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EBSCOhost: Theatre Online: The Design and Drama of E-Learning - 1 views

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    Teaching theater/drama online
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Boudreault - The Benefits of Using Drama in the ESL/EFL Classroom - 0 views

    • Luke Fellows
       
      Student centered learning
  • Drama puts the teacher in the role of supporter in the learning process and the students can take more responsibility for their own learning.  Ideally, the teacher will take a less dominant role in the language class and let the students explore the language activities.  In the student centered classroom, every student is a potential teacher for the group.
    • Luke Fellows
       
      Student centred learning
  • Students are encouraged to express their own ideas and contribute to the whole
  • ...3 more annotations...
  • 'Improvisation, then, is an organic experience where skills are constantly being refined.  In particular, students develop an increasing facility to meet changing or unknown stimuli with immediate responses.  Ideally, improvisation leads to a blending; the students create the personality traits as he/she simultaneously identifies with the character as it evolves
  • we sometimes do not spend enough time on encouraging our students to use their imagination
  • It is with imagination that the ordinary is transformed into something significant.
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DRAMA in ENGLISH LANGUAGE TEACHING: A WHOLE-PERSON LEARNING APPROACH | Teacher Talking ... - 0 views

  • As an ensemble the class can learn and discover together, all the while feeling part of something larger than themselves and experiencing the support of the group
  • By being part of this safe environment students are able to take risks, build on the strengths of others and grow in confidence, making decisions and taking actions on behalf of the group
  • This contrasts with the teacher centred class where the teacher has to monitor an motivate 20 –30 individuals continuously without a minute’s respite.
  • ...4 more annotations...
  •  Give clear instructions
  •  Allow plenty of preparation time.
  •  Prepare the formation of groups careful
  •  Feedback.
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Drama Teacher Attempts Creation of Online Learning « Acting Education for iPa... - 0 views

  • What has surprised me the most in creating this course is how similar effective online teaching is to effective classroom teaching.
    • alexandra m. pickett
       
      eureaka!!! the secret is out. teaching is teaching : )
  • the grade is secondary to the learning,
  • every problem became an opportunity,
  • ...5 more annotations...
  • I failed to fail.
  • teaching online is not that much different from teaching F2F;
  • (answers on a postcard please.)*
    • alexandra m. pickett
       
      online teachers do it better online.
    • alexandra m. pickett
       
      Nothing.
  • (perhaps I should create one!)
  • “Can a drama class be taught online?” Yes, absolutely, yes.
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Embodied Learning - 0 views

  • It is useful to think of embodied learning (“M-BOD”), as Gee conceives it, as a dimension of EL since the pedagogy constructs learning as active and interactive, but it would be a mistake to conflate the concepts. M-BOD is a framework, a set of principles, for understanding how people become motivated to engage and re-engage cognitively challenging tasks--to "practice" at something--but this is not thinkable as an operation of (again in Fenwick's words) an "autonomous rational knowledge-making self, disembodied, rising above the dynamics and contingency of experience." Condensing and simplifying some of Gee's ideas, I came up with the hypothesis that practice is pleasurable when it involves people in making choices that reward them somehow--choices about who to be: (imaginative projection: some participation in story-telling or drama) what the rules are (game recognition: the mental labor of identifying problems and how to solve them) how to adapt (or improvise on) the rules to suit a particular context (game elaboration: some kind of recoding of some elements of the game)
  • Far more than books or movies or music, games force you to make decisions. Novels may activate our imagination, and music may conjure up powerful emotions, but games force you to decide, to choose, to prioritize. All the intellectual benefits of gaming derive from this fundamental virtue, because learning how to think is ultimately about learning to make the right decisions: weighing evidence, analyzing situations, consulting your long-term goals, and then deciding…. Those decisions are …predicated on two modes of intellectual labor that are kept to the collateral learning of playing games. I call them probing and telescoping (41) Probing: you have to probe the depths of the game’s logic to make sense of it and like most probing expeditions, you get result by trial and error, by stumbling across things, by following hunches (42-3) Telescoping is managing…simultaneous objectives… you can’t progress far in a game if you simply deal with the puzzles you stumble across; you have to coordinate them with the ultimate objectives on the horizon...Telescoping is about constructing the proper hierarchy of tasks and moving through the tasks in the correct sequence. It’s about perceiving relationships and determining priorities (54-55).
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