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Rhondda Powling

New Study Shows Time Spent Online Important for Teen Development - 0 views

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    Results from the most extensive U.S. study on teens and their use of digital media show that America's youth are developing important social and technical skills online - often in ways adults do not understand or value.
Anne Bubnic

CoSN Receives MacArthur Grant to Explore Policy and Leadership Barriers to Web 2.0 - 0 views

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    CoSN Receives MacArthur Grant: Exploring Policy and Leadership Barriers to Effective Use of Web 2.0 in Schools
    The $450,000 grant began July 1st and over the coming year CoSN will focus on the following key objectives:
    1.Identify findings from existing empirical research relevant to the use of new media in schools and the barriers to their adoption and scalability.
    2. Assess the awareness, understanding, and perspectives of U.S. educational leaders (superintendents, district curriculum and technology directors/CTOs) and policymaker's on the role, problems, and benefits of new media in schools within a participatory culture context.
    3. Investigate and document the organizational and policy issues that are critical obstacles for the effective deployment of new media.
    4. Develop a concise report of findings and construct an action plan for intervention.
Anne Bubnic

TXT LEARNING | One step forward, two thumbs down - 1 views

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    What is tXt Learning? Trivia by phone. It's mobile education for students in GR 6-12 that finds you where you are. Questions cover math, English, science, Spanish and college prep. And all Q&A are provided by the National Education Association. New questions are sent everyday.
Anne Bubnic

Some ways to use student cell phones in class - 0 views

  • She purchased a clear, over-the-door shoe organizer for her classroom wall. She has each of her students deposit their cell phones into one of the compartments at the beginning of class and retrieve them on their way out the door at the end of class.
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    Ideas for using mobile technology in the classroom.
Anne Bubnic

The Digital World of Young Children: Impact on Emergent Literacy [PDF] - 0 views

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    Executive Summary of a white paper on the same title, available at http://www.pearson.org. The study begins a discussion of how digital media is changing the way children learn and whether the way they learn is evolving to meet a new, dynamic digital media format.
Anne Bubnic

21st Century Educators Don't Say "Hand It In." They say, "Publish It!" - 2 views

  • The authentic publication of student work should be a part of EVERY SINGLE UNIT OF STUDY. If an educator can’t figure out a way to help students publish anything in a unit of study they need to either 1) Rethink the unit or 2) Rethink the assessment.
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    If the first decade of the 21st century was about data driven instruction and assessment, can we make the next decade about realizing potential of the student behind the data and publishing to authentic audience as part of student's school lives? Some great examples are given here of "Hand it In Teaching" vs. "Publish It Teaching"
Anne Bubnic

Collaborative Technologies - 0 views

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    These "new" tools to encourage collaboration are simply updated versions of classic classroom activities.
Anne Bubnic

Today's Question: Should social media be used in education? - 0 views

  • Educators, however, find themselves with mixed opinions about the role of social media in higher education and its importance in the classroom. Some see it as the technology of tomorrow, an important piece to the puzzle of connecting with students, while others try it doubtingly in their classrooms, assuming that the traditional face-to-face contact cannot be replaced.
  • Some people find social media to be a positive experience for education. "We’re globally connected,”  said Jason Ohler, a former professor of education technology at the University of Alaska, now a media psychology professor at Fielding Graduate University in Santa Barbara, Calif. “It only makes sense to be globally connected when we pursue education."
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    Educators find themselves with mixed opinions about the role of social media in higher education and its importance in the classroom. Some see it as the technology of tomorrow, an important piece to the puzzle of connecting with students, while others try it doubtingly in their classrooms, assuming that the traditional face-to-face contact cannot be replaced.
Anne Bubnic

CRLT - Quest Atlantis - 0 views

  • Over the last four years, more than 10,000 children on five continents have participated in the project. We have demonstrated learning gains in science, language arts, and social studies, and students have completed literally thousands of Quests, some of which were assigned by teachers and many of which were chosen by students to complete in their free time.
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    Quest Atlantis is an international learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-15, in educational tasks from the Center for Research on Learning & Technology at Indiana University. QA combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation. It allows users to travel to virtual places to perform educational activities (known as Quests), talk with other users and mentors, and build virtual personae.
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