Have you ever had the experience where, after reading a novel, or watching a film, you know you have to read it or watch it again, just to go back and visit a place and characters that you cared about and missed? After playing Square-Enix's Final Fantasy X for the PS2, I've continually found myself wanting to go back and visit the characters and stories again, much like I've traditionally found myself feeling about characters in other media such as film and literature. This article explores the ramifications of the evolution of video games to story telling of this caliber. Roger Ebert may not think video games can be art, but we know better.
Somewhere between pop culture and computer software there lies an intriguing industry of multimedia entertainment that wholly did not exist thirty years ago. Video games are not only the fastest growing of all the entertainment industries\n, they are also the fastest evolving. There are several reasons reasons why. This article presents a discourse on the reasons behind the last quarter of a century's video game explosion and the social and familial ramifications of such a occurrences that cannot help but yield provoking and revealing insights about who we are and where we are headed.