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globalwrobel

Digital Natives: Do They Really THINK Differently? - 41 views

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    by Marc Prensky Our children today are being socialized in a way that is vastly different from their parents. The numbers are overwhelming: over 10,000 hours playing videogames, over 200,000 emails and instant messages sent and received; over 10,000 hours talking on digital cell phones; over 20,000 hours watching TV (a high percentage fast speed MTV), over 500,000 commercials seen-all before the kids leave college. And, maybe, at the very most, 5,000 hours of book reading. These are today's ―Digital Native‖ students. 1 In Digital Natives, Digital Immigrants: Part I, I discussed how the differences between our Digital Native students and their Digital Immigrant teachers lie at the root of a great many of today's educational problems. I suggested that Digital Natives' brains are likely physically different as a result of the digital input they received growing up. And I submitted that learning via digital games is one good way to reach Digital Natives in their ―native language.‖ Here I present evidence for why I think this is so. It comes from neurobiology, social psychology, and from studies done on children using games for learning.
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    by Marc Prensky Our children today are being socialized in a way that is vastly different from their parents. The numbers are overwhelming: over 10,000 hours playing videogames, over 200,000 emails and instant messages sent and received; over 10,000 hours talking on digital cell phones; over 20,000 hours watching TV (a high percentage fast speed MTV), over 500,000 commercials seen-all before the kids leave college. And, maybe, at the very most, 5,000 hours of book reading. These are today's ―Digital Native‖ students. 1 In Digital Natives, Digital Immigrants: Part I, I discussed how the differences between our Digital Native students and their Digital Immigrant teachers lie at the root of a great many of today's educational problems. I suggested that Digital Natives' brains are likely physically different as a result of the digital input they received growing up. And I submitted that learning via digital games is one good way to reach Digital Natives in their ―native language.‖ Here I present evidence for why I think this is so. It comes from neurobiology, social psychology, and from studies done on children using games for learning.
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    Hi. I wrote a paper about digital natives as part of an anthropology assignment for a doctoral course. Researchers from around the world have empirically proven that Prensky's theories are false. Additionally, while neuroscience has shown that brains do change as a result of neuroplasticity, to argue that it is generational is also a false claim. Though cognitive theory shows that learners bring their prior experiences to the interpretation of new educational opportunities - impacting attention and interpretation - all generations have had this occur. There is merit to the point that we should take learner's prior experience into consideration when designing instruction; however, Prensky's digital native claims may have done more to create tension between students and teachers than to provide instructional support. If you would like any of the scholarly studies, I have a published reference list at http://brholland.com/reference-list. Beth
Patrick Black

Pixabay - Public Domain Images - 30 views

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    This is a great site for finding quality images to use in your projects. The images can be used for both personal and commercial projects and you don't even need to sign in to download them. The images have been uploaded by users for the public good. Upload your images to help others. http://ictmagic.wikispaces.com/Photos+%26+Images
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    You can freely use any image from this website in digital and printed format, for personal and commercial use, without attribution requirement to the original author."
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    This is a great site to send kids for Public Domain Images. No need to worry about copy rights
Josephine Dorado

World of Warcraft Finds Its Way Into Class | MindShift - 36 views

  • “When I bring these to their other teachers, I am consistently told, ‘I don’t get anything like this from them,’” Sheehy said in reference to the writing her students produce. They write complex arguments because they are passionate about the game, the storyline, and the class. “When there is no passion you get dutiful, for the grade work,” she said.
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    Some educators are using popular commercial games like World of Warcraft (WoW) to create curriculum around the game (via @Learnfreeli)
A Gardner

All For One - Official Hyundai Big Game Commercial featuring Rocky Theme Song - YouTube - 89 views

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    I know...but it's just too cool not to share
Michele Brown

Jamendo - 9 views

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    The #1 platform for free music. Free music downloads for private use - Royalty free music licenses for commercial purposes. More than 55,000 albums by independent artists.  Thanks Podstock 2012
Deborah Baillesderr

360 Degree Aerial Panorama | 3D Virtual Tours Around the World | Photos of the Most Int... - 65 views

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    Beautiful photos: 360 Degree Aerial Panorama | 3D Virtual Tours Around the World | Photos of the Most Interesting Places on the Earth | Great discussion starters for students.  Has music with it so turn your speakers on.
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    AirPano is a non-commercial project focused on high resolution 3D aerial panoramas.
Gerald Carey

Biology Labs On-Line - 74 views

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    Twelve interactive inquiry-based biology simulations. It is a commercial site, however. Might be worth a look.
Carl Bogardu

Royalty Free Music, Free Sound Effects, Free Royalty Free Music Loops - 5 views

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    Royalty free music, (purchase and use it commercially), and free sound effects/music loops.
raya samet

50 Open Source Tools That Replace Popular Education Apps - Datamation.com - 170 views

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    50 open source educational apps from a variety of categories that can replace popular commercial software.
Steven Engravalle

Physics Games - online physics-based games - 11 views

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    A great collection of free online physics games. You can even embed them directly into your website, wiki or blog.
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    Physics Games.net, as the name implies, is a website of games based on simple physics concepts. Physic Games offers dozens of games based on a physics concept or two. Each game can be played directly on the Physics Games website or embedded into your blog or website. The one downfall of the site is that before each game starts there is a short commercial. I checked out a few different games, and I did not see any advertising that would be unacceptable in a public school classroom. 
D. S. Koelling

Embracing the Cloud: Caveat Professor - The Digital Campus - The Chronicle of Higher Ed... - 37 views

  • My work as chief privacy and security officer at a large public university has, however, given me pause to ask if our posture toward risk prevents us from fully embracing technology at a moment of profound change.
  • Consequently, faculty members are accepting major personal and institutional risk by using such third-party services without any institutional endorsement or support. How we provide those services requires a nuanced view of risk and goes to the heart of our willingness to trust our own faculty and staff members.
  • The technologically savvy among us recognize that hard physical, virtual, and legal boundaries actually demark this world of aggressively competitive commercial entities. Our students, faculty, and staff often do not.
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  • But can we embrace the cloud? Can the faculty member who wears our institution's name in her title and e-mail address, to whom we've entrusted the academic and research mission of the institution, be trusted to reach into the cloud and pluck what she believes is the optimal tool to achieve her pedagogical aims and use it? Unfortunately, no. Many faculty and staff members simply use whatever service they choose, but they often do not have the knowledge or experience needed to evaluate those choices. And those who do try to work through the institution soon find themselves mired in bureaucracy.
  • First we review the company's terms of service. Of course, we also ask the company for any information it can provide on its internal data security and privacy practices. Our purchasing unit rewrites the agreement to include all of the state-required procurement language; we also add our standard contract language on data security. All of this information is fed into some sort of risk assessment of varying degrees of formality, depending on the situation, and, frankly, the urgency. That leads to yet another round of modifications to the agreement, negotiations with the company, and, finally, if successful, circulation for signatures. After which we usually exhume the corpse of the long-deceased faculty member and give him approval to use the service in his class. We go through this process not from misguided love of bureaucracy, but because our institutions know of no other way to manage risk. That is, we have failed to transform ourselves so we can thrive and compete in the 21st century.
  • But our faculty and staff are increasingly voting with their feet—they're more interested in the elegance, portability, and integration of commercial offerings, despite the inability to control how those programs change over time. By insisting on remaining with homegrown solutions, we are failing to fall in lockstep with those we support.
  • Data security? Of course there are plenty of fly-by-night operations with terrible security practices. However, as the infrastructure market has matured (one of the generally unrecognized benefits of cloud services), more and more small companies can provide assurances of data security that would shame many of us even at large research-intensive institutions.
  • If higher education is to break free of the ossified practices of the past, we must find ways to transfer risk acceptance into the faculty domain—that is, to enable faculty to accept risk. Such a transformation is beyond the ability of the IT department alone—it will require our campus officials, faculty senates, registrars, and research and compliance officers working together to deeply understand both the risks and the benefits
Martin Burrett

Font Squirrel - 106 views

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    A great site full of free fonts for commercial use. Great for publishing children's work. http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
Marita Thomson

Teachers TV - The Department for Education - 100 views

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    Closed down April 2011. Watch here for availability of video: The Department is making all 3,500 15min Teachers TV programmes and related content freely available on a non-exclusive basis. In return for undertaking to stream the programmes free at the point of use, you would be allowed to use the Teachers TV content commercially in the UK and in other countries. A full copy of the distribution agreement will be available to download. Details of where you can access digital versions of the programmes will be published here shortly.
Josephine Dorado

About Immersive Education | Immersive Education Initiative - 44 views

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    Immersive Education, a Media Grid initiative, is an award-winning learning platform that combines interactive 3D graphics, commercial game and simulation technology, virtual reality, voice chat, Web cameras (webcams) and rich digital media with collaborative online course environments and classrooms.
Katie Akers

COPPA and Schools: The (Other) Federal Student Privacy Law, Explained - Education Week - 4 views

  • In a nutshell, COPPA requires operators of commercial websites, online services, and mobile apps to notify parents and obtain their consent before collecting any personal information on children under the age of 13. The aim is to give parents more control over what information is collected from their children online.
  • This law directly regulates companies, not schools. But as the digital revolution has moved into the classroom, schools have increasingly been put in the middle of the relationship between vendors and parents.
  • In some cases, companies may try to shift some of the burden of COPPA compliance away from themselves and onto schools
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  • “That is not without risk, and COPPA has a whole lot of gray area that gives school attorneys pause.”
  • Less clear, though, is whether COPPA covers information such as IP (internet protocol) address, device identification number, the type of browser being used, or other so-called metadata that can often be used to identify users.
  • some school lawyers have taken the FTC’s previous guidance to mean that their districts must get consent from every single parent, for every single product that collects information online from young children.
  • First, according to the FTC, schools can grant consent on behalf of parents only when the operator of the website, online service, or app in question is providing a service that is “solely for the benefit of students and the school system” and is specific to “the educational context.”
  • How are schools supposed to determine if a website or app is strictly educational?
  • will any information collected from children under 13 be used or shared for commercial purposes unrelated to education? Are schools allowed to review the information collected on students? Can schools request that student info be deleted? If the answers to that second group of questions are, respectively, yes, no, or no, schools are not allowed to grant consent on behalf of parents, according to the FTC.
  • Many vendors also allow third-party trackers (usually related to analytics or advertising) to be embedded into their sites and services.
  • How do schools notify parents and get their consent under COPPA?
  • Often through an Acceptable Use Policy or similar document that is sent home to parents at the beginning of the school year, said Fitzgerald of Common Sense Media.
  • Even better, Fitzgerald said, is when schools provide a detailed list of exactly what websites/online services/apps students will be using, and what the information practices of each are.
  • some privacy experts say that a one-time, blanket sign-off at the beginning of the school year may not be considered valid notification and consent under COPPA, especially if it doesn’t list the specific online services that children will be using.
  • responsibility for deciding “whether a particular site’s or service’s information practices are appropriate” not be delegated to teachers.
  • Many districts do in fact have that kind of review-and-approval process.
  • One is “click-wrap agreements.” Often, these are the kinds of agreements that almost all of us are guilty of just clicking through without actually reading
  • Herold, Benjamin. (2017, July 28). The Children’s Online Privacy Protection Act. Education Week. Retrieved Month Day, Year from http://www.edweek.org/ew/issues/childrens-online-privacy-protection-act-coppa/
Paul Hieronymus

10 Reasons Facebook Fails Education | EdReach - 1 views

  • Discourse is dead.
  • When was the last time you had a really good in-depth conversation about politics, education, the environment- or anything on Facebook?
  • People don’t expect to learn anything on Facebook
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  • The problem with discourse on Facebook is about expectations.
  • TechCrunch recently stopped using Facebook Comments (EdReach has also followed suit)
  • creating all of these micro-communities is becoming overwhelming to the users. I
  • Groups fail again and again.
  • Over-notified.
  • Facebook Page presence becomes no more than a Like Button.
  • Facebook fails Personal Learning Networks (PLNs)
  • Now- we’re stuck with a thousand friends, and not a lot of education sharing.
  • Facebook ads worsen the experience.
  • Facebook is a commercial environment focused on advertising and gathering personal information
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