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David Wetzel

Investigating Natural Disasters Using Web 2.0 Tools - 0 views

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    When word of a natural disaster is spreading from somewhere in the world or announced on the news, students can use Google Earth to conduct an investigation of the disaster's effect.
David Wetzel

Using the Web 2.0 WallWisher Tool in Science Classes - 0 views

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    What is Wallwisher and why use it? Its a Web 2.0 application which allows students to express their thoughts or share information on a science concept.
David Wetzel

Saving the Sports Complex Algebra Project - 0 views

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    An algebra project focusing on a theme which interests students is more likely to engage them in the project, so lets take a look at sports. Many students participate in sports at some level, whether as part of a school team or a community team. For the most part these same students do not understand the costs involved to host the sport. Also, they do not understand how much money is needed to ensure a profitable season so the sport can continue from year to year.
David Wetzel

Do Plants Drink Cola or Water? | Teaching Science and Math - 0 views

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    One way to peak the interest of your students is to conduct an experiment using objects of things that they encounter often or even on a daily basis.
sandi jacques

Education Technology: Web-Based Content Management Systems -- Websites - 2 views

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    Teaching That Makes Sense offers tools, training, and technology support for K-12 schools in reading, writing, math, test preparation, and assessment.
David Wetzel

7 Real Time Data Online Science Investigations: Project-Based Learning Designed to Deve... - 0 views

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    Students learn how to conduct science investigations in the same manner as scientists, as they learn to analyze sets of online real time data to solve problems.
allisonfuhr

Education World: The Power of Creative Inquiry in the Classroom - 0 views

    • allisonfuhr
       
      Seven C's of the Creative Inquiry Process. 
  • Context - the environment must be one that supports risk taking Challenge – a problem or question is presented to students Collect - gathering of data, evidence, facts, details Connect - experiment and play with words, ideas, and images Conclude - gain insight by summarizing and synthesizing Critique - reflect, evaluate, revise based on feedback Communicate - share/make public conclusions and findings
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    College professor discusses the seven C's of Creative Inquiry in the classroom, including: context, challenge, collect, connect, conclude, critique, communicate.
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