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    <title>World Systems @ KSU - philosophy | Diigo Group Forum</title>
    <link>http://groups.diigo.com/worldsystems/forum/tag/philosophy</link>
    <description>group World Systems @ KSU 's forum feed -  | Diigo Group Forum under philosophy</description>
    <pubDate>Sun, 20 May 2007 19:20:44 -0000</pubDate>
    <item>
      <title>World Simulation Ideas</title>
      <link>http://groups.diigo.com/worldsystems/forum/topic/world-simulation-ideas-453</link>
      <description>&lt;a href=&quot;http://groups.diigo.com/worldsystems/forum/tag/philosophy&quot;&gt;philosophy&lt;/a&gt; |&lt;a href=&quot;http://groups.diigo.com/worldsystems/forum/tag/politics&quot;&gt;politics&lt;/a&gt; |&lt;a href=&quot;http://groups.diigo.com/worldsystems/forum/tag/religion&quot;&gt;religion&lt;/a&gt; | post by &lt;a href=&quot;http://www.diigo.com/profile/elligant35&quot;&gt;elligant35&lt;/a&gt;  on 2007-05-20&lt;ul&gt;&lt;li&gt;&lt;div class=&quot;trim_content&quot;&gt;I think another important factor to introduce to the game is the philosophy or the way people believe is an authentic quality that will add realism to the game.  After watching some of the video clips in class, it seemed that many of the countries that were overtaken did not mimic real world situations.  In order for some other culture to overtake another culture they have to be confronted with the dominate religion, value, or any ideas that are pertinent to that particular culture.   Money is easy to change hands, but the belief systems have to be changed in order for another society to follow those rules.  In all aspects, I think that if we jump through time, then the beliefs should reflect any turmoil that arises from economics, war &amp; polictics, natural disasters, and any other conflicts that another culture imposes.&lt;/div&gt; post by &lt;a href=&quot;http://www.diigo.com/profile/elligant35&quot;&gt;elligant35&lt;/a&gt;  on 2007-05-20&lt;/li&gt;&lt;/ul&gt;</description>
      <pubDate>Sun, 20 May 2007 19:20:44 -0000</pubDate>
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