most digital stories focus on a specific topic and contain a particular point of view. However, as the name implies, digital stories usually contain some mixture of computer-based images, text, recorded audio narration, video clips and/or music.
Would our multi-media essay be considered a form of digital storytelling? This is another new technological tool that I look forward to exploring more. By the description is this article link I understand that a narrative aspect must be part of the project. I'll explore more.
I think digital storytelling can definitely be viewed as one of our alternatives. We had a digital storytelling course spring semester. Here is the link: http://2010medu601.wikispaces.com/ There may be some useful resources for you to investigate.
Thank you for this resource. I began to explore the wiki but will spend more time on it this week so that I am more familiar with the digital storytelling concept and tools.
"A novel public school in New York City has taken the video game as its model for how to teach. Students use video games and design them as part of their classes. As Quest to Learn is wrapping up its first year, those behind the program say game-based learning is integral to 21st century literacy. "
"Schools and universities can set up free Google Apps accounts with their own domain name, where they can give all student and faculty acces to a variety of tools, including a GMail account, iGoogle portal, Google Groups for collaboration, and Pages, for creating websites. Each user can also use their GMail account to activate other Google services, such as GoogleDocs."
Welcome to PBL-Online, a one stop solution for Project Based Learning! You'll find all the resources you need to design and manage high quality projects for middle and high school students.
This introduction to problem-based learning will give an overview of problem-based learning by answering some of the questions, which I am often asked when facilitating PBL staff development initiatives. It aims to encourage you to explore the idea of using or not using PBL in your teaching. It highlights areas of research you may be interested in considering.
I like Doll's reference to curriculum being inclusive of all purposefl activity in the classroom, as opposed to just the content that is "covered". Purposeful activity, meaningful experiences, all ring strong within quality educational practice...successful implementation seems to be the next desired component.
The most desirable skills: work ethic, collaboration, social responsibility, and critical thinking and problem-solving. Employers also see creativity and innovation as being increasingly important in the future.
Here it is... what our goals are for our students to be successful in life, not just on the high stakes tests. I think that if we are teaching these critical skills that "... the rest will follow" and we will see big gains in student proficiency.
Collaborative... this is significant,no longer focusing on individual student performance, but the performance of a team, a collaborative group. How do we educate the parents of the 21st century to adapt to this new model?
"The Center for Digital Storytelling is an international not-for-profit community arts organization rooted in the craft of personal storytelling. We assist youth and adults around the world in using media tools to share, record, and value stories from their lives, in ways that promote artistic expression, health and well being, and justice."
"Get ready to step down from the stage, get out of your faculty cloak,and join the new learner-centric revolution. Forget courses and curriculums. The future of learning is about online conversations and communities, podcasting on the go, and shared immersive-3D virtual-worlds experiences. A new breed of learners is entering the workforce with little patience for traditional "Web 1.0" PowerPoint dronathons and e-learning drudgery. They want to be engaged, in control, and part of the storyline. Leading companies are turbocharging workplace performance with learning and communications that focus on doing, simulating, socializing, playing, sharing, and collaborating. In this session, learn how leading companies are betting that the future of learning won't be built on flat, static webpages but rather in traversable 3-D spaces; think Facebook meets Grand Theft Auto, or a Smurf Village reduction of your classroom."
"When writing the whitepaper about Casual games, I did a fair bit of research and looked at several hundred web links. While doing so, I documented a few of the better ones. I'd been mulling posting these to the blog. So here they are - a Top 100 Learning Game Resource list. If you are already developing learning games, these links will broaden your horizons, as they did mine. If you are contemplating beginning - it might help to look at links that interest you to get some grounding ideas. "
the very skills that the world is demanding of our students and the very skills that adults in our current society are required to utilize every day in order to survive in their own workplace
I think you hit the nail on the head, that there is a huge disconnect between the priorities that schools place on students and the skills that will be necessary for students to do well after school.
Interesting NPR program on the effects on high NCLB
Is there a link for this? Overall, I think your view that the effects of NCLB have yet to be evidenced as a whole. Are there any studies available yet? One must wonder what NCLB version 2.0 will look like or if our country goes to an entirely new operating system for education.
My quandry is with the approach that our legislators take on pitting public and private schools against each other when what we should be doing is working cooperatively to build a better, stronger community of learners that will lead us into a successful future for all.
How can we participate better in this dialogue? How do we participate now? What do we envision our participation being, lets say in the reauthorization of NCLB?
I believe that the creation of teams of teachers, principals, researchers, students, and parents to review, give feedback, and design changes to NCLB would serve as a more successful approach to problem solving the current educational "crisis". When I have a problem to solve I take the grass roots approach, go to the source, research and reflect on the information, I never pretend to know it all. First hand accounts and dialogue are crucial in developing productive change.
creating a complete picture of our students and our schools with standardized testing being one aspect, but no the only measurement tool.
This is an important point you make. It relates to one of our guiding quesitons: What are the impacts of standardized testing? My hunch is more negative than positive.
Interesting NPR program on the effects on high NCLB