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Anne Bubnic

Chatroulette: What's an Educator to Do? - 2 views

  • You never know who you are going to encounter: a predator? Someone sitting there naked?” asks Barnett. “All it would take is one such incident and the school will be sued by an angry parent. Our focus should be on helping students to learn to be cyber safe and we don't have to do that by actually being on Chatroulette.com.”
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    On listservs and blogs, education researchers and teachers are beginning to discuss how to handle this latest online application. To most educators, filtering is never a preferred option. Teachers and media specialists almost uniformly choose to use opportunities like this to teach students how to make decisions about what's appropriate on their own. "One of the responsibilities of working with students on the use of online resources is to make them aware of potential dangers so they can make informed choices," says Deb Logan, librarian and media specialist for Mount Gilead (OH) High School, by email. "A discussion of online resources like Chatroulette offers a learning opportunity. These opportunities sometimes come at unexpected times." But educators believe Chatroulette may be a bit different then other similar sites like Omegle.com and Facebook's PopJam in that video is involved-and there's no way to edit what pops up on the screen other than clicking "next" after it's already appeared. There's no lurking allowed on Chatroulette-once a user signs in, they're visible to anyone who chances upon them, and anyone, in turn, is visible to them. Needless to say, there's a bit of nudity and sexual play being reported on the site, and the swiftness of people moving from image to image doesn't allow children to protect themselves-other than signing off.
Anne Bubnic

Digital Information Fluency Model - 4 views

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    Digital Information Fluency (DIF) is the ability to find, evaluate and use digital information effectively, efficiently and ethically. DIF involves knowing how digital information is different from print information; having the skills to use specialized tools for finding digital information; and developing the dispositions needed in the digital information environment. As teachers and librarians develop these skills and teach them to students, students will become better equipped to achieve their information needs.
Anne Bubnic

Safe Surfin' Foundation - 0 views

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    Based in Virginia, the Safe Surfin' Foundation works with the Department of Justice and provides parents, teachers and school administrators, law enforcement, community groups and librarians with the information and resources necessary to educate the public about cyberpredators and protect children from Internet crimes.
Anne Bubnic

Wikipedia: Beneath the Surface [flash video tutorial] - 0 views

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    This wikipedia tutorial was produced by a group of librarians and present it from an academic standpoint. Good stuff!
Anne Bubnic

The Quality Information Checklist [QUICK] - 0 views

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    It's important to teach students that just as we don't believe everything we hear on the radio, in the newspaper, on T.V., we can't believe everything on the Internet. Although the QUICK web site hasn't been updated since 2000, it does contain 8 great tips for evaluating web site information. They are presented in a clear and concise style with colorful graphics that will appeal to kids. Usually, such tips are offered by school librarians. This site was developed as an aid for consumers seeking health information.
Anne Bubnic

Students: Misinformation - Truth or Spoof? - 0 views

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    One of eight interactive case studies for kids (GR 4-8) from Cable In the Classroom: Power to Learn.
    With no central authority or librarian to help students separate valid information from junk online, assessing the credibility of a site is an important part doing internet research. This unit explores evaluation of web sites and other online resources for authenticity. The graphics are Nickelodeon style. There is a quiz on spoof sites. For the entire series, check out: http://powertolearn.com/internet_smarts/interactive_case_studies/index.shtml
Anne Bubnic

Beating the No U-Turn Syndrome: A New Approach to Teaching and Enforcing Copyright Compliance - 0 views

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    For too long librarians have been seen as "copyright cops," impeding the use of copyrighted materials by students and staff. This presentation suggests we redefine our roles, helping those we serve take maximum advantage of fair use provisions, finding authorities with a "user-centric" view of copyright enforcement, and teaching others to consider not just the legal, but moral side of intellectual property acquisition, use and re-use.
Anne Bubnic

Libraries booking young video gamers - 0 views

  • The American Library Association has announced a new project funded with a $1 million grant from the Verizon Foundation, the charitable branch of Verizon Communications.
  • Libraries that already have mature gaming systems in place will be studied to gauge how electronic games improve players' literacy skills. Then, a dozen leading national gaming experts, including a Tucson librarian, will build a tool kit that libraries across the country can use to develop gaming programs.
  • There's growing evidence that games in general, from the traditional board versions to electronic and online ones, support literacy and 21st-century learning skills, she said, though libraries have been slow to capitalize on them.
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  • for the first time ever this year, the American Library Association's annual conference had a gaming pavilion, showcasing efforts to reach a demographic — tweens, teens and 20-somethings — that's tough to pull into the library.
  • Then there's just the overall focus on puzzle-solving, Danforth noted. Unlike books, games often have multiple story lines, depending on decisions that gamers make along the way. In the overall scheme of things, deploying a warrior for one job and a wizard for another isn't that much different from a boss sending an engineer out for one task and a public relations professional for another.
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    If you made a list of sounds you might hear at your local library, the rumbling of explosions and the loud hum of race-car engines probably wouldn't rank high on it. But in a darkened room at the Quincie Douglas Branch Library, about 20 preteens and teens gather around two screens. It's a mostly soundproof room, to make sure their efforts to rack up points on Nintendo's Wii and PlayStation 2 don't bother the consumers of decidedly more static media. It's a sight that could become more frequent at a library near you.
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