Learning Theory (wikipedia) - 0 views
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In psychology and education, learning is commonly defined as a process that brings together cognitive, emotional, and environmental influences and experiences for acquiring, enhancing, or making changes in one's knowledge, skills, values, and world views (Illeris, 2000; Ormorod, 1995). Learning as a process focuses on what happens when the learning takes place. Explanations of what happens constitute learning theories. A learning theory is an attempt to describe how people and animals learn, thereby helping us understand the inherently complex process of learning. Learning theories have two chief values according to Hill (2002). One is in providing us with vocabulary and a conceptual framework for interpreting the examples of learning that we observe. The other is in suggesting where to look for solutions to practical problems. The theories do not give us solutions, but they do direct our attention to those variables that are crucial in finding solutions. There are three main categories or philosophical frameworks under which learning theories fall: behaviorism, cognitivism, and constructivism. Behaviorism focuses only on the objectively observable aspects of learning. Cognitive theories look beyond behavior to explain brain-based learning. And constructivism views learning as a process in which the learner actively constructs or builds new ideas or concepts.
Social Learning Theory and Web based Learning Environments - 1 views
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Since the 1970s, cognitive psychological perspectives have dominated pedagogical frameworks and models for designing technology-mediated teaching and learning environments. More recently, social learning perspectives have received attention as viable or even desirable frames for research and practice related to teaching and learning, particularly in Web-based learning environments (WBLEs). In this article, the authors analyze these social learning perspectives and how they can be used in the design and implementation of online learning.
Maslow's Hierarchy of Needs - 0 views
Constructionist Learning Environment - 1 views
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Moving from constructivist philosophy, psychology and epistemology to the characterization of constructivist learning environments presents the challenge of synthesizing a large spectrum of somewhat disparate concepts. An appropriate analogy for the way in which constructivist concepts have evolved is that of a prism with many facets. While the facets reflect the same light and form one part of a whole, they nonetheless each present distinct and finely delineated boundaries.
Engaging students by answering their needs. - 0 views
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Survival (food, clothing, shelter, breathing, personal safety and others) and four fundamental psychological needs: Belonging/connecting/love Power/significance/competence Freedom/autonomy, and Fun/learning
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Survival (food, clothing, shelter, breathing, personal safety and others) and four fundamental psychological needs: Belonging/connecting/love Power/significance/competence Freedom/autonomy, and Fun/learning
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. All we can give another person is information.
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Developmental Psychology - 0 views
Myers-Briggs Type Indicator - Wikipedia, the free encyclopedia - 0 views
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From Wikipedia, the free encyclopedia The Myers-Briggs Type Indicator (MBTI) assessment is a psychometric questionnaire designed to measure psychological preferences in how people perceive the world and make decisions.[1]:1 These preferences were extrapolated from the typological theories proposed by Carl Gustav Jung and first published in his 1921 book Psychological Types (English edition, 1923).[2] The original developers of the personality inventory were Katharine Cook Briggs and her daughter, Isabel Briggs Myers.
Early Attrition among First Time eLearners: A Review of Factors that Contribute to Drop... - 1 views
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Some have reported attrition from eLearning as high as 70 - 80% (Flood 2002, Forrester 2000, in Dagger & Wade, 2004). Parker (1999) argues that “With the growth of distance education has come the problem of exceedingly high attrition rates”. Citing Carter (1996), she suggests that eLearning student attrition in some institutions is exceeds 40%, while others (Frankola, 2001). Diaz (2002), put it at between 20 - 50%, and Carr (2000), estimate it to be 10% - 20% higher than for traditional on-campus education.
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learners in employment bring a different set of needs, strategies and motivations to the learning process.
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frequently geographically removed from the learning resources, information sources, learner peers and Tutors compared to their on-campus peers
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Looks at why some students don't make it through online courses- many first time online students are unsure what to expect and are just overwhelmed by the whole experience.
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The experience of the first-time online learner is qualified. Suggestions for decreasing early attrition are suggested.
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Attrition among mature adult online learners is affected by sociological, psychological, technical and cognitive factors, critical features of which are the notions of cognitive load and locus of control.
Pearson Research Network - School of Thought Videos - 0 views
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Vision of the future that integrates technology, neuroscience, and educational psychology into everyday life to make anytime, anywhere learning possible. These videos demonstrate how innovative connections among technology, content, and life beyond formal schooling can change how we think of learning.
Digital Native vs. Digital Immigrant? Which Are You? | Psychology Today - 0 views
The Human Voice May Not Spark Pleasure In Children With Autism : Shots - Health News : NPR - 0 views
Finding flow | Psychology Today - 0 views
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Flow also happens when a person's skills are fully involved in overcoming a challenge that is just about manageable, so it acts as a magnet for learning new skills and increasing challenges. If challenges are too low, one gets back to flow by increasing them. If challenges are too great, one can return to the flow state by learning new skills
Memory Psychology - 0 views
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There are three main ways in which information can be encoded (changed): 1. Visual (picture) 2. Acoustic (sound) 3. Semantic (meaning)
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