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Facebook, Cell Phones, & iPods: Updating The K-12 Student Handbook - 0 views

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    Today's students live in an incredibly high tech world- from cell phones to Facebook to YouTube to iPods- K-12 schools are faced with a multitude of new challenges that must be addressed in your student handbook. How can you restructure your student handbook to include the potential issues that may arise as a result of students' increased use of these technologies? Join us for a live, 60-minute audio conference where you and your colleagues will learn:
    * Keys to Drafting K-12 Handbook Policies for Today's Students
    * Online Use Policies: Facebook, MySpace & Online Communities
    * Crafting Guidelines & Policies for Cell Phone & iPod Use at School
    * Protecting Your School from Liability: What You Need to Know
    * Cyberbullying & Technology Misconduct: What Educators Must Know
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With iTunes, schools join digital world - 0 views

  • Students there and in four other New Jersey school districts will take a leap in classroom technology this year, using Apple's iTunes store to post and share educational material.
  • Lectures, student projects, orientation videos and other media can be posted on iTunes, available free to students and parents in the five districts, or anyone else.
  • K-12 on iTunes U
  • ...4 more annotations...
  • Schools are starting to embrace iPods, portable digital media players, as teaching tools. While some teachers have dabbled in podcasting -- like posting snippets of news broadcasts on school websites for students to download -- K-12 on iTunes U is billed as a way to bring content to a place where it can be searched and shared.
  • Districts can post for free on iTunes, plus they receive 500 gigabytes of online storage, enough to hold thousands of videos. New Jersey is one of seven states participating.
  • While iTunes U content is available to anyone with a computer, internet connection and free iTunes software, some question the commercial aspect of using it in schools.
  • "If you want to prepare your students for real life in the global economy, you want them to be able to interface with these technologies. It's got to be part of their education,"
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    Schools are starting to embrace iPods, portable digital media players, as teaching tools. While some teachers have dabbled in podcasting -- like posting snippets of news broadcasts on school websites for students to download -- K-12 on iTunes U is billed as a way to bring content to a place where it can be searched and shared.
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10 Most Important Reasons Your Business Needs a Mobile Application - 0 views

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    Brevity Software Solutions Pvt Ltd is most Popular Mobile Application Development Company in India. We offers mobile platforms services like android, iPhone, Windows, iPod, Tablet Application Development and Customization Application Development.
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I Learn, Therefore iPhone - 0 views

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    Almost a thousand incoming freshmen at ACU (Abilene Christian University) received an Apple iPhone 3G or iPod Touch Aug. 16 as part of their first day in college. The deployment marks the first time that a university has introduced the Apple mobile devices as learning tools on such a large scale.
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Fill 'Er Up : Cell Phones in the Classroom - 0 views

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    What to do with all those cell phones, PDAs, and iPods tucked away in students' backpacks? Forward-thinking administrators have found a 'smart' solution: Load them with educational content and welcome them into instruction.
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The Future of Children: Children and Electronic Media - 0 views

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    Media technology is an integral part of children's lives in the twenty-first century. The world of electronic media, however, is changing dramatically. Television, until recently the dominant media source, has been joined by cell phones, iPods, video games, instant messaging, social networks on the Internet, and e-mail.This volume examines the best available evidence on whether and how exposure to different media forms is linked to child well-being. Contributors to the volume consider evidence for both children and adolescents and consider the quality of the available studies.
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Digital Lifestyle Youth Culture Profile Report 2008 - 0 views

  • For example, miniDV cameras are not only among the new tools of self-expression, but the very act of creating personal videos with friends and creating events and key themes to shoot have become key aspects of entertainment in and of itself. To this generation, playing music via your cell phone, and movies and TV shows via your iPod are a given. Emailing is considered too old-school by many, whereas texting is outpacing cell phone calls. These things also go hand-in-hand with changes in online shopping patterns, top website preferences, communication and blogging patterns, and new habits for using social networks—not to mention the tremendous changes in preferred social networks and profile page usage patterns in general. These things are changing the paradigm of how the businesses of entertainment, communication, retail, marketing, advertising, and branding have been done in the past.
  • Unfortunately, as more companies pour big money into expanding their new media marketing components, as many people have discovered, the Field of Dreams theory (“if we build it, they will come”) certainly doesn’t apply when it comes to reaching savvy youth today. Popping up a site (or social network for that matter) no matter how cool it is means nothing if you can’t reach the market it’s intended for. This Report, therefore, also includes a great deal about how young people find out about new websites, communicate with others, and other forms of grassroots networking.
  • Overall, the Digital Lifestyle Youth Culture Profile Report 2008 not only reveals traits by target demographics, but also the growing generation gap occurring even within this generation.
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    [Market Research Report]

    "Young people are the inherent trend leaders when it comes to new technology and usage patterns, and are the ones pushing forward the speed of change in communication and information technology. This Report reveals that it may be imperative for some brands to re-think strategies--even among progressive companies--if they are to reach youth culture effectively.
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