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Cathy Arreguin

Loki and the Goonies: Using Apples iAd Producer to build #SL Shared Media PrimApps on #... - 0 views

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    "Anyone with a bit of a design sense can pic up iAd Producer and build interactive PrimApps allowing people in SL to click through information, adverts, videos etc." Nice YouTube demonstrating potential of iAd Producer in SL.
Cathy Arreguin

IBM's principles of virtual design - Hypergrid Business - 0 views

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    GREAT 3D instructional design principles: affordances open layout customizeable interactive consistent ... many principles that parallel good website design
Cathy Arreguin

Free SL Scripts - 0 views

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    Free Second Life Scripts
James OReilly

Virtual Workshop: Designing for Mobile Learning - 0 views

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    "Designing Mobile Learning: Principles and Practices "
James OReilly

EduNation II Happy Hour For Newbies - Second Life Tool Ranking - 0 views

James OReilly

ThinkBalm publishes business value study « ThinkBalm: Immersive Internet insi... - 0 views

  • Nearly 30% of survey respondents (19 of 66) said their organization recouped their investment in immersive technologies in less than nine months, once their project(s) launched.
  • The top motivations for investment in immersive technology in 2008 /1Q 2009 were enabling people in disparate locations to spend time together, increased innovation, and cost savings or avoidance.
  • Early implementers are choosing the simplest use cases first. The most common were learning and training (80%, or 53 of 66 respondents focused on this use case) and meetings (76%, or 50 of 66 respondents). Some intend to take on more complex use cases in 2010 or 2011.
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  • Immersive technology won out over a variety of alternatives primarily due to low cost and the increased engagement it delivers. The leading alternatives were Web conferencing and in-person meetings, followed by phone calls.
  • Work-related use of the Immersive Internet is in the early adopter phase. Before it can pass into the early majority phase, practitioners and the technology vendors who serve them must “cross the chasm.” The most common barriers to adoption are target users having inadequate hardware, corporate security restrictions, and getting users interested in the technology.
James OReilly

Media Grid : Open File Formats Technology Working Group (OFF.TWG) Charter - 0 views

shared by James OReilly on 09 Feb 09 - Cached
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    "Create Once, Experience Everywhere" In the context of Immersive Education the term platform refers to any virtual world, simulator or 3D game-based environment that may be used for teaching or training purposes. The Immersive Education platform has evolved considerably over the past decade and the 3rd generation ("next generation") is now under development. Whereas the previous two generations of Immersive Education were based on specific client-side platforms tied to proprietary server-side infrastructures, the future of Immersive Education revolves around multiple client-side platforms working in unison through the server-side Education Grid. Based upon open source technologies and open standards, the Platform Ecosystem and Education Grid will provide educators with a comprehensive end-to-end infrastructure for a new generation of virtual world learning environments, interactive learning games, and simulations. To this end the Immersive Education Initiative has a mandate to design, develop and promote open and platform-neutral file formats that enable interoperable learning objects and experiences to be seamlessly deployed across a wide variety of virtual world and game platforms (e.g., Second Life, Croquet/Cobalt, Wonderland, and other 3D/VR platforms)
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