Skip to main content

Home/ ETAP640/ Group items tagged trial

Rss Feed Group items tagged

Jennifer Boisvert

Download Free Trials - 0 views

  •  
    Let's you download free trials for Camtashia and Snagit.
Jennifer Boisvert

Wondershare PPT2Flash Professional - convert PowerPoint to Flash with AICC/SCORM for LM... - 0 views

  •  
    Free trial for a PPT2Flash converter for MS PowerPoint.
kasey8876

Teaching critical thinking through online discussions. - 0 views

  •  
    -Small group discussions- led by the instructor (Good way to start out a course to scaffold these principles) -Buzz groups- which allows two students to discuss an issue -Case discussions- using real or simulated complex problems to be analyzed in detail -Debating teams- where students improve their critical thinking skills by formulating ideas, defending their positions, and countering the opposition's conclusions -Jigsaw groups- students break up into subgroups to discuss various parts of a topic and then come together to present it or teach it to other classmates -Mock trials- students assume different roles in a trial setting
  •  
    Educators role in fostering critical thinking in online discussions
Heather Kurto

Parent Training for Young Children With Developmental Disabilities: Randomized Controll... - 0 views

  • Parenting training has a long history of use with typically developing children who had behavior disorders. Parent training is based on social learning theory, principles of operant theory and behavior modification, and tenets of developmental psychopathology. Evidence suggests that building positive parenting skills and targeting parent–child interactions will have collateral effects on children’s behavior problems (The following popper user interface control may not be accessible. Tab to the next button to revert the control to an accessible version.Destroy user interface controlForehand & Mc-Mahon, 1981; The following popper user interface control may not be accessible. Tab to the next button to revert the control to an accessible version.Destroy user interface controlPatterson, 1982).
  • Unlike parent training for families who have children with behavior problems, programs for children with developmental disabilities often target increasing children’s adaptive behavior, self-help skills, language, or academic skills (The following popper user interface control may not be accessible. Tab to the next button to revert the control to an accessible version.Destroy user interface controlBaker & Brightman, 2004; The following popper user interface control may not be accessible. Tab to the next button to revert the control to an accessible version.Destroy user interface controlBreiner, 1989
diane hamilton

Embodied Learning - 0 views

  • It is useful to think of embodied learning (“M-BOD”), as Gee conceives it, as a dimension of EL since the pedagogy constructs learning as active and interactive, but it would be a mistake to conflate the concepts. M-BOD is a framework, a set of principles, for understanding how people become motivated to engage and re-engage cognitively challenging tasks--to "practice" at something--but this is not thinkable as an operation of (again in Fenwick's words) an "autonomous rational knowledge-making self, disembodied, rising above the dynamics and contingency of experience." Condensing and simplifying some of Gee's ideas, I came up with the hypothesis that practice is pleasurable when it involves people in making choices that reward them somehow--choices about who to be: (imaginative projection: some participation in story-telling or drama) what the rules are (game recognition: the mental labor of identifying problems and how to solve them) how to adapt (or improvise on) the rules to suit a particular context (game elaboration: some kind of recoding of some elements of the game)
  • Far more than books or movies or music, games force you to make decisions. Novels may activate our imagination, and music may conjure up powerful emotions, but games force you to decide, to choose, to prioritize. All the intellectual benefits of gaming derive from this fundamental virtue, because learning how to think is ultimately about learning to make the right decisions: weighing evidence, analyzing situations, consulting your long-term goals, and then deciding…. Those decisions are …predicated on two modes of intellectual labor that are kept to the collateral learning of playing games. I call them probing and telescoping (41) Probing: you have to probe the depths of the game’s logic to make sense of it and like most probing expeditions, you get result by trial and error, by stumbling across things, by following hunches (42-3) Telescoping is managing…simultaneous objectives… you can’t progress far in a game if you simply deal with the puzzles you stumble across; you have to coordinate them with the ultimate objectives on the horizon...Telescoping is about constructing the proper hierarchy of tasks and moving through the tasks in the correct sequence. It’s about perceiving relationships and determining priorities (54-55).
Teresa Dobler

Multitasking: Switching costs - 0 views

  • takes a toll on productivity
  • tries to perform two tasks simultaneously, switch . from one task to another, or perform two or more tasks in rapid succession
    • Teresa Dobler
       
      There are different "varieties" of multitasking. I have read elsewhere that you can't actually do two things at once, so when you are multitasking, you are, by definition, switching rapidly between two competing tasks. But the question still remains, is it bad to be consistently switching between two tasks?
  • switch cost -- one attributable to the time taken to adjust the mental control settings (which can be done in advance it there is time), and another part due to competition due to carry-over of the control settings from the previous trial (apparently immune to preparation).
    • Teresa Dobler
       
      Research found that you are less productive when switching between tasks.
  • ...3 more annotations...
  • As tasks got more complex, participants lost more time
  • often the need to remember where you got to in the task to which you are returning and to decide which task to change to
    • Teresa Dobler
       
      Another reason why switching is harder: you have to remember details about the other task, otherwise you have to rethink about them when you switch back, which takes up time.
  • relatively small, sometimes just a few tenths of a second per switch, th
1 - 8 of 8
Showing 20 items per page