - 0 views

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    ""Why does this matter?"

    Teachers are often called upon to answer this question about an academic subject, and computer science instructors may face this demand more frequently than most. Learning to write lines of code can seem, to many students, like a pointless exercise in tedium.

    But a few professors of computer science have a compelling reply at the ready. They are participants in the Humanitarian Free and Open Source Software project, known as HFOSS-or, more grandly, Software for Humanity. Why does this matter? these professors might respond. Because it's helping to feed needy people in Haiti, or to deliver supplies to earthquake survivors in China, or to manage the medical care of malaria victims in Rwanda."
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